Item Search
     
BG-Wiki Search
Page 33 of 150 FirstFirst ... 23 31 32 33 34 35 43 83 ... LastLast
Results 641 to 660 of 2983
  1. #641
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Martel View Post
    In Kparser's additional effects tab, what do the restricted hits refer to? Like:
    Code:
    Melee Effect           # Procs     # Hits     Raw Proc %    # Restricted Hits   Restricted Proc %
    Magic Def. Down            246       2176        11.31 %                  384             64.06 %
    My only idea would be hits when the add effect is already on the mob?
    For weapons with an additional effect that lasts some duration (eg: def down on magian claws), the add.effect can't proc if it's already on the mob. Therefore to figure out the actual proc rate, it only counts the number of hits that are outside a 30 second window after a proc as "restricted' hits -- hits that can be considered valid for purposes of a possible proc.

    If that doesn't apply for the weapon you're examining, you can ignore that part.

  2. #642
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    When cycling multiple mobs with the same name(proc, move to next, etc) can kparser tell that I'm not hitting the mob I procced anymore?

  3. #643
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    nvm

  4. #644
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by Mikus View Post
    Just installed windows 7, windower, etc. My text boxes are barely legible. I was using before on Vista: 1280x760 / 1024x1024. If using those settings the text is so blocky it's terrible looking. I can go to 1440x900 / 2040x2040 and everything is smooth, but then all menus, text box, etc is so far back I can barely see them to read it.

    Can anyone help with getting the text box legible/smooth while having it in the front of the screen more so?
    Does it still look nasty in true full screen?

  5. #645
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by shen View Post
    Does it still look nasty in true full screen?
    Yeah it's just the text. characters are great. i've tried changing windower gui, regedit, etc to all different settings and nothing makes the text clean. I had my wife take a 2nd look and she agrees it looks choppy and bunched together. I took a SS and the SS actually looks good so yeah....downloaded latest driver for my ATI Radeon hd 4830 and that didn't do anything either.

  6. #646
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Martel View Post
    When cycling multiple mobs with the same name(proc, move to next, etc) can kparser tell that I'm not hitting the mob I procced anymore?
    No.

  7. #647
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    So how exactly does Decoy Shot work? 'Cuz I still end up with hate even when using a WS with it up from behind someone, and I start with zero enmity >.>

  8. #648
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by shen View Post
    So how exactly does Decoy Shot work? 'Cuz I still end up with hate even when using a WS with it up from behind someone, and I start with zero enmity >.>
    Are you using wildfire/Leaden Salute/Trueflight? It apparently doesn't work on magical WS. (probably because TA doesn't.)

  9. #649
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by shen View Post
    So how exactly does Decoy Shot work? 'Cuz I still end up with hate even when using a WS with it up from behind someone, and I start with zero enmity >.>
    iirc the update notes specified it only works when you have hate and someone is between you and the mob. I only remember because that took it from rediculously awesome ( I mean come on having TA up for 3 min of every 5 at least) to kinda lame

    Edit: found it.
    "•Ranger
    •Decoy Shot (Lv.95, Recast time: 5 minutes, Duration: 3 minutes)
    Diverts enmity when launching a ranged attack from behind a party member.
    *Decoy Shot activates when attacking a target that has enmity toward the ranger using it."

  10. #650
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Valefor

    Quote Originally Posted by cdgreg View Post
    We proc'd and killed with 5ish last weekend. The first fight he spammed venom shower and we wiped at 12%, second fight we didn't have one death.
    Sorry, I have little experience with VW and my first attempt at this mob ended bad. Mind giving me your setup and some tips ?

  11. #651
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Quote Originally Posted by shen View Post
    So how exactly does Decoy Shot work? 'Cuz I still end up with hate even when using a WS with it up from behind someone, and I start with zero enmity >.>
    One of the SE community representative posted a brief explanation how it works.

