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  1. #2221
    Yoshi P
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    Dec 2006
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    WoW Realm
    Arthas

    Can ironclad cleaver (attohwa) drop wieldance card without yellow?

  2. #2222
    Hydra
    Join Date
    Feb 2010
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    FFXI Server
    Carbuncle

    I'm debating between doing apoc or mandau for relic. I already have twashtar for thf, is mandau a lot better? I know apoc is a great ultility for drk. So my question is can anyone give me some more info/feedback about these 2 weapons? Thanks!

  3. #2223
    D. Ring
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    Jul 2008
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    Phoenix

    Apocalypse is a lot bigger of an upgrade for DRK than mandau is for THF. Especially considering you have twashtar already, it's a pretty minor increase overall really.

  4. #2224
    Annihilation Banwave
    sprout sprout sprout
    2031 No.1 Draft Pick
    Pittsburgh Penguins

    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2006
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    19,830
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    Bismarck

    I need guidance on Monk. I just hit 94 and have no idea what I should be meriting. I went from 73 - 94 in two days. Besides the ws what should I be concentrating on?

  5. #2225
    Relic Shield
    Join Date
    Apr 2008
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    1,725
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    6

    Anyone know why my FFXI crashes on the downloading data screen when I try to log onto the test server?

  6. #2226
    Hydra
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    Feb 2010
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    BG Level
    3
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    Carbuncle

    Thanks for quick reply Darkmagi. Also is cata haste calculated as gear or magic haste? Or is it independent from those 2?

  7. #2227
    D. Ring
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    Jul 2008
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    Phoenix

    Gear haste, apocs main benefit besides from being a good DD weapon is it's ability to make changes in your tp set. Able to cap pdt/mdt while capping haste, etc.

  8. #2228
    Yoshi P
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    Arthas

    Quote Originally Posted by fantasticdan View Post
    Can ironclad cleaver (attohwa) drop wieldance card without yellow?
    To answer my own question, apparently yes.

  9. #2229
    Burninate all the things.
    Join Date
    Apr 2008
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    3,356
    BG Level
    7

    Quote Originally Posted by Brill View Post
    I need guidance on Monk. I just hit 94 and have no idea what I should be meriting. I went from 73 - 94 in two days. Besides the ws what should I be concentrating on?
    5/5 both Counter and Kicks for group 1.

    Group 2 gives you more options. Personally I went 5/5 Penance, 1/5 Formless Strikes, and 4/5 Invigorate. I know others who did 4/5 Penance, 5/5 Invig, and 1/5 Formless. Having at least 1/5 Formless is handy, and additional merits don't decrease the recast time so it's really not worth tossing more in. Mantra is fairly worthless imo.

    New Relic+2 hands will increase the regen/tic of Invig based on how many merits you have, so 5/5 Invig can come in handy. This is especially true as a 4/5 Penance MNK can still fulltime Penance if paired with a 5/5 Pen MNK - and honestly, there's a lot of content now where monsters get auto-TP or Regain so Penance is less useful than it used to be outside of solo/lowman situations (where you'd also reap increasing benefits from Invig merits).

    I'd also merit h2h skill if only because it's the only combat skill merit that actually increases the base damage of your weapons. Don't bother with guard.

  10. #2230
    Radsourceful

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    Bismarck

    Quote Originally Posted by Brill View Post
    I need guidance on Monk. I just hit 94 and have no idea what I should be meriting. I went from 73 - 94 in two days. Besides the ws what should I be concentrating on?
    If you don't usually have a pocket whm|rdm|sch around I agree with 5pen 4invig 1formless, otherwise swap to 5pen 4mantra 1formless.

    Worth noting the (edit)formless(/edit) af2+2 piece adds 6sec per merit

    Quote Originally Posted by diasetsu View Post
    Monk Relic+2

    Melee Crown +2 Enhances Penance reduces a mobs TP gain from -30% to -45% @5/5. 3/5 reducd -39%, so looks like an additional 3%/merit. I know all the wiki info is 25% for regular penance, but it is definitely -30%, which is what I always had it at from tests when it came out. Didn't know wiki's numbers were listed at -25%. 10hits w/out chi gave colibri 35tp, with penance no crown gave 25tp, -25% would be 27tp.

    Melee Cyclas +2 Regen bumped from +1 to +2/tick. Enhances Formless Strikes grants an additional 2%dmg, so 1 merit = 62% of normal melee hits, 5merits = 90%. Additionally each merit adds 6secs to duration. Tested with 1 merit(3mins 6secs) to 5merits(3mins 30secs).

    Melee Gloves +2 Enhances Invigorate Increases Regen effect by 2hp/tic for each merit. Enhances Chakra III increases modifier from .6 to .8 x VIT. Already widely known but figured I'd throw it in anyway.

    Melee Hose +2 Enhances Hundred Fists increases duration from 45secs to 60secs.

    Melee Gaiters +2 Enhances Mantra effect increases HP% increase from 4%/merit to 6%/merit. Went from 12% @ 3 merits to 18%, and 20% @ 5merits to 30%. Increases Counter attack adds 10dmg to counters. Didn't notice an increase to Counterstance's counter rate, appears to be the same.

