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  1. #2961
    Salvage Bans
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    Quote Originally Posted by Talint View Post
    ...Really? Why's that? The DMG difference seems negligible, but I guess I'm figuring the OAT nature is like that of a Joyeuse (45 someodd perecent or whatever), whereas Double Attack seems just like the job trait.

    Though I'm talking specifically about one-handers here. I imagine it might be different for G.Axe.
    If you are talking about one-handers (dagger, katana, sword), you will want to go the STR path.

  2. #2962
    Nidhogg
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    Quote Originally Posted by Haborym View Post
    If you are talking about one-handers (dagger, katana, sword), you will want to go the STR path.
    ...seriously? Good lord the game really has changed.

    Which I'm totally okay with, because fuck Black Triple Stars.

    I'm curious to know why though. I figure it has something to do with new maximum level and new weaponskills and not even being remotely close to hitting caps on anything anymore and, uh, everything...

  3. #2963
    Ridill
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    Quote Originally Posted by Haborym View Post
    If you are talking about one-handers (dagger, katana, sword), you will want to go the STR path.
    So, from what I gather, an offhand STR path trial weapon will outparse an offhand DA, which will outparse an offhand OAT, which will outparse an offhand OA2-4, assuming that you WS at 100% TP?

  4. #2964
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    Quote Originally Posted by Talint View Post
    ...seriously? Good lord the game really has changed.

    Which I'm totally okay with, because fuck Black Triple Stars.

    I'm curious to know why though. I figure it has something to do with new maximum level and new weaponskills and not even being remotely close to hitting caps on anything anymore and, uh, everything...
    Well, I guess that was pretty general, and it would depend more on what job you are asking for. By far the STR katana and dagger are the best through Trial of the Magians, other then their Empyrean counterparts. I can't speak for PLD, but I would guess the PDT sword would be a good alternative if you aren't looking to do Almace. As for WAR, nothing really compares to a Ukonvasara, but maybe the WoE version?

  5. #2965
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    Quote Originally Posted by Khamsin View Post
    So, from what I gather, an offhand STR path trial weapon will outparse an offhand DA, which will outparse an offhand OAT, which will outparse an offhand OA2-4, assuming that you WS at 100% TP?
    I could be wrong, but I think that is the general consensus.

  6. #2966
    First invited, last in the zone.
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    Lakshmi

    The reason OaT weapons aren't good for single wielders is most single wielders can get a bunch of DA, (20% easily, if you sub war. (10 trait, 5 brutal 3 atheling 2 twilight) which dilutes the value of OaT since the two don't stack, and the OaT doesn't help your main hand any, unlike DA.

    Say you DW with 20% DA. Wit an offhand OaT your offhand has .2*2+(.8*.45*2+.8*.55*1)=1.56 attacks/round, for a total of 2.76 attacks/round.

    If you offhand a 10% DA sword, you get 2.6 attacks/round, so only a 6% loss in swings/round, but you're picking up a better DPS weapon, as well as 10% DA on WS, which more than makes up for the 6% loss.

  7. #2967
    Sea Torques
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    Odin

    Just got
    Murasamemaru last night and the delay is awful for x-hit builds. Anyone know how much store tp i need to 6hit that atleast? 5/5 store tp merits for now. Was thinking of this set,
    http://www.ffxiah.com/members/item-sets?id=244452
    I never expected to take sam past 90, so i have just thrown this together from what i already had. Is this over kill or do i need more store tp? Or what would even be a ideal set for this gtk? Thanks

  8. #2968
    Nidhogg
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    Seraphus Highwynn
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    Diabolos

    I know DA and OAT don't stack but for something like DRG would it help to macro in DA/TA/QA gear into my Jump macro to increase the chances of getting a multi hit Jump? Like if OAT weapons are 40% and I have 20% DA what is the chance that my Spirit Jump would be a 2-hitter, not sure how OAT and DA compound...

  9. #2969
    Banned.

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    21 to 6, 53 to 5

  10. #2970
    Sword of the House of Weave
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    Phoenyx Pendragon
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    Ultima
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    Quote Originally Posted by Skeelo View Post
    Just got
    Murasamemaru last night and the delay is awful for x-hit builds. Anyone know how much store tp i need to 6hit that atleast? 5/5 store tp merits for now. Was thinking of this set,
    http://www.ffxiah.com/members/item-sets?id=244452
    I never expected to take sam past 90, so i have just thrown this together from what i already had. Is this over kill or do i need more store tp? Or what would even be a ideal set for this gtk? Thanks
    http://www.ffxiah.com/item-sets/244452 - Fixed your set link.

    You'd need 61 total Store TP to 6-hit. Trivial with 5/5 merits. 93 total Store TP to 5-hit; still doable, but might not be worth it.

    Edit: Gah, beaten.

