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  1. #421
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    Quote Originally Posted by Miltani View Post
    Anyone can offer advice on how to improve my dnc rudra's storm ws set?

    http://www.ffxiah.com/item-sets/237258
    This is what I use.

  2. #422
    Flowery Twats
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    Quote Originally Posted by Foldypaws View Post
    for offensive stuff just go spam spells at something in one of the latter abysseas. For healing use undead. For enhancing, there really isn't a good way, although if a besieged is up, try spamming Prot/Shell V on the generals.
    Enfeebling: Find goldfish in Sea, spam non-damaging enfeebles with a windower script, watch TV.
    Enhancing: Go to abyssea-empyreal paradox, get MM atma, spam buffs with windower script, watch TV.
    Healing: See enhancing, replace buffs with cures.
    Go /blm or /drk and add stun in the enfeeble rotation for dark skillups (not sure if absorb spells cause goldfish to attack or not, if not, /drk and add those too).
    Nuking kinda sucks, just go in besieged and CS nuke > revitaliser > repeat.

    Just make sure to have /tell chime or chatmon volume up if a GM calls you.

  3. #423
    Flowery Twats
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    Quote Originally Posted by Byrthnoth View Post
    This is what I use.
    Seeing that moonshade reminded me of a previous euqstion I asked which never actually properly got answered:

    Why do people hype up TP Bonus +25 earring, and laugh/flame/troll anyone who got regain earring? One earring adds a bit (4att and like 1% crit on ukko/smite/etc) of dmg to WS, big whoop-di-do. The other is one of the only means of regain for fights when you're not constantly meleeing like a lot of VW fights (and any similar content the release in the future) - you can have your weapon out without being on the mob. Didn't the regain earring also open up options to drop a hit on certain job/weapons aswell?
    Furthermore, if you have a mage job, I'm sure one of the Occ. Quicken Spellcasting (macro'd into precast for nukes/cures/etc) or Refresh augments would be a bigger boost to those jobs than the tiny increase in WS damage for your melee.

    I'm not saying "you shouldn't get it", if all you care about is a slightly stronger WS for your favourite job then all the more power to you, I just don't understand why people would laugh/flame/troll people who got the regain option instead, when it actually adds more utility than TP+25, and when the mage options probably benefit their mages more anyway.

    And no I'm not trying to justify my choice of a Regain earring before you accuse me of that, I'm genuinely curious why people take the piss out of those choosing regain when it appears more useful than TP Bonus +25 which does nothing except add a small boost to WS damage. Just seems like someone picking bushi over suppa at 75 cus it had 2Str. You can get augmented crit rate earrings already, so what you're basically doing is sacrificing a means of regain, refresh or Occ. quicken spellcasting for 4 attack. How do you justify bitching at people who chose Regain when you're wasting your scenario reward on 4 Attack?

    Edit: Obviously I'm concidering Crit WSs like WSs like Smite/Ukko/Hi as those are the gearsets that get posted and usually have people go "lolRegain get TP Bonus".

  4. #424
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    Well, it depends which Crit WS you're talking about. It may be more like 2% Crit rate and 4 Attack for some of the crit WSs, which makes it the best earring for them. It may not be the best earring for Blade: Hi, but it's probably the best earring for Chant, for instance. For something like Rudra's or Fudo, it's +.25 fTP and pretty clearly the best.

    Latent Effect: Regain earrings are nice for fights where you aren't constantly meleeing (but are constantly engaged), but it's 1TP/tick. That's 100 TP every 5 minutes. Not exactly a huge player even in Voidwatch.

  5. #425
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Foldypaws View Post
    for offensive stuff just go spam spells at something in one of the latter abysseas. For healing use undead. For enhancing, there really isn't a good way, although if a besieged is up, try spamming Prot/Shell V on the generals.


    For enhancing and heal just take a Spellcast script, go AFK somewhre that no one goes (like promy crags) and use the script while you sleep/work

  6. #426
    Flowery Twats
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    I wasn't aware you had to regain to 100TP. Whilst you're waiting to go in, you could regain off 1-2 melee strikes depending on your equipped weapon meaning less time till your next WS (and potential proc) when you do run in. The point is, it does have situaitonal justiied uses in which nothing replaces it. TP Bonus is a boost in WS damage that no other ear piece can match, however how effective it is (adding just 4Att over a Aug. Light earring, to adding 0.25%FTP) depends on the WS. In the end, they both seem like reasonable, justifiable choices, and I'm curious as to why people flame others for choosing regain.

