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  1. #2501
    Sea Torques
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    Aug 2008
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    Odin

    Ive seen people get bodies/RE without using cells period. Seen people get Bodies/RE using just Rubi, and seen people get bodies/re with using both. When it comes down to it, its based off your IP address. No one can prove otherwise.

  2. #2502
    Salvage Bans
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    Jul 2010
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    Caitsith

    Quote Originally Posted by noodles355 View Post
    50% of the time. For a 2~% loss in WS damge total, added to the 1.5% (average of 1% restraint down, 2% up) lost from one less swing to 100TP, for about 3.5% loss in WS damage.

    You still have failed to mention how the hell 4% Crit and 3Str makes your WS number drop from 3600 to 3100. Maybe that might be a cue that something in your calulations is wrong, you should re-evaluate it, because you might be wrong.

    What, because you can't actually answer my responses questioning your data?
    It kind of amazes me, concidering how popular a job war is, that there is so little discussion on the merits of a 6hit and 5hit, what with 5hit being much more realistic now.
    You're right, might have been using the old restraint numbers from before nerf, which would reduce WS average for 6hit to 3378 damage. Increasing 5hit WS DMG advantage to 8.2%, which still doesn't make up for 5hit's 16% deficit on melee DPS. Even assuming no restraint at all, 6hit is winning by 5% overall DPS, so with ravager +2 bonus and restraint, 6hit is going to win.

    And if we're talking about VW, the WS frequency for 5hit will be greatly diminished due to miser's and savetp atmacie allowing 6hit to WS nearly as much as a 5hit, which only makes 6hit's better WS numbers more advantageous.

    You seem to be very upset that I'm saying your proposed set isn't all that you think it should be. But trust me, if it was actually better, I'd start gearing for it myself, but it's not, so calm down or come up with your own numbers and show me how it's better instead of saying "18% WS frequency sounds like a lot! It MUST be better!"

  3. #2503
    E. Body
    Join Date
    Dec 2008
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    2,408
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    7
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    Quetzalcoatl

    Quote Originally Posted by Khajit View Post
    What would the hQ % on a cursed cap-1 be? I'm considering just buying the mats and paying a bonecrafter a fee if noone i know with BC100+ is online.
    It would take a bonecrafter having 108 skill total to pull off Tier 1 on it.

    Considering all that would take is +4 from gear (body/head/neck), +3 from guild, and a single furniture piece, it shouldnt be hard to find a bonecrafter. Make sure you buy your bonecrafter a coconut rusk and tell them to eat it when they make it. At tier 1 with rusks I've found myself at about a 20~25% HQ rate on stuff.

  4. #2504
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
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    7

    Quote Originally Posted by fantasticdan View Post
    How so? He's basically asking the same thing as me.
    Sorry I wasn't clear enough. That's my point, his question sums up the current debate among the community, neither of which have any data afaik.

  5. #2505
    Fishing Guru
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    Jan 2007
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    4,722
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    7

    Quote Originally Posted by urat View Post
    Make sure you buy your bonecrafter a coconut rusk and tell them to eat it when they make it. At tier 1 with rusks I've found myself at about a 20~25% HQ rate on stuff.
    Is this based on your spreadsheet with like 20 synths in it? I tried using coconut rusks and at first was a huge believer going 3/8 on T1 dusk gloves, then after going 0/12, 0/15, and 1/18 on next 3 batches the world righted itself.

  6. #2506
    Cerberus
    Join Date
    Nov 2006
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    443
    BG Level
    4
    FFXI Server
    Titan

    reso questions!

    whats the average damage for drk against 4lv tier on cities and 3+vwnm(jeuno) for a decent drk(atm i am using gram)?
    a good setup up for it?
    food for drk in vw?
    sam or war sub?

  7. #2507
    Sea Torques
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    Apr 2010
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    662
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    5
    FFXI Server
    Bismarck

    Quote Originally Posted by drwaffles View Post
    Haven't really kept up with the new WS testing, so please don't hate me for asking: are Shijin Spiral and Blade: Shun worth getting if I already have Verethragna and Kannagi? And if so, under what circumstances are they useful? Thanks.
    Can't speak for Kannagi, but if you have Victory Smite, especially with Verethragna, then Shijin Spiral probably isn't worth your time. The only niche use it has is for keeping plague on a NM (assuming it lands) in a duo/low man situation.

