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  1. #241
    BG Content
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    Jul 2007
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    22,345
    BG Level
    10
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    Lakshmi
    Blog Entries
    1

    I think it's guaranteed 2-5 with red proc with 1 guaranteed all the time, but idk. Last time I checked, I averaged 2.3 per kill with Red Proc and TH2, so you'd assume it goes up to 3.3 per kill (+~40%). Do you proc/kill 40% slower? I probably would on DNC/Nothing, but it's hard to say because I'd also spend less time with my back to the mob trying to proc it. I'm mostly afraid of how much more damage I would take.

  2. #242
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I go in dnc/xx, thf/sam, rdm/whm

    I know I could go thf/dnc and have more JA procs, but the thought of procing one on thf/dnc when it could be the ever so elusive white proc, why risk it.

  3. #243
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by shen View Post
    So has it been officially determined yet if your critical hit rate scales from 100-199% and 200-299% TP during Blade: Hi and other critical hit weapon skills? I know in the past it was proposed that your critical hit rate anchors at 15/20/25% for 100/200/300% TP, respectively, but then also it has been said that your critical hit rate scales (with TP bonuses and stuff). Has there been any official conclusion, or is it just too hard to test? I would imagine it would be really tedious, seeing that it would probably take 20% TP just to raise the critical hit rate 1% if the scaling were true.
    bump

  4. #244
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    I've been farming WoE coins for a while now and I don't know why. What weapons are even worth making?

  5. #245
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    If no full empys and not planning to do them, I'd say h2h, sword, gkat, maybe gun. The Ws on those is usually a nice bump up from anything non-empy, non-relic. I might be missing some.

  6. #246
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Rocl View Post
    I've been farming WoE coins for a while now and I don't know why. What weapons are even worth making?
    GA,Sword,H2H,Katana,Gun,Bow,GKT are all pretty decent.

  7. #247
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    If you're blm|sch|smn often for VW, Myrkr is a solid 60% MP restore+most status removal from 30' with a dusty wing - between that and Lucid Ether II x2, Manapowder x2 and Vicars, rarely need to use real meds or rest.

    Plus, trial NMs will always be ready to pop after 2-3 PH as there is no shared trial with staff.

  8. #248
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    edit: Misread, ignore.

  9. #249
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I've found Jishnu's outside of abyssea to be not much better than Side/refulgent...and thats with Gandiva.

    Wish SE would fix Dead Aim to work for WS's, cuz its pretty useless otherwise.

  10. #250
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    I've heard it sucks ass on VW as well. I'm interested in hearing from a Rng with Gun though, because on Cor WF is out-damaging Sidewinder (without MaB buffs or Ratt food) on both Dyna mobs and in VW, be interested in hearing if Rng is the same. I'm putting off lvling Rng from 90-95 until I finish off it's last 2 +2s so I can play with 4hit Arma setup. I'd still think of making WoE bow if I got enough mats, although I'm only like 5-6 on most of them now (10ish on Birth) and too lazy to do more right now.

  11. #251
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Some questions that goes together

    What synergy lv do i need to augment Genbu shield at a good rate

    What would be the best augement to get, so the shield + tefnut wand can beat Surya's +3 for cure?

  12. #252
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Ratatapa View Post
    Some questions that goes together

    What synergy lv do i need to augment Genbu shield at a good rate

    What would be the best augement to get, so the shield + tefnut wand can beat Surya's +3 for cure?
    The synth is somewhere in the 20's (Initiate rank), I would guess that you would want to be about 60 to get a strong chance of a good HQ, but I am not an expert in Synergy.

    Shield and Tefnut's wand will not beat a Surya's Staff +3. Tefnut Wand is 15%, and no one seems to have augmented more than 5% on Genbu's Shield; the current Surya's Staff is 23%. You still could probably cap cure potency with the Wand and augmented Genbu's Shield with other gear though, and get the possible advantage of cure cast time.

  13. #253
    Salvage Bans
    Join Date
    Jan 2006
    Posts
    860
    BG Level
    5
    FFXI Server
    Odin
    WoW Realm
    Azgalor

    Can someone tell me what's wrong with this spellcast script? I keep getting error "XML parsing error: line 0 - failed to open file".

