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  1. #441
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by noodles355 View Post
    Best possible, yes, but that doesn't change the fact that it is still a very minor upgrade a lot of the time. Highly situational? Any DD/Proccer not constantly meleeing in a VW fight would find some use of it. It improves X-hit possiblities for certain jobs. I wouldn't call that "highly situational", just "situational". Again, I'm not saying Regain is better, or that you should pick it. I'm saying why the troll/flame/laffing at people who did? It's very debateable depending on what jobs you have, what events you do, and how you're asked to play your job at those events, as to which would add more benefit, there's hardly justification for calling people out on choosing one over the other.

    There's also the fact that a Mage moonshade would probably add more to your mage job than a WS earring would to your melee, in the same way that Rajas added more to your melee than Tamas did to your mage at 75.

    Regain is very situational as pointed out for some jobs. Where as TPbonus is very potent for others. At this point in the game you more then likely use a spread of jobs and will get many more miles out of TPbonus. Also Regain earring in VW is very pointless. You get an auto regain from atmacite and meds. Most DDs will have COR rolls for more regain and saveTP.

    Refresh earring is very nice for a person playing mage jobs, I'm melee onry so TPbonus was the obvious choice even though I don't use it on all my jobs or WSs.

  2. #442
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    Do people maintain multiple jump sets to deal with TP overflow? I'm thinking if the TP return from a jump is going to put you over 100 you could just max damage output on it without worrying about TP return. Do people bother with that or am I over-thinking things?

  3. #443
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Are there any uses for Armada Mufflers nowadays on WAR, augmented or not, or is it better to go with AF3+2s?

  4. #444
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Can someone explain the math for how/when hand to hand skill influences damage and what the "damage tiers" are? Does it just factor into the attack calculation only? I see that it doesn't affect weapon rank at all. I'm not every good with this stuff.

  5. #445
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    H2H DMG = Floor(Skill*0.11) + 3 + (Damage from Weapon)

    0-9 skill is 0 from skill, 10-18 is 1.

    Most recent referenced case would be Faith, AF3+2 hands, Bruiser Earring and 8/8 merits - 396 skill + 16 merits + 17 gear = 429 skill, 429*0.11 = 47.19, floored is 47. Without the skill gear you'd be at 45.32, or 45.

    Edit: Correct, fSTR calc is only based on weapon DMG, but in

    (D + fSTR)*pDIF

    D is the total D, Skill Damage + weapon.

  6. #446
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Radec View Post
    H2H DMG = Floor(Skill*0.11) + 3 + (Damage from Weapon)

    0-9 skill is 0 from skill, 10-18 is 1.

    Most recent referenced case would be Faith, AF3+2 hands, Bruiser Earring and 8/8 merits - 396 skill + 16 merits + 17 gear = 429 skill, 429*0.11 = 47.19, floored is 47. Without the skill gear you'd be at 45.32, or 45.

    Edit: Correct, fSTR calc is only based on weapon DMG, but in

    (D + fSTR)*pDIF

    D is the total D, Skill Damage + weapon.
    Thanks. I'm actually looking at this for pup. so I start at 376, but it sounds like the rest all still applies (besides some of the gear)

  7. #447
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Its prob been asked a dozen times but I can't find it.

    Whats a good set for Fudo at 95? TP and WS sets? Is it better to 5 or 6 hit?

  8. #448
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Jornna View Post
    Its prob been asked a dozen times but I can't find it.

    Whats a good set for Fudo at 95? TP and WS sets? Is it better to 5 or 6 hit?

    Fudo
    http://www.ffxiah.com/item-sets/232366

    TP
    http://www.ffxiah.com/item-sets/222265

  9. #449
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by GoggleHead View Post
    Do people maintain multiple jump sets to deal with TP overflow? I'm thinking if the TP return from a jump is going to put you over 100 you could just max damage output on it without worrying about TP return. Do people bother with that or am I over-thinking things?
    If I'm one hit away from 100TP with Spirit/Soul Jump up, I tend to hold off, get 100%TP normally and WS before Jumping as to not lose extra TP. Would be pretty easy to make a spellcast rule for what you want to do though, probably not a terrible idea.

  10. #450
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    Quote Originally Posted by Yukari View Post
    Are there any uses for Armada Mufflers nowadays on WAR, augmented or not, or is it better to go with AF3+2s?
    You can get Haste 1-4 with Dex 5-6 on em for TP gear. Which makes them better then Timarli Dastanas or Dusk Gloves +1. Only gloves that could beat Armada Mufflers with a perfect augment would be Alucinor Mitts (MP+50 DEX+8 Element: Dark+50 Haste+4%). WS wise should be heafoc mitts or war af2+2.

  11. #451
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    They are good for a restraint down set, af3+2 for restraint up always. How could those new hands possibly beat armada?lol

  12. #452
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Do !! procs have any effect the drop rate of shadow ring and shadow mantle?

    Does TH have any substantial effect on Nyzul boss drops (denail, askar, etc...)

  13. #453
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Francisco View Post
    Do !! procs have any effect the drop rate of shadow ring and shadow mantle?

    Does TH have any substantial effect on Nyzul boss drops (denail, askar, etc...)

    No idea on DL, don't think we ever got a !! proc with a dozen or so kills.

    Yes TH helps with Nyzul bosses.

  14. #454
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,229
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Karbuncle View Post
    my BST is pretty awful/Basic. Simple check of FFXIAH Shows my current TP Set up:

    http://www.ffxiah.com/player/Asura/Karbuncle

    (Lucky me :X Its not updated under my Equip)

    So, Any suggestions you have. Give me some TP gear suggestions, etc. Even if i dont do it now I'll work on it in the future perhaps, once i finish Mandau

    Edit: Ignore Suppa while single Wielding... Generally use that Attack+10 Eva-5 one, But was lazy last night
    Repeat asking... IT was almost answered for me =.=a

    Was asking whats a good General TP Set up for BST, overall i guess whats a good Melee Feet Armor... Still using Perle

  15. #455
    Bagel
    Join Date
    Oct 2006
    Posts
    1,228
    BG Level
    6

    I was wondering if meriting a skill before its capped effects the skillup process in a negative way at all?

  16. #456
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Augmented heca mitt's are up there too

  17. #457
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
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    9,710
    BG Level
    8

    Thanks, and what was the preferred merit set up now?

  18. #458
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Royal View Post
    I was wondering if meriting a skill before its capped effects the skillup process in a negative way at all?
    Nope it's all based on base skill. In fact it could help since it gives you more acc

  19. #459
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    BLU CW set, new Mithra RSE hands with +7 dex vs +1 BLU af3 with 7 Mab?

    inb4: +2 my hands

  20. #460
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    blu af3

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