  11. #2231
    A gigantic waste of space
    Join Date
    Apr 2009
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    719
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    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by drwaffles View Post
    How long has the weather forecast part of this site been down? Been checking it periodically for the past couple of days but no luck. Makes me sad.
    The site says 22 days ago.. I don't know what caused it to go down, but the bazaar checker is down too. It's sad, really.

  12. #2232
    Sea Torques
    Join Date
    Nov 2007
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    548
    BG Level
    5
    FFXI Server
    Cerberus

    FFXIAH seems buggy for me, I cant see my AH history, as well as comments on items from people. Anyone come across this before?

  13. #2233
    Flowery Twats
    Join Date
    Jul 2008
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    Ildebrann strat? Getting fairly owned with this pickup group. What about throwing Blms/Leviathans at it like oldschool Tiamats? Suggested it to leader but apparantly "smn do bugger all damage".

  14. #2234
    Burninate all the things.
    Join Date
    Apr 2008
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    7

    We just have our Monk pop it, pull it away a bit, and have everyone else kill the two Dragons before going in and kicking its ass normal-style. Proc/kill like any other T3. Don't let anyone be stupid enough to Flail it, including mages who should be on the sides and at maximum range to try and avoid Terror.

    If it repops dragons, just pull them away and kill them again while one person holds it. As long as they go down fast enough, the DD who had hate on the Wyrm shouldn't be losing it to cures. It should not be living long enough to repop them more than once. If it does, the group isn't proc'ing and killing fast enough.

    Fanatic's won't block Terror, and it lasts a long-ass time (like 60s sometimes), so if you have a couple decent stunners that's really the move you'll want to stun.

  15. #2235
    Chram
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    Sep 2007
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    Fenrir

    Quote Originally Posted by Radec View Post
    Worth noting the penance af2+2 piece adds 6sec per merit
    Was this tested elsewhere? The bit you quoted only showed an increase in duration for Formless Strikes on the body, not any change the Penance duration on the head.

  16. #2236
    Theory Fighter
    Join Date
    Jan 2011
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Quote Originally Posted by fantasticdan View Post
    Can pup solo using valoredge + pet pdt build in a similar fashion to bst to any effectiveness?
    With Pet -PDT claws, both armor plates that now give -PDT, and 1-2 earth maneuvers all the time I can see it working, but not only will be slow, it is much less practical than what BSTs can do, with higher health pets and much shorter timers on their pet healing JA.

  17. #2237
    Radsourceful

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    Bismarck

    Quote Originally Posted by Motenten View Post
    Was this tested elsewhere? The bit you quoted only showed an increase in duration for Formless Strikes on the body, not any change the Penance duration on the head.
    Nope, my bad, is what happens while posting during dynamis. Formless duration is what I mean. Editting original post.

  18. #2238
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    8,215
    BG Level
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    Quote Originally Posted by Maguile View Post
    FFXIAH seems buggy for me, I cant see my AH history, as well as comments on items from people. Anyone come across this before?
    Try shift + clicking refresh on page, it gets weird like that sometimes.

  19. #2239
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    Quote Originally Posted by Greatguardian View Post
    We just have our Monk pop it, pull it away a bit, and have everyone else kill the two Dragons before going in and kicking its ass normal-style. Proc/kill like any other T3. Don't let anyone be stupid enough to Flail it, including mages who should be on the sides and at maximum range to try and avoid Terror.

    If it repops dragons, just pull them away and kill them again while one person holds it. As long as they go down fast enough, the DD who had hate on the Wyrm shouldn't be losing it to cures. It should not be living long enough to repop them more than once. If it does, the group isn't proc'ing and killing fast enough.

    Fanatic's won't block Terror, and it lasts a long-ass time (like 60s sometimes), so if you have a couple decent stunners that's really the move you'll want to stun.
    This ^ pretty much, people need to have temp items or don't let them come along if they are DD.

  20. #2240
    Requiescat in pace.
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    Dec 2008
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    Lakshmi

    Quote Originally Posted by Greatguardian View Post
    We just have our Monk pop it, pull it away a bit, and have everyone else kill the two Dragons before going in and kicking its ass normal-style. Proc/kill like any other T3. Don't let anyone be stupid enough to Flail it, including mages who should be on the sides and at maximum range to try and avoid Terror.

    If it repops dragons, just pull them away and kill them again while one person holds it. As long as they go down fast enough, the DD who had hate on the Wyrm shouldn't be losing it to cures. It should not be living long enough to repop them more than once. If it does, the group isn't proc'ing and killing fast enough.

    Fanatic's won't block Terror, and it lasts a long-ass time (like 60s sometimes), so if you have a couple decent stunners that's really the move you'll want to stun.
    This is the strat we use. Just zerg the shit out of it as fast as possible. We tried SMN burn but it failed miserably. we tried RNG burn but it failed miserably too. We've tried tank > proc > blitz > run away method and it failed miserably.

    Just zerg it and hope you get lucky with procs.

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