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
      <config RequireVersion="2.30" Debug="False" ShowGearSwaps="False" ShowSpellInfo="False" />
      <sets>
        <group Name="THF" Default="Yes">
          <set Name="Idle">
            <head>Walahra Turban</head>
            <neck>Peacock Amulet</neck>
            <lear>Suppanomimi</lear>
            <rear>Brutal Earring</rear>
            <body>Homam Corazza</body>
            <hands>Assassin's Gauntlets</hands>
            <lring>Rajas Ring</lring>
            <rring>Epona's Ring</rring>
            <back>Atheling Mantle</back>
            <waist>Swift Belt</waist>
            <legs>Homam Cosciales</legs>
            <feet>Trotter Boots</feet>
          </set>
          <set Name="Engaged" BaseSet="Idle">
            <head>Walahra Turban</head>
            <neck>Peacock Amulet</neck>
            <lear>Suppanomimi</lear>
            <rear>Brutal Earring</rear>
            <body>Homam Corazza</body>
            <hands>Assassin's Gauntlets</hands>
            <lring>Rajas Ring</lring>
            <rring>Epona's Ring</rring>
            <back>Atheling Mantle</back>
            <waist>Swift Belt</waist>
            <legs>Homam Cosciales</legs>
            <feet>Homam Gambieras</feet>
          </set>
          <set Name="Acc" BaseSet="Engaged">
            <head>Optical Hat</head>
            <body>Scp. Harness +1</body>
          </set>
          <!-- Range Attack Gear-->
          <set Name="RA" BaseSet="Acc"></set>
          <!-- Weapon Skills -->
          <set Name="WS">
            <head>Hecatomb Cap</head>
            <neck>Peacock Amulet</neck>
            <lear>Kemas earring</lear>
            <rear>Brutal Earring</rear>
            <body>Loki's Kaftan</body>
            <hands>Hecatomb Mittens</hands>
            <lring>Rajas Ring</lring>
            <rring>Epona's Ring</rring>
            <back>Atheling Mantle</back>
            <waist>Swift Belt</waist>
            <legs>Hecatomb Subligar</legs>
            <feet>Hecatomb Leggings</feet>
          </set>
          <set Name="Evisceration" BaseSet="WS" />
          <set Name="Dancing Edge" BaseSet="WS" />
          <set Name="Mandalic Stab" BaseSet="WS" />
          <set Name="Shark Bite" BaseSet="WS" />
          <set Name="Aeolian Edge" BaseSet="WS" />
          <set Name="Energy Drain" BaseSet="WS" />
          <set Name="Cyclone" BaseSet="WS" />
          <set Name="Shadowstitch" BaseSet="WS" />
          <!-- Job Abilities -->
          <set Name="SA">
            <head>Hecatomb Cap</head>
            <neck>Peacock Amulet</neck>
            <lear>Kemas earring</lear>
            <rear>Brutal Earring</rear>
            <body>Loki's Kaftan</body>
            <hands>Hecatomb Mittens</hands>
            <lring>Rajas Ring</lring>
            <rring>Epona's Ring</rring>
            <back>Atheling Mantle</back>
            <waist>Swift Belt</waist>
            <legs>Hecatomb Subligar</legs>
            <feet>Hecatomb Leggings</feet>
          </set>
          <set Name="TA" BaseSet="SA"></set>
          <set Name="Conspirator">
            <body>Raider's Vest +1</body>
          </set>
          <set name="StealHate">
            <!-- Accomplice/Collaborator -->
            <head>Raider's Bonnet +1</head>
          </set>
          <set Name="Despoil">
            <legs>Raider's Culottes +1</legs>
            <feet>Raider's Poulaines +1</feet>
          </set>
          <set Name="Steal">
            <head>Rogue's Bonnet</head>
            <neck>Rabbit Charm</neck>
            <hands>Thief's Kote</hands>
            <lring>Rogue's Ring</lring>
            <legs>Assassin's Culottes</legs>
            <waist>Key Ring Belt</waist>
            <feet>Rogue's Poulaines +1</feet>
          </set>
          <set Name="Flee">
            <head>Rogue's poulaines +1</head>
          </set>
          <set Name="Mug">
            <head>Assassin's Bonnet</head>
          </set>
          <set Name="Hide">
            <body>Rogue's Vest</body>
          </set>
          <set Name="Waltz">
            <!-- INSERT WALTZ GEAR HERE | CHR+ for overall, VIT+ for self cures -->
            <head>Maat's Cap</head>
            <waist>Warwolf Belt</waist>
          </set>
          <!-- Haste gear for Ni -->
          <set Name="Haste" BaseSet="Engaged">
            <neck>Tiercel Necklace</neck>
            <lear>Loquac. Earring</lear>
            <back>Boxer's Mantle</back>
          </set>
          <!-- Evasion Gear for tanking/ichi -->
          <set Name="Evasion" BaseSet="Haste">
            <head>Optical Hat</head>
            <neck>Evasion Torque</neck>
            <lear>Suppanomimi</lear>
            <rear>Ethereal Earring</rear>
            <body>Scp. Harness +1</body>
