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  1. #1
    Hydra
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    All Saints’ Wake: Impish Impositions (10/13/2011)

    High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees.

    In today’s edition, field correspondent Oliver Goodfellow lifts the veil of mystery surrounding the suspicious characters who have appeared with the coming of All Saints’ Wake.

    Ware Winged Fiends!

    Daniffen. Randolfe. Llafymae. These names may or may not ring a bell. If ever you have had occasion to visit the Adventurers’ Guild, however, I daresay you already know the personages to whom they belong. Aye, I speak of the saints of old who grace guildleves—the individuals revered as paragons of virtue and raised high by the Twelve themselves. Their legacy remains with us to this day, most visibly in the form of splendid stained crystals upon said guildleves. And then there is the ancient custom called All Saints’ Wake.

    Legend tells that, at the same time each year, the Twelve honor the saints by inviting them to the celestial realm for a feast of deific proportions. While this show of favor from the gods is no less than the saints deserve, in ascending to the heavens, they leave the mortal realm bereft of their divine protection. During this time, it is said that creatures of darkness come out from hiding to wreak havoc upon mortalkind, and with such gusto as if to make up for the rest of the year when their devilry is kept in check. Fearing for their safety, folk took to returning home before sunset and barricading themselves indoors with kith and kin until dawn arrived to banish the night. Over time, this practice took root and flourished into the annual tradition we know today.

    All Saints’ Wake draws nigh once again, and folk can already be seen scrambling for the supposed security of their abodes before the sun kisses the horizon. As common sense dictates, there are those of certain professions who have not the luxury to observe the custom. However, it appears this fact was not made known to a rather superstitious crew of prison wardens, who decided to retire for the day well ahead of the scheduled change of shift. And as ill fate would have it, these wardens had charge over the surveillance of none other than a malevolent band of imps. Left utterly unguarded, the winged fiends managed to win free of their cells, and are now at large in the city-state. The imps have since assumed the form of citizens, the better to afflict hapless townsfolk with such vile deeds as only their vile minds can conceive.

    When the incident came to light, the Adventurers’ Guild was promptly tasked with returning every last one of the creatures to imprisonment. Runners have now been dispatched to each of the three city-states, garbed in the likeness of a demon said to plague the mortal realm during All Saints’ Wake. All attempts to seek an explanation for the peculiar choice of costume have yet to yield a satisfactory answer, but some suggest that it is intended to draw the attention of adventurers.

    One cannot find fault with the Adventurers’ Guild for keeping in the spirit of tradition in the face of an imminent outbreak of chaos. However, only the gods and the saints above know how their bid to recapture the imps will unfold.

    Oliver Goodfellow

    http://static.finalfantasyxiv.com/to...bd315ce471b110

  2. #2
    Hydra
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    Sounds like imps in uldah disguised as humas could be interesting, love the artstyle!

  3. #3
    Justin Bieber
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    Masamune

    i hope this is more exciting than dalamud's moon...

  4. #4
    Nidhogg
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    Tsugaru Mifra
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    Ragnarok

    dat mithra makes me hnnnnggghh

    i wish i could get clothes that look like that for mine.

  5. #5
    Salvage Bans
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    Ramuh

    Quote Originally Posted by Hiroishime View Post
    i hope this is more exciting than dalamud's moon...
    Filler event to draw attention to Dalamud (which WILL be a big deal in the future) and give out cosmetic item =/= Seasonal event. I'm hoping this one will be much more fun.

  6. #6
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by xopher View Post
    dat mithra makes me hnnnnggghh

    i wish i could get clothes that look like that for mine.
    Same. I'm wondering if they're mimicking a movie or something, but nothing is coming to mind.

  7. #7
    the whitest knight u' know
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    Miya Kai
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    Here's the run-down.

    Get the quest from the obvious NPC who they send you to answer riddles given by the imps hiding around town, collect their cookies, and bring them back for rewards.

    During the night, random humanoid NPCs will spawn all around the towns named "Suspicious ______." Whoever speaks with them first "claims" them and gets asked a riddle out loud (so you can help other people answer correctly). If you answer correctly, you get 9 cookies and the imp despawns, leaving a treat basket behind, which gives 3 cookies to anyone that examines it before it vanishes (including you, actually netting you 12 cookies per correct answer).

    The rewards are the following head pieces:

    3 cookies: Pumpkin Head (Evasion+1 Enmity-1)
    10 cookies: Unripened Pumpkin Head (Magic Evasion+1 Enmity-1)
    50 cookies: White Pumpkin Head (Evasion+1 Enmity+1)
    99 cookies: Ripened Pumpkin Head (Magic Evasion+1 Enmity+1)

    (all of which are Lv.1 with 7 defense)

    The purpose for the cookies is that the imps basically dared the Adventurer's Guild to see if we adventurer's could collect enough cookies before the end of All Saint's Wake by answering their riddles. If we do, they'll go back to their prison in a nice orderly fashion. It sounds like a Twinkling Treant type of server-wide reward... but obviously nothing as big as outpost-teleports.

    Spoiler: show

    BOO!


    Enjoy the decorations, they are pretty sweet~

    Also, here are all of the riddles/answers I've seen:

    Spoiler: show

    Never so loud is the proud cutters' song
    As to drown out the whispers of spirits scarred long.

    Treespeak

    One of three and one for all,
    With horns to heed the forest's call.

    Kan-E-Senna

    And from ashes of pain and ruin shall rise
    An undying Flame to drive dark from men's eyes

    Ala Mhigo

    Fire rains from the sky as a proud people fall,
    Leaving nary a scream from behind the dark wall.