  7. #427
    Sea Torques
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    Quote Originally Posted by Koyangi View Post
    Can 2 MNK's Non-empy with 2 BRD's for SV Double Min + Double March with 2hr's each kill Kirin easily? No option for a SMN with Alexander, will have a RDM with lolDia3 available and a THF for lolFeint. Should the MNK just sub war? There'll be a WHM as well, I plan on using that new Magic Def Bonus Aoe at around 70% so coupled with capped Shellra 5 I hope the 2hr won't hurt much.
    only one brd need to 2h (VM+minuet), hundred fist is useless, can do 2 fight back to back (brd1 SV first, brd2 SV2nd).

    if you can get a sch (instead of 2nd brd) you can chain kirins: go to teleport, perpetuance embrava, have the SCH lock his 2H on teleport, DDs have 10 min to run to??? pop and kill (more than enough), when ??? repop repeat (no need for other 2H)

  8. #428
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    What level do the teleport earrings cap at with synergy? Also, I'm having trouble finding recipes to cap out at 80, any suggestions?

  9. #429
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    Quote Originally Posted by noodles355 View Post
    I wasn't aware you had to regain to 100TP. Whilst you're waiting to go in, you could regain off 1-2 melee strikes depending on your equipped weapon meaning less time till your next WS (and potential proc) when you do run in. The point is, it does have situaitonal justiied uses in which nothing replaces it. TP Bonus is a boost in WS damage that no other ear piece can match, however how effective it is (adding just 4Att over a Aug. Light earring, to adding 0.25%FTP) depends on the WS. In the end, they both seem like reasonable, justifiable choices, and I'm curious as to why people flame others for choosing regain.
    He just explained it. It's 100TP every 5 min. It doesn't matter when in your WS rotation that TP gain happened (ie 10TP here, 20TP there).... It still only adds one extra WS (that you wouldn't have had anyway) every 5 min. And that's best case scenario. As in: zero TP overflow from Meditate.

    You're arguing for something that's rarely worthwhile vs something that is best possible for many situations. Hence the flaming of the other configuration.

  10. #430
    Resident Moogle
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    Any spots other than AbyssAttohwa and Mount Z. for Wamoura-family farming? Former option is always being farmed when I attempt, and latter takes forever for my BLU to kill due to their stupid defense/offense stances that end up with me dealing halved dmg majority of the fight.

    Stupid multi-hit sword trials taking me forever, and I got 440 more of those to kill.

    Kinda wish I had BLM lvl'd on my 2box, would be a whole lot faster.

  11. #431
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    Quote Originally Posted by Byrthnoth View Post
    This is what I use.
    is that for inside abyssea or outside abyssea?

  12. #432
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    Except in most cases ("look at my awesome smite/ukks/hi") it's the best in slot but provides such a minimal upgrade that actually, one extra WS every 5 minutes (which could translate into anywhere between 1-5 WSs over the course of a VW battle, depending how lucky you get with procs) would add more.

    Furthermore, doesn't it open up more options for various X-hit builds? You'd be amazed how regaining only 1-3 ticks can make a large impact (For example, calulating to 97TP instead of 98TP, (1 tick) means you can drop 2STP from your TP build on Drg, meaning you can swap out Chiv Chain/Almah/Houryi for Rancor Collar. 3 ticks would mean you could swap out chiv chain/tyrant/ace's legs for Rancor/blitz/calmecac, loosing some att, but gaining 2%DA/2%TA/5%Crit)

    I don't see how your 1-2% crit and 4attack for smite/hi/ukkos is justifyable enough to laugh, flame and troll someone for choosing an earring which gives you 1-5 extra WSs (and potential procs) in a voidwatch fight, and opens up more options for dropping a hit to 100%TP.
    Edit: In fact, in the case of dragoon (as I've recently been mathing that gear out) the increased WS frequency and TP damage you'd get from 3 ticks of regain (9 seconds) would add more to your total DoT than a 1%Crit/4Att earring for Drakesbane.

