Ive seen people get bodies/RE without using cells period. Seen people get Bodies/RE using just Rubi, and seen people get bodies/re with using both. When it comes down to it, its based off your IP address. No one can prove otherwise.
Ive seen people get bodies/RE without using cells period. Seen people get Bodies/RE using just Rubi, and seen people get bodies/re with using both. When it comes down to it, its based off your IP address. No one can prove otherwise.
You're right, might have been using the old restraint numbers from before nerf, which would reduce WS average for 6hit to 3378 damage. Increasing 5hit WS DMG advantage to 8.2%, which still doesn't make up for 5hit's 16% deficit on melee DPS. Even assuming no restraint at all, 6hit is winning by 5% overall DPS, so with ravager +2 bonus and restraint, 6hit is going to win.
And if we're talking about VW, the WS frequency for 5hit will be greatly diminished due to miser's and savetp atmacie allowing 6hit to WS nearly as much as a 5hit, which only makes 6hit's better WS numbers more advantageous.
You seem to be very upset that I'm saying your proposed set isn't all that you think it should be. But trust me, if it was actually better, I'd start gearing for it myself, but it's not, so calm down or come up with your own numbers and show me how it's better instead of saying "18% WS frequency sounds like a lot! It MUST be better!"
It would take a bonecrafter having 108 skill total to pull off Tier 1 on it.
Considering all that would take is +4 from gear (body/head/neck), +3 from guild, and a single furniture piece, it shouldnt be hard to find a bonecrafter. Make sure you buy your bonecrafter a coconut rusk and tell them to eat it when they make it. At tier 1 with rusks I've found myself at about a 20~25% HQ rate on stuff.
reso questions!
whats the average damage for drk against 4lv tier on cities and 3+vwnm(jeuno) for a decent drk(atm i am using gram)?
a good setup up for it?
food for drk in vw?
sam or war sub?
I wont really dwell on your voidwatch comment. I didn't think I had to state the blindingly obvious. Of course 6hit or 5hit means jack diddly fuck in voidwatch with atmacite and Cor.
It's not me getting upset, trying to defend my precious baby at all. It's called getting frustrated by the confusion of your previous posts. Your numbers just didn't make sense to me - was I supposed to believe that the loss of 4%Crit & 3Str was really a decrease in 14% WS Damage (3600>3100)? That's absurd. Or that restraint being up or down in anyway affected your TP phase damage or WS frequency, as you seemed to suggest? Or the fact that, even though I enquired to help me understand better the TP:WS split or War, you failed to mention what you were using in your comparison? Why list the differences in stats between the two TP sets - TP phase considerations, with the exception of the DA/Haste - and then talk about how the decrease in DoT from these TP phase conciderations change depending on restraint - which only effects WS Damage - being up or down?
Out of curiosity, have you actually played around and tried to see if a 5hit combination could beat that 6hit you listed? If so, then how far behind was the best you could come up with? And if not, why are you immediately dismissing an obviously far from perfect 5hit setup, instead of seeing if there's any way to improve it to the point that it surpasses your perfect 6hit?
I've done over 100+ cursed items at T1 with rusks, I'm running somewhere between 20~25% HQ rate. I haven't kept track but on average I'll walk away going anywhere between 2/12~4/12 per batch. More heavily weighted towards the 4/12 side, so I'm estimating 25%. As far as I've seen, rusks seem to give you a +1 tier on your HQ rate.
Before the nerf, TPing in Ravager's mufflers+2 would have increased your WSDMG from 3098 to 3600. I listed the Melee DPS and total DPS of each set, which you could have judged the melee:WS split from that.
There isn't much to play around with for 5hit, and the 2 key parts of maintaining 5hit are ogier's and stp3 gorget, which isn't worth losing 5% crit from rancor and the WSDMG boost from ravager's +2. I didn't even bother comparing it to the perfect restraint down set, where you'd lose even more crit and DA.
To clear what I first posted up, it was only for restraint up 5hit vs restraint up 6hit.
can someone explain to me what any piece of gear you TP in has anything to do with your gear when you WS?
I don't know WAR much and maybe you're referring to some kind of Impetus type consecutive-hits leading to increased attack kind of damage, but that either makes no sense or is some wonky phrasing
Restraint
Where do Nomkahpa Mittens come from? I can't find anything on them.
Does anyone have numbers on the hit-distribution of the Multihit Trial Weapons?
Did anyone even ever test this?
The only thing i found is this http://ffxi.gamerescape.com/wiki/Talk:Trial_2286 which isn't much.
Also 275 attack-rounds is no way near anything to draw a conclusion....
If the numbers were nice i'd say 40:25:20:15, but since most probably it's in x/1024 this might be more: 448:256:192:128 --> 43.75 : 25 : 18.75 : 12.5
Also does the multihit-distribution change with the upgrade from +3 to final form?
there a thread about them in maths section:
http://www.bluegartr.com/threads/108...4-Distribution
WoE #15, presumably
http://www.bluegartr.com/threads/950...=1#post4962519
Which atmacites are worth upgrading to 15 for mnk/war?
Voidwrought's and Kaggen's, that is, Discipline and Coercion.