    15 summers past

    'Neath boughs intertwined, when day melts to night,
    A beckoning flame offers the weary respite/

    The Roost

    She teaches of that to which Man is a thrall.
    She hath one condition and yet none at all.

    Menphina

    They cast off the shroud, for its dew can perish
    The burden of metal and rock they cherish.

    Coblyns

    North of the knoll and south of the steel,
    The land wakens to life at his thunder's peal.

    Great Buffalo

    Full many men hath it consigned to heaven,
    Brandished aloft by the white hand of seven.

    Gunhalberd

    Fifty score cries yet nary a sound.
    A demon awaits but cannot be found.

    Toto-Rak

    From the break of the strait to the stones of the wise,
    From the reds oh-so-sour to the oh-so-sweet whites.

    Bloodshore

    Full rueful of heart, their faces they hide,
    Lest the Land should espy the sin held inside

    Woodwailers

    A rift in the realm swallows dragons and men,
    While metal doth march unto its own end.

    Dzemael Darkhold

    In bellies of iron, quiet suffering breeds,
    Blind to all mercy, though they've three eyes to see.

    Garleans

    As waters recede, five voices ring out.
    A new vision of life from the seed doth sprout.

    The Sixth Astral Era

    Knowledge is gold and gold is not free.
    One must part with his coin to see it increase.

    The Mythril Eye

    "Show me my path!" Pled the beggared man, crying.
    Quoth the Man at the Gates, "Get rich or die trying!"

    The Coffer & Coffin


  8. #8
    A. Body
    Join Date
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    Fifty score cries yet nary a sound.A demon awaits but cannot be found.
    Tot-rak

    She teaches of that to which Man is a thrall.She hath one condition and yet none at all.
    Menphina

    From the break of the strait to the stones of the wise,From the reds oh-so-sour to the oh-so-sweet whites.
    Bloodshore

    Full rueful of heart, their faces they hide,Lest the Land should espy the sin held inside.
    Woodwailers

    A rift in the realm swallows dragons and men,While metal doth march unto its own end.
    Dzemael Darkhold

    And from ashes of pain and ruin shall riseAn undying Flame to drive dark from men's eyes.
    Ala Mhigo

    Never so loud is the proud cutters' songAs to drown out the whispers of spirits scarred long.
    Treespeak

    North of the knoll and south of the steel,The land wakens to life at his thunder's peal.
    Great Buffalo

    Full many men hath it consigned to heaven,Brandished aloft by the white hand of seven.
    Gunhalberd

    In bellies of iron, quiet suffering breeds,Blind to all mercy, though they've three eyes to see.
    Garleans

    As waters recede, five voices ring out.A new vision of life from the seed doth sprout.
    The Sixth Astral Era

    Knowledge is gold and gold is not free.One must part with his coin to see it increase.
    The Mythril Eye

  9. #9
    Melee Summoner
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    Katagai Mitsuaki
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    Hyperion
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    Sylph

    http://static2.finalfantasyxiv.com/c...2.png?gewq2hnk

    Finally got the lodestone pic, not sure if you just need to get all four pumpkins or if you also need to wear them at least once (did both before relogging).

  10. #10
    Falcom is better than SE. Change my mind.
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    Oh god that looks hilarious. Can't wait to get home and do this.

  11. #11
    Melee Summoner
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    Katagai Mitsuaki
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    Hyperion
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    Sylph

    Apparently there are lodestone pics for the other pumpkin heads too. Guess it just takes a while for the site to update them.

  12. #12
    A. Body
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    WoW Realm
    Area 52

    anyone catch the kefka quote the imps say "life, dreams, where do they come from and where do they go?" lol..

  13. #13
    CoP Dynamis
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    Kujata

    Almost a decent event. Actually doable by anyone, which is a big improvement for the XIV team. If it weren't for the lopsided rewards that encourage people to camp one spot it would be pretty good.

  14. #14
    Yoshi P
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    Fitz Everleigh
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    Excalibur

    Anyone know where the suspicious NPCs spawn in Ul'dah and Grid?

  15. #15
    Puppetmaster
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    Leviathan

    Ul'Dah: Goldsmith's, Weaver's, Miner's guilds and by Uwilsyng NPC (upstairs by Goldsmith's guild).

    Do I have to do all cities to get Lodestone pic?

  16. #16
    Ridill
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    Quetzalcoatl

    oooh nvm found it, just talk to original npc. dunno why it says to go to adventurer's guild

  17. #17
    Ridill
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    Quetzalcoatl

    the music is so awesome. doesn't get anymore FF than that

  18. #18
    Falcom is better than SE. Change my mind.
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    Pretty fun event, though I'd suggest going to grid unless you want to camp out for NPCs

  19. #19
    the whitest knight u' know
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    Miya Kai
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    Quote Originally Posted by TacoTaru View Post
    Anyone know where the suspicious NPCs spawn in Ul'dah and Grid?
    They spawn all over the place. For Gridania, I've found the highest density of them over at the Lancer's Guild, Leatherworker's Guild, Botanist's Guild, and all those dumb little shops in between.

    From a test on my 25 LNC, Pumpkin Cookies last 30min and give Attack Magic Potency +5 and MP+20 or so.



  20. #20
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by miokomioko View Post
    They spawn all over the place. For Gridania, I've found the highest density of them over at the Lancer's Guild, Leatherworker's Guild, Botanist's Guild, and all those dumb little shops in between.

    From a test on my 25 LNC, Pumpkin Cookies last 30min and give Attack Magic Potency +5 and MP+20 or so.
    Just to add to this, I've seen 3 around the CRP guild:

    1. In the back room.
    2. Outside on the deck, about in the middle.
    3. Outside on the playground where all the children are.

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