thank god that MP comes out two weeks after release - it'll give me time to finish single player first. wonder how many endings it'll have this time around.
thank god that MP comes out two weeks after release - it'll give me time to finish single player first. wonder how many endings it'll have this time around.
Well, there is your winner for game of the next 5 years.
damn, current-gen going out with a bang.
Dear god, time to strap up boys and rob a bank.
This game got me all kinds of hype. Going to have to day 1 this one.
I've already booked the week off work for it, not sure if game shops do midnight releases anymore, but if they do I will be having a long night.
This game looks sick, it's set the bar so high now.
Cheevos
Spoiler: show
+11 secret cheevos.
Rally mode?? CO-DRIVER IN RALLY MODE?! HOLYSHBFTYIOTG
are general mechanics/physics supposed to be pretty much identical to GTAIV? kinda holding out hope they make the cars a little more arcade-y to drive again
i think the mechanics are completely changed - combat will be like max payne 3, inputs are more responsive, and driving is no longer like driving on ice.
if you drive them while blasting wubs and dubs you get +50 horsepower
http://mp1st.com/2013/08/19/gta-onli...-rockstar-dev/
With Rockstar Game’s jaw-dropping first look at GTA Online being officially revealed last week, more details have recently surfaced regarding what we can expect the ambitious online mode to include when it launches October 1.
In a recent interview with 3djuegos, Leslie Benzies, the director of Rockstar North, has revealed that GTA Online is expected to have 500 missions any given time which are renewed constantly, and 700 mission in total at the time of the interview. If that’s not enough to keep you satisfied and are craving even more missions, you can easily go download a few more off of Rockstar Social Club.
Additionally, more details of key features GTA Online will feature have emerged from this interview, which the folks over at the GTA Forums have outlined. Check them out below:
The camera will zoom out and pan away to your online character seamlessly. During the animation, a matchmaking process will be in progress.
Matchmaking will depend on which friends are playing and players that have ranks near your own.
You can do almost anything you can do in single player in GTA Online.
Each mission requires a rank depending on difficulty and complexity. The bigger your rank, the more difficult the missions will be.
There are around 700 missions in GTA Online.
Missions will be ordered randomly as you play Online.
For certain heists you might need certain weapons, vehicles or characters such as a sniper or a driver. This will also depend on the mission creator if you download the mission from the Social Club.
Some missions are so complex they need plenty of good communication.
There will be descriptions to help each character on its heist function.
You can change weather, time of day, time you want it to rain or to be a certain weather state, radio station to be tuned at the start of the race or mission in the Content Creator.
There is something called “team lives”. If you have 4 team lives and 4 people, if everyone dies there will be 0 lives left, or if you die 4 times, the team will have 0 lives left, which means if anyone dies, it’s mission failed.
You can watch races and deathmatches on your apartment TV.
There are masks to hide from the cops.
The Online will be run on the Social Club servers, data will be stored on the cloud. There are datacenters from NY to San Diego, and more Rockstar studios.
So is GTAO part of GTA5? Or is it a separate game?
included with, but sort of its own thing? idk really. but they aren't treating it as "GTAV MP" but as "GTA Online" so yeah
is anyone buying the $150 collector's edition? that just seems insane to me
Rated M for..http://www.esrb.org/ratings/synopsis...eft%20Auto%20VIn this open-world action game, players assume the role of three criminals whose storylines intersect within the fictional city of Los Santos. Players can switch between each character to follow his storyline, completing missions which often include criminal activities (e.g., stealing cars, executing heists, assassinating targets). Players use pistols, machine guns, sniper rifles, and explosives to kill various enemies (e.g., rival gang members); players also have the ability to shoot non-adversary civilians, though this may negatively affect players' progress as a penalty system triggers a broad police search. Blood-splatter effects occur frequently, and the game contains rare depictions of dismemberment. In one sequence, players are directed to use various instruments and means to extract information from a character; the sequence is intense and prolonged, and it involves some player interaction (i.e., responding to on-screen prompts). The game includes depictions of sexual material/activity: implied fellatio and masturbation; various sex acts that the player's character procures from a prostitute—while no nudity is depicted in these sequences, various sexual moaning sounds can be heard. Nudity is present, however, primarily in two settings: a topless lap dance in a strip club and a location that includes male cult members with exposed genitalia in a non-sexual context. Within the game, TV programs and radio ads contain instances of mature humor: myriad sex jokes; depictions of raw sewage and feces on a worker's body; a brief instance of necrophilia (no nudity is depicted). Some sequences within the larger game allow players to use narcotics (e.g., smoking from a bong, lighting a marijuana joint); cocaine use is also depicted. Players' character can, at various times, consume alcohol and drive while under the influence. The words “f**k,” “c*nt,” and “n**ger” can be heard in the dialogue.
oh noes not raw sewage