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  1. #2821
    E. Body
    Join Date
    Dec 2008
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    FFXI Server
    Quetzalcoatl

    Also: Anyone figured out what the fuck Asteria's "Occasionally increases critical hit damage" is? Does it count towards the coutner dmg%+ cap? Proc rate? How much...? only for its swings or both hands...?

    We have it listed on bgwiki as dropping from bubu VW, so obviously some people have this dagger, yet there is like 0 info listed as to what it even does?

  2. #2822
    E. Body
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    Dec 2008
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    Quetzalcoatl

    Quote Originally Posted by VZX01 View Post
    Why Savateur's gaiters are so expensive? Do people really pay that much for subtle blow? Kick attacks damage is based on h2h base damage right? If so, then only PUP that can really benefit fully from this piece.
    When a piece of gear is "the best" for a slot, especially now at 99 where hopefully the longevity of gear has been extended, people will bargain lots of money for a valuable piece of gear.

    I still want to know if said gaiters have been tested to see if they are one of the pieces of feet with a hidden "kick attack damage+" effect. Once again... Gaiters... monk can wear... dropped off a sabotender.. in altepa desert... with kick attacks already on them... Just saying I wouldn't be surprised to find out that these feet have kick attack dmg+ on them.

  3. #2823
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by noodles355 View Post
    Trying to math out Cor TP setup, based on what Miser's Roll I get. Looking at /War in this instance.
    First things first:
    Ideal TP setup when STP is irrelevant? I'm currently using this:
    AF3+2/PCC/Clearview/Volley
    AF3+2/AF2+1/Mermans/Mermans
    AF3/Impulse/AF3+2/AF3+2
    Upgrading hands to +2 when I can (Alrunas dont exist).

    However, was wondering would it be better to swap in Rancor Collar and AF3+2 hands, and maybe Loki's Kaftan aswell? You'd be looking at +10% Crit rate and 5% Crit damage then, trading off Ranged Accuracy mostly.

    Second part of post is about /war TP setups based on miser numbers. Bit wall o' textish, so spoilering.
    Spoiler: show
    Note: Vulcan's Staff, Rose Strap and Armageddon in all cases.

    Outside of Voidwatch (Coercion), these are the STP amounts I need to 4hit armageddon with Misers Roll:
    VIII (13) - 38STP
    IX (15) - 34STP
    X (17) - 31STP
    V (20) - 25STP
    XI (25) - 14STP

    The max I can get without /sam appears to be 36 (Rose Strap, Houyi, Volley, Loki's, Hoard, Rajas, Oneiros, AF3+2 legs). I could farm the Praeda hands/feet for STP+5 also.
    The question is, at what point do the TP phase gains from 5hitting outweigh 4hitting? Or don't they? Assuming the Af3 hand/rancor/loki setup mentioned above is best damage,
    To 4hit the VIII Misers, I'd need:
    AF3+2/Rancor/Clearview/Volley
    Loki's/Praeda/Horde/Rajas
    AF3/Oneiros/AF3+2/Praeda

    I basically lose 36~ Racc and 5% Crit in exchange for 19~ Ratt and dropping from 5>4 hit. This is non-coercion at the moment, so outside voidwatch. At 99, I shouldn't be needing that 30-odd racc outside voidwatch I'm guessing. If that's worthwhile, then all the other misers roll tiers will be as well, as they'll all be trading off STP for damage stats.

    Enter voidwatch, and these are STP requiements for 3hit.
    VIII (33) - 47STP
    IX (35) - 41STP
    X (37) - 35STP
    V (40) - 26STP
    XI (45) - 11STP

    It's impossible to 3hit on a VIII, however I can 3hit a IX roll with:
    AF3+2/Hyoui/Clearview/Volley
    Loki's/Praeda/Horde/Rajas
    AF3/Oneiros/AF3+2/Praeda
    This loses 10% Crit and about 36~ Acc. However, this is voidwatch, where Racc will actually matter. I was using Sushi and had confidently capped Racc against Jeuno T3-5 and Zilart T3, but knowing it was likely overkill, I'd also be interested in changing to Pot-Au-Feu or RCBs when I can.

    I'm unconvinced in that losing all that racc and crit would pull ahead in voidwatch, especially if I stop eating sushi. Thoughts?

    For X roll, the set is essentially the same except I can swap out the Praeda Set for AF3+2 hands/feet for +10~ Racc and +5Crit, but losing 10ratt, or Oneiros/Houyi > Rancor/Impulse for +5Racc +3Snapshot +5Crit, but losing 9ratt
    Similar question - in voidwatch, do you think it's worth it? Still losing 26-31~ Racc on 5% Crit.

    For V roll, 26STP is much more reasonable. Rose, Loki's, Volley, Rajas and AF3+2 legs do this. The set isn't dissimilar from the set I was talking about at start of post. I'm confident this is worth it. XI roll 3hits naturally with just rose strap and AF3+2 legs, but it's impossible to 2hit it.

    I can fudge around my QD set, and make multiple versions as well. Can always use Schultzen to help with some of the higher STP requirement times.

    So, thoughts? I'm thinking I'll 4hit every Misers number outside voidwatch. Inside, thinking 3hit V and XI, but 4hit the rest. The different setups are based around keeping solid damage during WS. Last Stand makes no sacrifices, and Wildfire only swaps Mirke to Loki, which is a minimal loss anyway. Both WS have same STP totals too.
    Bump.