  11. #2971
    CoP Dynamis
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    Toshi Prower
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    Ultros
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    Fenrir

    Quote Originally Posted by Cream Soda View Post
    Which storyline did people find best for WoTG? I'm in Sandy right now and kinda liking it. Wondering how windy and basty are
    I did all three, windurst was by far the most exciting and had the best cutscenes. I'm a native windurstian so that could be why my impression is so favorable. But really, windy has awesome storyline, and a male mithra. What else do you need.

  12. #2972
    Nidhogg
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    The bow of light CS was amazing. I never did the quests but I watched all the cutscenes on youtube in HD. Windy's cutscenes are amazing, followed by San'Doria's. But damn Fenrir messing shit up and the shinku hadouken coming out of the Bow Of Light was amazing.

  13. #2973
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    Quote Originally Posted by Cream Soda View Post
    Which storyline did people find best for WoTG? I'm in Sandy right now and kinda liking it. Wondering how windy and basty are
    I did all three and enjoyed them all. My bias will show when I say that I liked Bastok's storyline the best, but I think that the "Darksteel Hurricane" story was fairly gripping.

    But really, I doubt that they will ever be able to make a cutscene to out-awesome Fenrir being summoned. They took a legendary moment in FFXI history and put it on the screen, and it is every bit as awesome as you would imagine it to be.

  14. #2974
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Alright, thanks guys. Looks like I'll finish up Sandy for now and do the Bastok and save the best for last, Windy


    Edit:
    Rangelise is a fucking boss and holy shit, I actually killed something in a CS. Usually every one ends up w/ me on the floor.

  15. #2975
    A. Body
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    Sir Taint
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    Cerberus

    Quote Originally Posted by Skeelo View Post
    Just got
    Murasamemaru last night and the delay is awful for x-hit builds. Anyone know how much store tp i need to 6hit that atleast? 5/5 store tp merits for now. Was thinking of this set,
    http://www.ffxiah.com/members/item-sets?id=244452
    I never expected to take sam past 90, so i have just thrown this together from what i already had. Is this over kill or do i need more store tp? Or what would even be a ideal set for this gtk? Thanks


    Seems really easy to set up a great 6hit.

    Mura/sword/ /hagn
    zelus/mala/cent/brutal
    unkai+2/brego/raja/tyrant
    atheling/bullwhip/unkai+2/ace's

  16. #2976
    Resident Moogle
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    Quote Originally Posted by Septimus View Post
    I did all three and enjoyed them all. My bias will show when I say that I liked Bastok's storyline the best, but I think that the "Darksteel Hurricane" story was fairly gripping.

    But really, I doubt that they will ever be able to make a cutscene to out-awesome Fenrir being summoned. They took a legendary moment in FFXI history and put it on the screen, and it is every bit as awesome as you would imagine it to be.
    Only problem with SanD/Bastok baths is that they take too fucking long to really start moving, where-as WinD starts off with a bang and keeps on rolling.

    I need to get off my ass and finish Bastok/WinD, been on the 2nd to last quests in those lines for months now.

  17. #2977
    E. Body
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    Siren

    Quote Originally Posted by Foldypaws View Post
    The reason OaT weapons aren't good for single wielders is most single wielders can get a bunch of DA, (20% easily, if you sub war. (10 trait, 5 brutal 3 atheling 2 twilight) which dilutes the value of OaT since the two don't stack, and the OaT doesn't help your main hand any, unlike DA.

    Say you DW with 20% DA. Wit an offhand OaT your offhand has .2*2+(.8*.45*2+.8*.55*1)=1.56 attacks/round, for a total of 2.76 attacks/round.

    If you offhand a 10% DA sword, you get 2.6 attacks/round, so only a 6% loss in swings/round, but you're picking up a better DPS weapon, as well as 10% DA on WS, which more than makes up for the 6% loss.
    Possibly an even bigger factor is the delay. All/most of those path types for one-handers have horrendous delay that really hurts whatever boost to TP rate you were hoping for. 2-handers can take advantage of that through making an x-hit easier to hit, but for one-handers it mostly just puts you in a less desirable point in the TP-Delay curve and cuts down on ODD procs.

  18. #2978
    Salvage Bans
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    Whats the spellcast shorthand for Waltz? For example, Cure IV is //c4.

  19. #2979
    Hydra
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    Quote Originally Posted by noodles355 View Post
    Forgot at the time I posted, but ele WS gorget/belt for stardiver over whatever I wrote. And Mekira-Oto probably too.
    Yeah I figured, I was already using Mekira-Oto over Twilight Helmet for Stardiver, and Soil belt. Would Soil gorget win out over Justicar's/Ire Torque+1?

  20. #2980
    Nidhogg
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    I'm no BLU but I'm debating with one, so I may be completely wrong:

    I say Charged Whisker
    Lion/Ultimate/Horn

    He says Ult/Horn/RR

    Which is better please?

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