            <lring>Blood Ring</lring>
            <rring>Jaeger Ring</rring>
            <back>Boxer's Mantle</back>
            <waist>Swift Belt</waist>
            <legs>Denali Kecks</legs>
            <feet>Enkidu's Leggings</feet>
          </set>
        </group>
      </sets>
      <variables>
        <!-- Set ur delay for gear to stay on after using SA, TA or /ra -->
        <var name="delay">5</var>
        <!-- will leave sa, ta or /ra gear on for whatever you set it at -->
        <!-- A very long variable to hold all High Evasion Mobs names. -->
        <var name="HighEvaMobs"></var>
        <!-- Toggle switch to turn off and on Evasion equiping; Macro is(ON) //sc var set Evasion 1 ; 0 for off-->
        <var name="Evasion">0</var>
      </variables>
      <rules>
        <!-- ENGAGING AND IDLE RULES -->
        <!-- For when engaging a mob -->
        <if Advanced="$Evasion == 1">
          <equip When="Engaged" Set="Evasion" />
        </if>
        <else>
          <!-- Will equip acc gear if high evasion mob or blind/flash is active -->
          <if Mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
            <equip When="Engaged" Set="ACC" />
          </if>
          <else>
            <equip When="Engaged" Set="Engaged" />
          </else>
        </else>
        <!-- For when Idle anytime -->
        <if Advanced="$Evasion == 1">
          <equip When="Idle|AfterCast" Set="Evasion" />
        </if>
        <elseif Advanced="$Evasion == 0">
          <equip When="Idle|AfterCast" Set="Idle" />
        </elseif>
        <!-- AFTERCAST RULES -->
        <!-- Engaging Rules for AfterCast -->
        <if Mode="AND" Advanced="$Evasion == 1" Status="Engaged">
          <equip When="AfterCast" Set="Evasion" />
        </if>
        <!-- Pointer to Torque Rules -->
        <elseif Mode="AND" Advanced="$Evasion == 0" Status="Engaged">
          <!-- Will equip evasion gear if high evasion mob or blind/flash is active -->
          <if Mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
            <equip When="AfterCast" Set="ACC" />
          </if>
          <else>
            <equip When="AfterCast" Set="Engaged" />
          </else>
        </elseif>
        <!-- Idle Rules for AfterCast-->
        <if Mode="AND" Advanced="$Evasion == 1" Status="Idle">
          <equip When="AfterCast" Set="Evasion" />
        </if>
        <elseif Mode="AND" Advanced="$Evasion == 0" Status="Idle">
          <equip When="Idle" Set="Idle" />
        </elseif>
        <!-- ABILITY RULES -->
        <!-- Weapon Skills -->
        <if Type="WeaponSkill">
          <xi:include href="include.xml" xpointer="/includes/include[@name='WeaponSkillRule']/*" />
        </if>
        <!-- Range Attack -->
        <if CommandPrefix="/ra">
          <equip When="PreCast" Set="RA" />
          <aftercastdelay delay="$delay" />
        </if>
        <!-- SA -->
        <if Spell="Sneak Attack">
          <equip When="PreCast" Set="SA" />
          <aftercastdelay delay="$delay" />
        </if>
        <!-- TA -->
        <if Spell="Trick Attack">
          <equip When="PreCast" Set="TA" />
          <aftercastdelay delay="$delay" />
        </if>
        <!-- Steal -->
        <if Spell="Steal">
          <equip When="PreCast" Set="Steal" />
        </if>
        <!-- Flee -->
        <if Spell="Flee">
          <equip When="PreCast" Set="Flee" />
        </if>
        <!-- Mug -->
        <if Spell="Mug">
          <equip When="PreCast" Set="Mug" />
        </if>
        <!-- Despoil -->
        <if Spell="Despoil">
          <equip When="PreCast" Set="Despoil" />
        </if>
        <!-- Hide -->
        <if Spell="Hide">
          <equip When="PreCast" Set="Hide" />
        </if>
        <!-- Accomplice/Collaborator -->
        <if Spell="Accomplice|Collaborator">
          <equip When="PreCast" Set="StealHate" />
        </if>
        <!-- Conspirator -->
        <if Spell="Conspirator">
          <equip When="PreCast" Set="Conspirator" />
        </if>
        <!-- Ninjutsu -->
        <if CommandPrefix="/ninjutsu">
          <if Spell="Utsusemi*">
            <if Spell="Utsusemi: Ichi">
              <!-- Equiping Evasion Gear to avoid being hit during Ichi. -->
              <equip When="MidCast" Set="Evasion" />
            </if>
            <else>
              <equip When="MidCast" Set="Haste" />
            </else>
          </if>
        </if>
        <!-- Sub Dancer Rules -->
        <if Spell="*Waltz*">
          <equip When="PreCast" Set="Waltz" />
        </if>
        <!-- Pointer to Cancel Rules -->
        <!-- Will cancel Ni for Ichi -->
        <xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
      </rules>
    </spellcast>

