is it just me or they removed the agi from rogue armlets +1 and just left the boost to trick? or maybe i am becoming crazy after not playing for many years?
is it just me or they removed the agi from rogue armlets +1 and just left the boost to trick? or maybe i am becoming crazy after not playing for many years?
Looking at our Rogue's Armlets +1 page, they never had AGI. We started in September 2007, not long after WotG launched.
Actually, my bad, we launched before WoTG. I probably thought after because I started tracking update changes after WoTG.
Haven't done campaign in years (and when I did, honestly I just /brd self-buffed for the most part), so I'm not sure how much of a boost it is...but I was getting around 5k exp and 2k notes per tag from just meleeing random mobs NPCs were tanking while waiting for weather to do trials. That was with initial ribbon ranking.
Nothing mind blowing, but should be really easy to rank up and keep stocked on notes now.
add /raw at the front in your macro. it'll get ignored by spellcast. you might want to use some fake ability to trigger gear changes in your spellcast instead (ie if you have Desultor Tassets with "Sic" & "Ready" ability delay -5 augment)
/ja "Dancing Chains" <me>
/raw /pet "move" <me>
Yeah, Campaign EXP still caps at 9k EXP, just seems like they changed how long it takes to get there from 20 to 15 minutes. Kind of rather they just lose the cap entirely since tag swapping is an annoyance and getting 21k from a 45m fight wouldn't implode the servers. I'm guessing fort EXP hasn't been fixed yet, either, making offensive fights a gamble to warp to.
Does anyone have any idea where they moved Baobhan Sith nm in gustav tunnel? it used to be at j-7 but now the turtles and worms at that area
Someone on FFXIAH mentioned that Brego Gloves (new Haste +4 hands from T4 Jeuno VW) make you take more damage. There any truth to that? Does it have any hidden effects at all?
http://images.bluegartr.com/wiki/thu...escription.png
Has anyone done any actual testing on this? Been playing around with it in dynamis and im getting some weird procs. Seems like a 5%ish proc rate just from loleyeballing. Most procs do about 100-250hp. But then i got two last night for around 680hp. Almost seems like sometimes it can completely fill up your hp. Just wanted to throw that out there if someone has time to test it out, because unfortunately i do not.
What does "0.1" mean; does it define the floor? I've forgotten most of what I've learned about equations like this.TP/hit = floor( Base TP/hit × (100 + Store TP Total)÷100 , 0.1)
I can't find any decent STP calculator that includes a separate value for WS STP, so I think I might write one quick. I don't want to fuck up the calculations though.
Will XP rings work on the "Earn 20,000 xp in dynamis" trials?
Also, Re: MNK gear
Consider:
TP
Weapon/---/---/Potestas
Tantra/Faith/Brutal/(Moonshade unless used on mage, then Aesir)
Tantra/Melee+2/Rajas/Epona
Atheling/Black/Tantra/Usukane
Faith Melee+2 Usukane is 28att 28acc 7skill 7stp 4%HP 6Subtle 5Enmity 2%Haste(only need 1 for 26% overall)
vs
Agasaya TantraHands+2 TantraFeet+2 is 8att 26acc 7skill 5subtle 3%Haste(only need 1) +45KickDamage 8STR and 5/5 instead of 3/5 additional kick set bonus.
Largely: 20 attack, 7stp vs 8STR, D+45 Kicks and small additional kick chance.
Does DRG AF3+2 set effect proc on Jumps?
ff11info.com bazaar feature has been down for some time, is there another site anyone else knows about that does the same-ish thing?
So, I just finished my alt's Cleric's pantaloon's +2, and I'm looking to test the Shellra V enhancement. Any suggestions on good test methods?
I figure it's probly an increase in MDT. So just go get nuked by something, with and without?
How hard are Gulool Ja Ja, Gurfurlur the Menacing, and Medusa now a days? What would be a good group set up to have?