Been gone a couple months, biggest thing I missed is 12/14 update, obviously. Wondering what I need to strive for that was introduced recently. Concerned with BLM dmg/dark magic sets, mainly. Also,
WAR - ukko/BR nerfed, ukko's still best ws?
THF - No twash, new ws worth getting?
RDM - new nuking neck I saw, other than that, anything good?
SCH - I've been seriously neglecting SCH for some time, so, whatever.
BLU - Get spells, skill up?
WHM - curepot cap still 50?
misc - How are the new staff trials? Have 8 to upgrade. :/
The neck and back don't stack, so Charis/Rancor when able and Rancor/Atheling when delay reduction capped.
a bit back but to septimus and dasva-
Thanks for the updates on the +2 versions of the relic gear- I've been out of town and away from FF for almost 2 weeks now and really haven't taken the time to review the stats on those magey relic pieces. Now extremely curious for those pieces, and I will definitely have to agree with your comments.
So what's the new cap on fast cast? I wasn't aware of the increase and was still thinking of when artifact head/relic body/loq earring would cap fastcast for a RDM.
In addition, I'm now extremely pumped about BLM hat, RDM hat, and WHM body. As with Septimus, I'm a huge fan of regen (I danced a fucking jig when RDM got regen2) and to hear it improves whm body+2 offers an even more powerful bonus definitely makes the piece worthwhile. This means I have even more reason to have the nicest looking WHM piece in the game! (love the hippie look)
Original comments on page 113 of this thread for those who want to dig back.
Someone earlier posted a list of the new ws and the list of gorgets that work for each, but i cannot find the post for the life of me. Anyone have the list still? or find that post? Please and thank you.
Combine this page: https://www.bg-wiki.com/bg/Category:Elemental_Gorgets
With the links on this page: https://www.bg-wiki.com/bg/Category:Merit_Weapon_Skill
I'm 99% sure I'm just being paranoid, but has anyone popped Mischievous Micholas since the last update? I've been stuck on him for 2-3 days now on staff trials, and have yet to see him. I'm killing the wiki recommended PH and also the other opo-opo near overgrown rose out of paranoia at this point.
meh think I was killing at the wrong overgrown rose...should have better luck now, FML
yep 1/1 when I moved to the right spot lol...
Anyone know if its possible to 2 shot Apademak with a brew using Sanguine Blade, if so what atams. job, buffs from other job do you use.
I can do it on pld, rdm, or war, have all sjs. The best I could get was 3 WS per kill trying to get down to 2.
The best possible sanguine set there would be..
RDM/(NIN|DNC)
WSDMG+10/MAB Shamshir/---/Witchstone
WSDMG MKD head/Stoicheion or Artemis Medal/Novio/Hecate
Mrgn. Cotehardie/Eradico/Strendu/Demons(3mab)
Romanus Cape/Anrin Obi/AF3+2 or >7mab total on Valk Trews(augmented)/AF2+2
Get a sch to cast voidstorm on you.
Atma: Cosmos, Banisher, (Hell's Guardian or Ultimate)
Not sure if it'll 2shot, but that should be the best possible set out of pld|rdm|war
With a half-assed set on NIN/WAR I managed to 2-shot Apa with Sanguine. I believe I used Cosmos/Ultimate and drawing a blank on the 3rd. I'm far from certain that it was the ideal atma setup, but it served its purpose for me. I would imagine that on RDM you would probably be able to manage a 2-shot far easier than I could on NIN. I wish I could offer better insight beyond that, but I'm sure someone else can offer up finer details. I just know that you can for sure 2-shot Apa with Sanguine. Sadly, I can't say if it's doable 100% for certain outside of NIN since that is my only experience with it.
Edit: I see Radec beat me! Banisher was the atma I was forgetting! Anyway, yeah... NIN/war can do it, I don't see why a RDM couldn't.
Worth noting that nin gets a huge boost from using Innin for sanguine brews - not sure if you used it or not, but it really helps.
I did use it, and I definitely noticed a huge boost from it, I just wasn't sure whether it was something a RDM could match with MAB gear options/traits etc. I know my wife brew'd a few Apa's for me on RDM, I just can't recall for the life of me whether or not she managed a 2shot.
Not really =\ sadly, aside from WSD sword, WSD head, and Anrin obi, all the rest of that gear together will add maybe 8% to total damage (vs naked).
WSD sword and Anrin together are about the same boost as Innin.
I have a bizarre question about Dynamis and drops after the recent revamp.
Please follow my blabbering and tell me where I'm wrong.
Pre-revamp mobs of normal dynamis area all had a chance to drop any random AF piece of the zone.
Dreamland areas pre-revamp instead had drops divided by group. Beastmen dropped AFs of their original zone (Quadav bastok stuff, Orcs sandy stuff etc) and Nightmare mobs all had lootpools and each -1 and accessory only dropped from certain nightmare mobs and not from others.
After-revamp Dreamland zones seem to be working the same, but after 5 consecutive Dyna-Bastok runs I got the impression that now even normal zones work kinda the same, each mob "groups" on the map only drop certain AFs and not them all.
For example we always avoided mobs in the zone behind AH up to the alchemy guild (both upper and lower floor) and we never saw any SMN or NIN AF in those runs, probably a few more.
Last 2 runs we fought mobs in front of AH and always got the same exact pieces. At the end of the last run we tried moving a bit and we got 3 different pieces in the little time we had before getting kicked out.
Coincidence? Am I being paranoid? Am I applying self-fulfilling prophecy to this case? Or maybe someone else noticed something about it in their city runs?
Don't know if anyone answered this one already, but can you gain combat skillups via retaliation spam still nowadays? I keep hearing stuff about Tanaka balancenerfing that.
Automaton will keep getting skillups past its cap until it reaches a natural skill equal to the increased skill via merits and equipment. So, if you had 0 merits and pants +2, natural skill would be 434, and will continue skilling up until it reaches 434.
Now at 99 this isn't relevant, but from 75 to 99 it has allowed us to pre-skillup before each level cap. Sancho had Thunder V the moment I leveled up, since I was over the magic skill cap previously.
WAR: Ukko/BR nerfs not yet live, but will make a potent dent in WAR dps. Ukko's base crit at 100TP went from 35% to 15%, but it's still WAR's best WS.
SCH: In Dark Arts is still the most potent single target nuker in the game. The extension of Klimaform to 3 mins combined with AF3+2 boots, obis, twilight cape, and storms makes us really scary... Given enough time to prepare. Plus, Helix spells got a buff in both potency and duration (now it's stable at 90 seconds, instead of 45-90 random) under Dark Arts, as well as a reduction in MP costs and... dammit, I don't want to say it... reduction of their level requirements so they can all be subbed. Modus Veritas recast went down to 3 mins, nobody still cares. In Light Arts, we got several Regen buffs: Regen IV and V (this one SCH onry), and a potency and duration buff (Regen V is 69/tick with Empy+2 hat). Still with Cure IV, so we still suck at healing.
staff trials: just trading a bunch of elemental stones. Either farm them or buy them.
Chant du Cygne question:
Toci's or Loki's? Bearing in mind I don't have Ocelomeh head yet for the set thinger.
What does the new food "B.E.W. Pitaru" do? Anyone know? I can't find any info on it =(