  13. #433
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    nvm

  14. #434
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Does the Crit Hit Rate +5% from Navarch's Gants+2 effect my /ra ? Also does the Coruscanti "serve damage" apply to /ra?

    Do all statues still drop 100 pieces in Dynamis? Also, what mobs in Tav drop 100 pieces? Lots of questions. XD

  15. #435
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    Quote Originally Posted by vagus View Post
    Does the Crit Hit Rate +5% from Navarch's Gants+2 effect my /ra ? Also does the Coruscanti "serve damage" apply to /ra?
    First: Yes, second: Not sure, but doubt it as Occasionally deals double damage applies only to that weapon, as does Occasionally Attacks twice/thrice/etc, and all additional effect:___, not sure why Occasionally deals severe damage would be different.

  16. #436
    CoP Dynamis
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    Quote Originally Posted by noodles355 View Post
    Except in most cases ("look at my awesome smite/ukks/hi") it's the best in slot but provides such a minimal upgrade that actually, one extra WS every 5 minutes (which could translate into anywhere between 1-5 WSs over the course of a VW battle, depending how lucky you get with procs) would add more.

    Furthermore, doesn't it open up more options for various X-hit builds? You'd be amazed how regaining only 1-3 ticks can make a large impact (For example, calulating to 97TP instead of 98TP, (1 tick) means you can drop 2STP from your TP build on Drg, meaning you can swap out Chiv Chain/Almah/Houryi for Rancor Collar. 3 ticks would mean you could swap out chiv chain/tyrant/ace's legs for Rancor/blitz/calmecac, loosing some att, but gaining 2%DA/2%TA/5%Crit)

    I don't see how your 1-2% crit and 4attack for smite/hi/ukkos is justifyable enough to laugh, flame and troll someone for choosing an earring which gives you 1-5 extra WSs (and potential procs) in a voidwatch fight, and opens up more options for dropping a hit to 100%TP.
    Edit: In fact, in the case of dragoon (as I've recently been mathing that gear out) the increased WS frequency and TP damage you'd get from 3 ticks of regain (9 seconds) would add more to your total DoT than a 1%Crit/4Att earring for Drakesbane.
    DRG is probably the only legitimate argument for that configuration of the earring imo.

    However, if you're using OA2 Corsesca, you definitely won't want to count/wait on a 3rd tick. Between Jumps and OA2 procs, I hit 100TP faster than that. When I was using VV to make up the TP for 5 hit in Abyssea, it was not uncommon for me to be sitting and waiting on the 2nd tick. Meaning: You're working towards 98TP at best. If you calculate based on 97, you'll find yourself waiting or already swinging again.

    Again, you're arguing highly situational vs best possible. It's your $12.95 etc.

  17. #437
    Flowery Twats
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    Best possible, yes, but that doesn't change the fact that it is still a very minor upgrade a lot of the time. Highly situational? Any DD/Proccer not constantly meleeing in a VW fight would find some use of it. It improves X-hit possiblities for certain jobs. I wouldn't call that "highly situational", just "situational". Again, I'm not saying Regain is better, or that you should pick it. I'm saying why the troll/flame/laffing at people who did? It's very debateable depending on what jobs you have, what events you do, and how you're asked to play your job at those events, as to which would add more benefit, there's hardly justification for calling people out on choosing one over the other.

    There's also the fact that a Mage moonshade would probably add more to your mage job than a WS earring would to your melee, in the same way that Rajas added more to your melee than Tamas did to your mage at 75.

  18. #438
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    Quote Originally Posted by Firedemon View Post
    What level do the teleport earrings cap at with synergy? Also, I'm having trouble finding recipes to cap out at 80, any suggestions?
    Most people do the Crafting Stalls from 70 to 80, so since you have 100 Smithing you can purchase the Blacksmith's Emblem for 15,000 GP and skill up on the Blacksmith's Stall. I believe the earrings cap at 40, then you can move onto Mythril Leaves to 50, Gold Leaves to 60, Platinum Leaves to 70.

  19. #439
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    considering leveling dnc. i haven't looked at any gear for it yet really. is there any af1 that is a must have?

  20. #440
    Radsourceful

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    Quote Originally Posted by Mikus View Post
    considering leveling dnc. i haven't looked at any gear for it yet really. is there any af1 that is a must have?
    Body, Head. Feet relatively useful, jig duration. hands/legs can skip.

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