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  1. #61

  2. #62
    Ridill
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    Interesting things regarding the summoning of Primals and summons in general in GameWatch interview.
    Looks like the current Primals are considered gods and won't be summonable easily but require you to beat them and then they can be used as a last resort card.
    On the other hand Yoshi also confirmed Summoner appearing mentioning Carbuncle as something you would be able to summon on your own.
    I suppose we'll see tons of obscure summons coming back to life in this game if the standard ones aren't available. He mentioned he's planning one Primal for each element.. not sure where the Moogle stands though.
    The basic elements are all covered: Fire-Ifrit, Wind-Garuda, Earth-Titan, Ice-Shiva, Water-Leviathan, Thunder-Ramuh.
    Odin will most likely cover the Umbral element unless he's treated as another kind of Primal like his title suggests.
    I'm not exactly sure how they're planning Summoner at this point. Without classic summons like Shiva and Ifrit there aren't many options left for those elements.
    I guess Quetzalcoatl may appear again, maybe Brynhildr to replace Ifrit. Valefor for wind?

    Edit: He mentions 4 elements+ light and dark in the interview as planned gods but he listed 5 other than Odin. Translation error or did he mess up somewhere? lol

  3. #63
    Relic Weapons
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    Yeah was reading that as well, saw this:

    When Ifrit gets summoned somewhere it will change the weather of all zones and you can tell someone summoned Ifrit.
    Was like huh?

  4. #64
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    That is so badass. They want to make it so that you get a low drop rate 1 time use card from fighting primals. Using this card will summon the primal to destroy everything near you.

  5. #65
    Strider/Doom/Cyclops
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    Primal card farming to win a specific fight?

    Hopefully this isn't possible and it's like, one card per month max.

  6. #66
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    Keywords: Low drop rate. Remember these are the people that brought you Ridill.

  7. #67
    Relic Weapons
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    Or it's an OSHIT I WIN button, but if it drops such that like 5 appear per week per server, then I'd say w.e. A primal brew that you can't get with any regularity is fun.

  8. #68
    Strider/Doom/Cyclops
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    If primal cards are the difference between winning and losing, "low drop rate" just means you're spending more time farming them (keeping in mind that primal battles are instanced and repeatable).

    Hopefully, primals drop one card per week/month/whatever per server.

  9. #69
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    Posted in another thread, but figured I should repost it here:

    Quote Originally Posted by GameWatch
    GameWatch - This new FFXIV concept screen shot, is this real time rendering?
    YoshiP - Of course

    GameWatch - from teh picture the quality looks different
    YoshiP - With current drawing engine we can’t display the shadows correctly. With the new engine light areas will be light, dark areas will be dark; we will make this part work and make sure it stands out. Also having ambient occlusion.

    GameWatch - PS3 can also show this much graphic?
    YoshiP - Basically yes but resolution will drop so for background it may become little bit jaggy.

    GameWatch - Are the background also real time?
    YoshiP - This screenshots background is real time. However with high end machines you wont have to worry too much about the performance. Also after the New version the contents will be more MO like so you will gain more advantage. When attacking a content with limited amount of players the stress is less since it’s doesn’t require large amount of people, you will be able to calculate for less people. Of course for large-scale PvE to avoid PC’s display stress will try to make the map lighter.
    Impressive.

  10. #70
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    Really hope they do away with the primal card idea... It should just be something that requires your free company to be together, and balanced accordingly. There's nothing wrong with the idea that a summon will be used at some point during every boss fight even, pretty sure that's how most battles in every Final Fantasy played out, as far as I can remember. If a boss is exceedingly difficult, or they want it to be a fight where summons don't make a large difference, lock them out or a la FFX, give them the ability to simply cancel your summon after a few moments, giving you a chance to just use their special.

  11. #71
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    I am just kinda skeptical due to no mention of changes to the battle system or actual game play mechanics. I know this can greatly change by the time jobs come around but I really do not want to be left with the feeling of playing pac-man on an unreal 3 engine, by the time ver2 comes around. All this next gen engine, graphics and server talk but yet no mention of any next gen game play, no innovation etc. No matter how pretty they make the game look if they are going to measure every game play mechanic by wow standards, its gonna fail. Its sad that a major company like SE seems to not want to think outside the box.

  12. #72
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    Quote Originally Posted by Takiwaki View Post
    I am just kinda skeptical due to no mention of changes to the battle system or actual game play mechanics. I know this can greatly change by the time jobs come around but I really do not want to be left with the feeling of playing pac-man on an unreal 3 engine, by the time ver2 comes around. All this next gen engine, graphics and server talk but yet no mention of any next gen game play, no innovation etc. No matter how pretty they make the game look if they are going to measure every game play mechanic by wow standards, its gonna fail. Its sad that a major company like SE seems to not want to think outside the box.
    They were so worried about "thinking outside the box" that we got V1. Let's wait for more V2 information to come out, and then we can complain.

  13. #73
    PUP Power!
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    Wait...didn't they say using Ifrit would be a last resort card? Do they specifically say cards will be used?

  14. #74
    Vuitton
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    They should use magicite to summon the primal...

  15. #75
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    That'll most likely be it. lol

  16. #76
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    Quote Originally Posted by Kurokikaze View Post
    That'll most likely be it. lol
    most likely take 200 guardian favor to use. . .

  17. #77
    Dragoon Princess
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    Clearly what they should do is take the "Last resort card" part about what they said literally, and make us purchase RL cards that we take codes off of and put them in a random chance system to give us the card in game to use like primaeval brews.

  18. #78
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    Quote Originally Posted by Anthonystar View Post
    Clearly what they should do is take the "Last resort card" part about what they said literally, and make us purchase RL cards that we take codes off of and put them in a random chance system to give us the card in game to use like primaeval brews.
    nope, those cards should be AR tradable cards that we will use with the ffxiv 3ds primal battle game, allowing us to level up our pokeprimals then use them in the pc version.

  19. #79
    Relic Horn
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    Quote Originally Posted by Takiwaki View Post
    most likely take 200 guardian favor to use. . .
    Add 999 shards and crystals of each type to the requirements. Wouldn't want to piss off people who are into the lore!

  20. #80
    Dragoon Princess
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    Quote Originally Posted by Takiwaki View Post
    nope, those cards should be AR tradable cards that we will use with the ffxiv 3ds primal battle game, allowing us to level up our pokeprimals then use them in the pc version.
    I think they're gonna 1 up both of us by releasing devices that attach to our arms that create holograms of our cards that will then be transfused into the game after winning battle IRL.

    Edit: I think I'm done now.

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