  14. #254
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Taera View Post
    Can someone tell me what's wrong with this spellcast script? I keep getting error "XML parsing error: line 0 - failed to open file".
    Almost certainly missing an include, or include isn't named correctly.


    <xi:include href="include.xml" xpointer="/includes/include[@name='WeaponSkillRule']/*" />
    ...
    <xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />

    These are the culprits

  15. #255
    Salvage Bans
    Join Date
    Jan 2006
    Posts
    860
    BG Level
    5
    FFXI Server
    Odin
    WoW Realm
    Azgalor

    Idk what that means. How do I fix it?

  16. #256
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Talk to whoever you got the xml from, decent chance it was Yugl or Motenten, or based on the ones they did. Check the spellcast thread.

  17. #257
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    Where's a good place to farm Goblin Pathfinders for Counterfeit Gil(COR jobemote)? Rolanberry has been a pile of ass, but I can't remember exact locations of any other Goblin Pathfinders.

  18. #258
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by GoggleHead View Post
    Where's a good place to farm Goblin Pathfinders for Counterfeit Gil(COR jobemote)? Rolanberry has been a pile of ass, but I can't remember exact locations of any other Goblin Pathfinders.
    Yhotor Jungle has a spot (I think around F/G-7 but it has been a long time since the bad old days of mandy parties) where there are two Pathfinders right next to each other. In Attohwa Chasm there are two Pathfinders on the east side of the zone west of the mountain. (Roaming from the where cockatrices to eruca areas would be in the Abyssea version.) There should be two Pathfinders in Batilla Downs from Jeuno to the mound at I-9. These are the ones off of the top of my head, but it would probably be better to go to Batilla Downs and subbing RNG for widescan. There are 8 pathfinders in the zone so you'll have to roam, but better than sitting around waiting for repops.

  19. #259
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    How is this for CDC? (Warning: Huge pic, get imagezoom)


  20. #260
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    What's a good set looking like for Namas tp/ws on SAM? And the same for rng? I'd assume a setup for RNG isn't much different than it would be for a regular non gandiva rng.

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