Well given the lvl it will take a little work to test if it just raises a bit to like idk 3 or 4X considering the lvl you'd have to be to be wearing it lol
Well given the lvl it will take a little work to test if it just raises a bit to like idk 3 or 4X considering the lvl you'd have to be to be wearing it lol
Could try it in Besieged with a MNK/RDM buddy with Giant's Drink, HP gear, etc Verted to 1HP.
Probably easier just to go to abyssea. I think Ato has gotten over 9k hp in there without brew
Tarsal slam (sp) is the first thing that comes to my mind dropping HP to 1.
Convert is easier than popping an NM. Sub RDM, cast away your MP and profit.
How does Light Arts on Sch main affect the duraion of Regen Spells?
I found information about the potency, but not the duration.
THF/DNC
DNC/THF
DNC/00
for solo farming currency? Both jobs would take some work, so I'm asking which option would likely be the best in the long run if people have tried both.
The only other option I have is SAM/DNC with either TP Bonus Shoha or Quint/Apex if for some reason that actually works well. I have no ambition to level and gear BST.
I'm pretty sure that in East Altepa, there are several pop spots for those birds, but they will never be up at the same time. Years ago when spell hunting, I think there were 3-4 spots I had to check and only 2 birds in the zone. My guess is that West Altepa is set up the same way.
Is it possible to transfer a POL ID from one SE ID to a different SE ID? If so how?
Could it be because of a dominion ops thing? Like you don't have 100% intelligence on that mob so they aren't all up at once?
http://forum.square-enix.com/ffxi/th...l=1#post219219
EDIT: Now a question.
Is there some spellcast documentation somewhere other than this:
http://wiki.windower.net/plugins/spellcast
How would I go about adding AF1+1 feet to the Drg spreadsheet, with their 10% attack boost during NQ Jump?
Edit: Also something's not quite right with Drg xls. Different TP sets, but identical WS set apart from grip:
Set 1: Rose Strap - 1763 WS Dmg
Set 2: Sword Strap - 1762 WS Dmg
Set 2: Rose Strap - 1775 WS Dmg
Everything is equal on first general tab.
Does having synergy skill help with sky gear augmenting at all? Or is it not worth skilling just for augmenting.
That explains why Sword and Rose have slightly different numbers. But Rose vs Rose - 1763 vs 1775. Will that also be through over-TP due to melee gear changes?
Is there a post or thread somewhere that breaks down what merit WSs are better/worse than existing WS, and under what conditions?
I just went out and tested my PUP with 5/5 Shijin (including gorget/belt), and found Stringing Pummel was better in and out of abyssea, on low and high level mobs, with low and high defense. On higher level, lower defense mobs, Shijin had slightly higher lows and slightly lower peaks, but I'm starting to question the use of my merits on that WS.
On a side note, how is Requiescat? Would it be decent for the special occasion where my RDM has need to solo melee things?
Can't Even find the post anymore but what I remember offhand:
Upheaval is a slight improvement over Raging Rush in best setup, and is best Mighty Strikes WS for War's main weapon.
Exenterator is good unstacked outside, loses to stacked Mercy/Rudra's iirc, not sure on others.
Requiscat is probably better than anything but CDC for Rdm, even with the attack penalty - not that that says much.
Resolution is one of the best GS weaponskills next to Torcleaver. Has a minor attack penalty.
Ruinator is the best Axe Ws outside. Has an attack bonus.
Entropy I keep hearing complaints about, but according to Taint it should be the better Scythe WS unless you need Cata's HP restore.
Stardiver is best Polearm WS outside.
Blade: Shun is good if you don't have Kannagi. Also has a minor attack penalty at 100%.
Tachi: Shoha is pretty much the best GK Weaponskill from what I see.
Realmrazer should be more consistent than Hexa Strike even after the nerf.
Shattersoul is best staff weaponskill.
Apex Arrow is good for Archery if you don't have Gandiva.
Last Stand is also good bar Armageddon or the monster has high MDT and/or fire resistance (this is for damage and completely ignoring Annihilator, which is more for -enmity concerns. Not sure how it stacks compared to boosted Coronach).
^ To add, Resolution should beat Torcleaver iirc especially in between refreshing aftermath. Also a beast Souleater WS
Apex Arrow is good on high defense mobs, and if you have Gandiva just use it in between refreshing Aftermath.