  8. #2508
    Flowery Twats
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    Jul 2008
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    I wont really dwell on your voidwatch comment. I didn't think I had to state the blindingly obvious. Of course 6hit or 5hit means jack diddly fuck in voidwatch with atmacite and Cor.
    Quote Originally Posted by EjinCaitsith View Post
    You seem to be very upset that I'm saying your proposed set isn't all that you think it should be. But trust me, if it was actually better, I'd start gearing for it myself, but it's not, so calm down or come up with your own numbers and show me how it's better instead of saying "18% WS frequency sounds like a lot! It MUST be better!"
    It's not me getting upset, trying to defend my precious baby at all. It's called getting frustrated by the confusion of your previous posts. Your numbers just didn't make sense to me - was I supposed to believe that the loss of 4%Crit & 3Str was really a decrease in 14% WS Damage (3600>3100)? That's absurd. Or that restraint being up or down in anyway affected your TP phase damage or WS frequency, as you seemed to suggest? Or the fact that, even though I enquired to help me understand better the TP:WS split or War, you failed to mention what you were using in your comparison? Why list the differences in stats between the two TP sets - TP phase considerations, with the exception of the DA/Haste - and then talk about how the decrease in DoT from these TP phase conciderations change depending on restraint - which only effects WS Damage - being up or down?

    Out of curiosity, have you actually played around and tried to see if a 5hit combination could beat that 6hit you listed? If so, then how far behind was the best you could come up with? And if not, why are you immediately dismissing an obviously far from perfect 5hit setup, instead of seeing if there's any way to improve it to the point that it surpasses your perfect 6hit?

  9. #2509
    E. Body
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    Dec 2008
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    Quetzalcoatl

    Quote Originally Posted by cdgreg View Post
    Is this based on your spreadsheet with like 20 synths in it? I tried using coconut rusks and at first was a huge believer going 3/8 on T1 dusk gloves, then after going 0/12, 0/15, and 1/18 on next 3 batches the world righted itself.
    I've done over 100+ cursed items at T1 with rusks, I'm running somewhere between 20~25% HQ rate. I haven't kept track but on average I'll walk away going anywhere between 2/12~4/12 per batch. More heavily weighted towards the 4/12 side, so I'm estimating 25%. As far as I've seen, rusks seem to give you a +1 tier on your HQ rate.

  10. #2510
    Salvage Bans
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    Caitsith

    Quote Originally Posted by noodles355 View Post
    I wont really dwell on your voidwatch comment. I didn't think I had to state the blindingly obvious. Of course 6hit or 5hit means jack diddly fuck in voidwatch with atmacite and Cor.
    It's not me getting upset, trying to defend my precious baby at all. It's called getting frustrated by the confusion of your previous posts. Your numbers just didn't make sense to me - was I supposed to believe that the loss of 4%Crit & 3Str was really a decrease in 14% WS Damage (3600>3100)? That's absurd. Or that restraint being up or down in anyway affected your TP phase damage or WS frequency, as you seemed to suggest? Or the fact that, even though I enquired to help me understand better the TP:WS split or War, you failed to mention what you were using in your comparison? Why list the differences in stats between the two TP sets - TP phase considerations, with the exception of the DA/Haste - and then talk about how the decrease in DoT from these TP phase conciderations change depending on restraint - which only effects WS Damage - being up or down?

    Out of curiosity, have you actually played around and tried to see if a 5hit combination could beat that 6hit you listed? If so, then how far behind was the best you could come up with? And if not, why are you immediately dismissing an obviously far from perfect 5hit setup, instead of seeing if there's any way to improve it to the point that it surpasses your perfect 6hit?
    Before the nerf, TPing in Ravager's mufflers+2 would have increased your WSDMG from 3098 to 3600. I listed the Melee DPS and total DPS of each set, which you could have judged the melee:WS split from that.

    There isn't much to play around with for 5hit, and the 2 key parts of maintaining 5hit are ogier's and stp3 gorget, which isn't worth losing 5% crit from rancor and the WSDMG boost from ravager's +2. I didn't even bother comparing it to the perfect restraint down set, where you'd lose even more crit and DA.