  4. #2824
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    Has anyone done substantial testing with all the SCH shit they changed last update?
    Which parts specifically? I know there's scattered testing on the official forums and here on BG. new regen values/helix dmg increases etc.

    http://forum.square-enix.com/ffxi/th...l=1#post219219

    http://www.bluegartr.com/threads/106...ix#post4829085

    http://www.bluegartr.com/threads/106...ix#post4828390

  5. #2825
    Cerberus
    Join Date
    Aug 2009
    Posts
    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by urat View Post
    When a piece of gear is "the best" for a slot, especially now at 99 where hopefully the longevity of gear has been extended, people will bargain lots of money for a valuable piece of gear.

    I still want to know if said gaiters have been tested to see if they are one of the pieces of feet with a hidden "kick attack damage+" effect. Once again... Gaiters... monk can wear... dropped off a sabotender.. in altepa desert... with kick attacks already on them... Just saying I wouldn't be surprised to find out that these feet have kick attack dmg+ on them.
    Granted I only use them as my TP feet for PUP, but I have not noticed a damage boost on them like Dunes and such have. If there is a damage boost it is so small that it is not noticeable. It is such a small boost to kicks that I dont see the kicking much, but I feel like it would be blatantly obvious if they had a damage + on them, and I have yet to see it. It makes me sad, cause I was hoping for it too on some level

  6. #2826
    Ixe
    Ixe is offline
    Smells like Onions
    Join Date
    Nov 2011
    Posts
    5
    BG Level
    0
    FFXI Server
    Sylph
    WoW Realm
    Stonemaul

    Does anyone know the level of Synergy/CC/GS/BC needed for a Nefer Khat?

    Thank you,
    Ixe

  7. #2827
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Asked a few pages back, is Windbuffet belt good for any common ws's besides UF?

  8. #2828
    A. Body
    Join Date
    Jun 2007
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    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Maguile View Post
    Asked a few pages back, is Windbuffet belt good for any common ws's besides UF?


    Just slapped it into the DPS calcs for WAR,SAM,DRK

    and interstingly enough Entropy was the only WS I found where windbuffet was pulling ahead of other options. Ukko's was showing Bier+1 averaging higher then windbuffet.

  9. #2829
    Banned.

    Join Date
    Jul 2007
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    10,330
    BG Level
    9

    Yeah, definitely not for Ukko's. Bier+1/Gorgetbelt/Pipilaka depending on the sit.

    Edit: I suppose Prosilio too, for some odd man out situation where you are getting so much DA that -5% doesn't matter.

  10. #2830
    Hydra
    Join Date
    Jul 2007
    Posts
    108
    BG Level
    3
    FFXI Server
    Cerberus

    Any ideas why Amphiptere and Greater Amphiptere in Beaucedine [S] and Xarcabard [S] won't aggro anyone? Been trying to get Reaving Wind for my girlfriend's Blue Mage but none of these things will aggro us and descend. Been at it for about 2 hours now.

  11. #2831
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    Don't try to aggro the one near the WoE entrance, run towards Castle Z. I spent about 2 hours trying to aggro the one near WoE, not including AFK'ing overnight for 10 hours by the Campaign warp. Ran to Castle Z, that one aggrod the first time I was near it.

  12. #2832
    Theory Fighter
    Join Date
    Jan 2011
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    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    There's one way to aggro the one by the campaign NPC: If you want to avoid it, and are casually walking out of WoE while weakened, you'll aggro it >_>

    Of course, trying to learn Reaving Wind means it's impossible to aggro it.

  13. #2833
    Salvage Bans
    Join Date
    Jan 2008
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    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Run out there intending to skillup on fortalices, it will specifically move to get in your way.

  14. #2834
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
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    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Quote Originally Posted by Ephidel View Post
    2) Is there a quicker way from Jeuno to Bastok / Windurst / Sandy than airships? No Ronfaure / Sarutabaruta outposts =\
    Have the Lure of the Wildcat Jeuno quest done, warp to Whitegate, buy Imperial Silver Coin, trade warp taru, warp to home nation.

    Also if you have the cruor, you can use the Abyssea npc to warp to the La Theine Maw, it's right by the zone to Ronfaure so it's a little bit of a run but generally faster than waiting for airship and then the 4 minute ride. And same for Windy, warp to Tahrongi Canyon Maw, it's right by the zone to East Sarutabaruta.

    Assuming you don't have voidwatch warps.

  15. #2835
    D. Ring
    Join Date
    Jul 2008
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    4,529
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    FFXI Server
    Phoenix

    @windbuffet belt, you can't get a 9k+ ukko's in VW without it though

  16. #2836
    Ridill
    Join Date
    Feb 2007
    Posts
    15,623
    BG Level
    9

    I've had the Amp near Zvahl glitch out, myself. Given the problems Turul had, I'd say this mob family shares it overall. Probably some relation to unaggroing at high elevations and its idle state setting its Z coordinates too high to actually detect people below unless maybe they're at the precise point it reset. All I can suggest is call a GM and tell them it bugged, asking to maybe kill/reset it.

  17. #2837
    Relic Horn
    Join Date
    Sep 2011
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    Leviathan

    Do WS performed under Footwork count for Knuckles of Trials?

  18. #2838
    Burninate all the things.
    Join Date
    Apr 2008
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    3,356
    BG Level
    7

    Yes.

  19. #2839
    Relic Horn
    Join Date
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    Leviathan

    Thanks~

  20. #2840
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Is hasty pinion worth tping in on bst? Since I'm using +pet stuff in any slot it adds much to so my haste is definitely below the cap so wondering if 1 haste outweighted the -5 store tp

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