    Decoy shot transfer a certain amount of enmity to the party member whom you shoot from behind. For that example he gave an example that decoy shot can absorb 200 damage enmity worth. So in case we put a -20 enmity gear set and if you do 200 damage, a total of 160 damage enmity worth is transferred to that person. However, if we do 250 damage with 0 enmity gear, the person is accounted for 200 damage worth of enmity, while the RNG only entitled for 50 damage worth of enmity.

    That's as far as I can extract from the representative's post.

  12. #652
    Sea Torques
    Join Date
    Apr 2010
    Posts
    662
    BG Level
    5
    FFXI Server
    Bismarck

    What's required for a PUP to be proc-ready in Voidwatch?

  13. #653
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Having all your Puppets WS and your h2h ws.

  14. #654
    Sea Torques
    Join Date
    Apr 2010
    Posts
    662
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Jornna View Post
    Having all your Puppets WS and your h2h ws.
    So I don't need to skill up the magic frame at all, just the melee/ranged one then?

    What about attachments, are any of those procs at all? I saw the chart but didn't really understand it as far as PUP is concerned outside of H2H WSs.

  15. #655
    Salvage Bans
    Join Date
    Jan 2006
    Posts
    860
    BG Level
    5
    FFXI Server
    Odin
    WoW Realm
    Azgalor

    Quote Originally Posted by Radec View Post
    Pil and Akvan are *possible* to land but effectively immune, this is (BLM) with 480 skill and tonic on. If you're having resists on other mobs then might be a skill issue but I don't think drk can even get 480.
    Skill is capped from BLM. Granted it's only 85 atm but I want to be as well geared as possible when I get to 95.

  16. #656
    Salvage Bans
    Join Date
    Apr 2005
    Posts
    797
    BG Level
    5
    FFXI Server
    Lakshmi

    currently my fellower is 64 do i need to do limit break for my fellower to level above 65?

  17. #657
    Hydra
    Join Date
    Jan 2011
    Posts
    117
    BG Level
    3

    When does that wall in kuftal tunnel open? Doing nin af and of course the coffers right behind it...

  18. #658
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Chocobunnies View Post
    When does that wall in kuftal tunnel open? Doing nin af and of course the coffers right behind it...
    Supposedly goes down in 15 minute intervals, but I've never timed it myself or anything.

  19. #659
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Diddy Kong View Post
    What's required for a PUP to be proc-ready in Voidwatch?
    Also need at least 1 merit in ventriloquy.

    As far as attachments, provoke, flash, shieldbash, and possibly dispel can be procs for Puppet specials.

  20. #660
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by VZX01 View Post
    One of the SE community representative posted a brief explanation how it works.

    Decoy shot transfer a certain amount of enmity to the party member whom you shoot from behind. For that example he gave an example that decoy shot can absorb 200 damage enmity worth. So in case we put a -20 enmity gear set and if you do 200 damage, a total of 160 damage enmity worth is transferred to that person. However, if we do 250 damage with 0 enmity gear, the person is accounted for 200 damage worth of enmity, while the RNG only entitled for 50 damage worth of enmity.

    That's as far as I can extract from the representative's post.
    Still sounds confusing but thanks lol. Basically what I got from that is that only a fraction of the enmity is transferred. Would you happen to have a link to the post?

Page 33 of 150 FirstFirst ... 23 31 32 33 34 35 43 83 ... LastLast

Similar Threads

  1. Random Question Thread XXVI: The Rise and Fall of the RQT
    By isladar in forum FFXI: Everything
    Replies: 2978
    Last Post: 2012-07-04, 09:56
  2. Random Question Thread XXII: You Know the Deal
    By isladar in forum FFXI: Everything
    Replies: 2948
    Last Post: 2011-08-23, 22:31
  3. Replies: 3028
    Last Post: 2011-05-24, 18:51
  4. Replies: 1487
    Last Post: 2010-11-10, 22:05
  5. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  6. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  7. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30