    To clear what I first posted up, it was only for restraint up 5hit vs restraint up 6hit.

  11. #2511
    Fishing Guru
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    Jan 2007
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    Quote Originally Posted by urat View Post
    I've done over 100+ cursed items at T1 with rusks, I'm running somewhere between 20~25% HQ rate. I haven't kept track but on average I'll walk away going anywhere between 2/12~4/12 per batch. More heavily weighted towards the 4/12 side, so I'm estimating 25%. As far as I've seen, rusks seem to give you a +1 tier on your HQ rate.
    We'll just have to agree to disagree then, I haven't seen that, but I sure wish I had...

  12. #2512
    Old Merits
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    Jan 2010
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    1,230
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    6

    Quote Originally Posted by EjinCaitsith View Post
    Before the nerf, TPing in Ravager's mufflers+2 would have increased your WSDMG from 3098 to 3600. I listed the Melee DPS and total DPS of each set, which you could have judged the melee:WS split from that.

    There isn't much to play around with for 5hit, and the 2 key parts of maintaining 5hit are ogier's and stp3 gorget, which isn't worth losing 5% crit from rancor and the WSDMG boost from ravager's +2. I didn't even bother comparing it to the perfect restraint down set, where you'd lose even more crit and DA.

    To clear what I first posted up, it was only for restraint up 5hit vs restraint up 6hit.
    can someone explain to me what any piece of gear you TP in has anything to do with your gear when you WS?

    I don't know WAR much and maybe you're referring to some kind of Impetus type consecutive-hits leading to increased attack kind of damage, but that either makes no sense or is some wonky phrasing

  13. #2513
    D. Ring
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    Phoenix

    Restraint

  14. #2514
    Old Merits
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    Quote Originally Posted by Darkmagi View Post
    Restraint
    Enhances your weapon skill power with each normal attack you land.
    Well now I feel a bit silly, but it seemed backward to me to think any TP piece would affect WS DMG simply for the fact that you TP'd in it

  15. #2515
    Sea Torques
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    Bismarck

    Where do Nomkahpa Mittens come from? I can't find anything on them.

  16. #2516
    Melee Summoner
    Join Date
    Oct 2007
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    42
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    1
    FFXI Server
    Leviathan

    Does anyone have numbers on the hit-distribution of the Multihit Trial Weapons?
    Did anyone even ever test this?

    The only thing i found is this http://ffxi.gamerescape.com/wiki/Talk:Trial_2286 which isn't much.
    Also 275 attack-rounds is no way near anything to draw a conclusion....
    If the numbers were nice i'd say 40:25:20:15, but since most probably it's in x/1024 this might be more: 448:256:192:128 --> 43.75 : 25 : 18.75 : 12.5

    Also does the multihit-distribution change with the upgrade from +3 to final form?

  17. #2517
    New Merits
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    Jun 2007
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    227
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    4
    FFXIV Character
    Hezzel Bekk
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Psymia View Post
    Does anyone have numbers on the hit-distribution of the Multihit Trial Weapons?
    Did anyone even ever test this?

    The only thing i found is this http://ffxi.gamerescape.com/wiki/Talk:Trial_2286 which isn't much.
    Also 275 attack-rounds is no way near anything to draw a conclusion....
    If the numbers were nice i'd say 40:25:20:15, but since most probably it's in x/1024 this might be more: 448:256:192:128 --> 43.75 : 25 : 18.75 : 12.5

    Also does the multihit-distribution change with the upgrade from +3 to final form?
    there a thread about them in maths section:
    http://www.bluegartr.com/threads/108...4-Distribution

  18. #2518
    Relic Weapons
    Join Date
    Jun 2011
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    311
    BG Level
    4

    Quote Originally Posted by Diddy Kong View Post
    Where do Nomkahpa Mittens come from? I can't find anything on them.
    WoE #15, presumably
    http://www.bluegartr.com/threads/950...=1#post4962519

  19. #2519
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
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    17,538
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    9

    Which atmacites are worth upgrading to 15 for mnk/war?

  20. #2520
    Theory Fighter
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    Jan 2011
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Voidwrought's and Kaggen's, that is, Discipline and Coercion.

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