Good to know... I have a follow up question now.
- Has it been quantified how much TP Bonus +25 increases the critical hit chance on Victory Smite?
Good to know... I have a follow up question now.
- Has it been quantified how much TP Bonus +25 increases the critical hit chance on Victory Smite?
No comment on if it's been done, but if one needed it to be done, I'd VS at 100 TP and 200 TP and compare how often that first hit crits.
Any protips on where to go for STR Sekka Trials? The trial guides on lolwiki are making it sound like a fucking nightmare.
Myrkr
is the mp restored static on the tp values ..like always 20% mp from 100tp-199tp?
or does it scale? 20% at 100tp 30% at 150tp etc?
The only time I'd bother with Fire Weather is if you have lizards or vermin (or a non-specific trial) and it's summer months.
You're usually guaranteed a few minutes of fire weather a day in Altepa during these months (between 11~4 seems to be the window, if I recall)... I went to the Tungi NM section of QSC and killed beetles and lizards for these trials.... usually got a good chunk done each game day.
Nvm, I found it.
BLM potency merits are % potency, not MAB, correct? Noticed on BLM main page for BG Wiki that they were listed as 2 MAB per merit and I was always under the impression that it was a % potency increase.
Just wondering what merits for bst everyone is using?
According to the wiki page, which links to this, apparently it has a similar critical hit rate to Blade: Hi. If so, then it it is suspected that TP Bonus +25 would provide a 1.25% increase in crit rate. Blade: Hi's distribution is a 15%/20%/25% increase in critical rate at 100/200/300 TP respectively, and thus every increment of 25 TP would mean an increase of 1.25% crit rate.
Keep in mind your final crit rate would be rounded down (as in, 1.25% bonus would simply mean a 1% bonus when you WS), but the .25% is useful if you WS at something 115% TP for example, because after the TP bonus you would be at the adjusted 140% TP and that would give you a whole 2% increase to your crit rate.
Do af/relic helms help on drg for wyvern breath procs in voidwatch or am i just generally fucked when a wyvern decides the mob is weak to x and it wont change the element of it's breath to anything else? It's a longshot but it's really irritating to have 3+ wyvern procs with a wyvern that refuses to do anything but spam a single element.
Wyverns default to the least evasive magical element and, if everything is equal, they default to Flame Breath. You can force particular breaths using a Threnody and San Ninjutsu, but not if the monster is very strong to that element.
Edit: Also, Aftermath is the only thing we know of that doesn't scale by exact TP.
This is true. I've searched the forums simply for the keyword "Moonshade" to see if there's been any tests but the only thing I find just falls under the assumption that critical hit rate scales with TP. No one says otherwise, but at the same time there's no real source. Questioning the RQT hasn't yielded any results. It's a plausible assumption given the in game text and how other effects scale with TP, but still not a concrete one.
I've actually been thinking about testing it myself but I'm not sure what may be the best way to do it. I was thinking about getting on NIN, because a WS like Blade: Hi has had its crit rate thoroughly determined. Then I could set gear and atmas to get my Blade: Hi crit rate to 99% (at 100% TP, obviously). After that I would test it until I miss a crit to make sure I'm not already at 100% (just to be sure). Next I would test Blade: Hi at 125% TP (aka w/ Moonshade) until I either miss a crit or I fall within ~95% certainty that the crit rate scales with TP (by getting continuous crits). Then maybe, if necessary, I could test my crit rate with an augmented Light Earring with Crit Rate +1 to make sure I was at exactly 99% before the test (and not 98% and the TP bonus was giving 2% or something, somehow).
How's that sound to everyone? >.>
edit (didn't refresh page before posting ><)
So are you saying that critical hit rate has been tested to scale with TP already? Or that everything else scales with TP except aftermath, and thus it's a safe assumption to say that critical hit rate should also?
Link to tests? Wouldn't it's affectiveness be be dependant on the WS? Like, I'm sure different WS have different crit rates at 100% TP (I'm fairly confident Drakesbane's is less than Raging Rushes).
Edit: In fact, whilst I'm in the RQT:
Why is my Raging Rush stronger than my darakesbane in average? My Drg's gear and weapon are better than my War's I'm certain:
Raging Rush:
Vermeil/Pole/Af3 ammo
Twilight/Rancor/AF3/Brutal
AF3+2/Af3+2/Pyrosoul/Rajas
Atheling/Anguinus/Af3+2/Af3+2
Drakesbane:
Oneiros/Pole/Thew
Twilight/Rancor/Brutal
Ares's/Af3+2/Pyro/Rajas
Atheling/Anguinus/Af3+2/Af3+2
(Told you War was gimp). War is an abyssea red-proc bitch and I never cared about it, it's Gaxe is 10DMG less than Drg's lance, I'm certain it's gear is worse, and Raging Rush is a weaker WS on paper (Raging: 3.00FTP, 35%STR WSC, Drakes: 4.00FTP, 50%STR WSC), yet Raging Rush consistantly spikes and averages higher inside abyssea. This is much to my annoyance as I actually care about Dragoon, and couldn't give 2 shits about War.
Every easily testable TP dependence except for Aftermath duration for Empyreans scales with TP on smaller increments than blocks of 100, and there has been no proof that empyrean ODD rate doesn't scale with TP on a smaller scale too. Some Mythics have a duration system similar to Empyreans, but within blocks of 100 TP the aftermath potency still scales.