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  1. #681
    Ridill
    Join Date
    Aug 2004
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    12,275
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    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Xorn View Post
    Are there any known tricks to farming a Tarutaru Sash with TH+1, like a certain mob etc? otherwiki says to farm toads.
    Get 255 amber, 200 pearl, and 128+ azure. Every mob gives ruby light, so that isn't a factor for mob choice. Toads are nice because they are in a small area, they link, and they don't have a roaming NM. Really, any mob will work there; if you don't want to or can't do toads, flies or sheep would work out fairly well.

    I lucked into one while camping Piazza, so random sash is random. I think the best way to get a sash (or any other augmented item) is to not try to farm one because it will never drop otherwise.

  2. #682
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Miltani View Post
    oops i'm trying to say rudra's storm how would that change in the situation i proposed?
    Not much. Still wont crit unless forced. Since you are gearing dex instead of str your acc will be better natural so less likely to need some and since dex adds to acc less likely to chose between the 2 but your att will be lower so similar with att but opposite. You'll have less so more will be valued more and since dex doesn't add to att like str it will value lower in comparison even at the same att. But it's not like it's huge given how much str/dex you can gear. Of course if you are even using it you should be forcing crits so that will devalue att. And if you are using SA/TA to do it then acc is alot less important anyways

  3. #683
    Ridill
    Join Date
    Aug 2004
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    Does anyone know the monster level distribution in Abyssea? It seems like Vision zones cap at 90, Scars zones cap at 95, and it would not be unreasonable to expect Heroes zones to cap at 100, but what level do the mobs start at? I remember going in with the mobs being DC at the level caps at the time, but do we have any idea how many levels under?

    I would like to start filling in Abyssea monsters, but this is bugging the crap out of me.

  4. #684
    wop
    wop is offline
    Banned.

    Join Date
    Nov 2005
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    Asura

    Quote Originally Posted by Radec View Post
    Photo quest on the cheap, pseudopods/polypores if burning gil. Later can use all the potions from polypores on another quest.
    How many polypores needed to trade to get enough fame for next merit abyssite?

  5. #685
    BG Content
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    Jul 2007
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    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Septimus View Post
    Does anyone know the monster level distribution in Abyssea? It seems like Vision zones cap at 90, Scars zones cap at 95, and it would not be unreasonable to expect Heroes zones to cap at 100, but what level do the mobs start at? I remember going in with the mobs being DC at the level caps at the time, but do we have any idea how many levels under?

    I would like to start filling in Abyssea monsters, but this is bugging the crap out of me.
    I'm pretty sure Visions zones started at EM to 75s, or DCs to 80s. Scars would be 80->95, and Heroes would be 85->100 then.

  6. #686
    Flowery Twats
    Join Date
    Jul 2008
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    BG Level
    7

    Quote Originally Posted by dasva View Post
    Mercy stroke is 60% str not dex. So try for mostly str and att. In this case dex wont really matter at all not being a ws mod and because the ws can't crit unless you force it and then it's 100%.
    Don't forget that you use Mercy Stroke with SA or TA. In the case of SA, 1DEX=1DMG on your mainhand weapon. So I'd say DEX still matters (As does Crit hit damage+) unless you're on Brd or Rdm

  7. #687
    Ridill
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    Quote Originally Posted by noodles355 View Post
    Don't forget that you use Mercy Stroke with SA or TA. In the case of SA, 1DEX=1DMG on your mainhand weapon. So I'd say DEX still matters (As does Crit hit damage+) unless you're on Brd or Rdm
    Well yeah it matters. But that involves seperate SA MS and TA MS and maybe even solo MS set... plus str adds a decent bit more so not even sure if there any slots other than hands and +crit dmg I'd change off the top of my head

  8. #688
    Flowery Twats
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    Quote Originally Posted by dasva View Post
    Well yeah it matters. But that involves seperate SA MS and TA MS and maybe even solo MS set...
    Yes, and?

    Edit: And ditto for not much to change - Mainly due to the virtue that lots of the top STR/Att pieces have DEX on too (AF3+2 hands, nhead+1, Toci's, nfeet+1, nlegs+1 etc). But it's worth mentioning that Dex is still important - You wouldn't want to use Beir Belt +1 over Pipilaka, or Pyrosoul over Rajas.

  9. #689
    Puppetmaster
    Join Date
    Feb 2010
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    2
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    Cerberus

    Quote Originally Posted by Septimus View Post
    Get 255 amber, 200 pearl, and 128+ azure. Every mob gives ruby light, so that isn't a factor for mob choice. Toads are nice because they are in a small area, they link, and they don't have a roaming NM. Really, any mob will work there; if you don't want to or can't do toads, flies or sheep would work out fairly well.

    I lucked into one while camping Piazza, so random sash is random. I think the best way to get a sash (or any other augmented item) is to not try to farm one because it will never drop otherwise.
    Ok thanks.

  10. #690
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by wop View Post
    How many polypores needed to trade to get enough fame for next merit abyssite?
    I did plates so not entirely sure - generally you need 10 fame units per rank, if polypores only gives 1 unit then you need 30x repeat for level 4, gives you enough potions for 12x the potion quest which would be 5.2, then another 6x poly 2x potion to get 6.

    That'd be 108 polypores - but rather than go buy all 108, check that you only gain 0.1 fame per repeat by doing it 5x from 0 fame (Though, you do have an intro quest in highlands, so maybe get to fame2 and make sure 5x doesn't get you to fame3).

  11. #691
    Salvage Bans
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    5
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    Bismarck

    Do I need to hunt down the TE stats in Dynamis to try for -1 gear? I'm not really caring much about currency, as I'd rather just get my -1 RNG feet.

  12. #692
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Byrthnoth View Post
    I'm pretty sure Visions zones started at EM to 75s, or DCs to 80s. Scars would be 80->95, and Heroes would be 85->100 then.
    I am fairly certain that the Mandragoras in Tahrongi were DC to level 75 way back when the first time I entered the zone. (They were the first Abyssea mob I ever XPed on.) I think it would be a good idea to test the level range, even if it is with someone on a 75, 80, or 85 job checking a Visions, Scars, or Heroes zone respectively.

  13. #693
    RIDE ARMOR
    Join Date
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    Asura

    the gear haste cap still on 22-23?
    (long time I don't play)

  14. #694
    Melee Summoner
    Join Date
    Nov 2007
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    36
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    1

    Any testing done on the Glassblower's Belt? Also, best rings for DRG TP and WS, and/or ideal tp/ws setup?

  15. #695
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Sorin Markov View Post
    the gear haste cap still on 22-23?
    (long time I don't play)
    25% due to fractions it takes 26% in stated gear to truely have 25% haste.

  16. #696
    Relic Horn
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    Ramuh

    Is it possible to be WHM with 586 mp as whm/sch on VW (all temps) assuming gear is not a problem and no ballads ( and if ballads would change anything? ).

  17. #697
    Ridill
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    Quote Originally Posted by Atoreis View Post
    Is it possible to be WHM with 586 mp as whm/sch on VW (all temps) assuming gear is not a problem and no ballads ( and if ballads would change anything? ).
    Good lord, 586 MP sounds like Atum naked. Is that an underleveled WHM or an almost-naked Galka?

    I think that you would want more MP than that, unless the WHM is just a back-up healer and takes care of status effects.

  18. #698
    Flowery Twats
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    Quote Originally Posted by Erkaan View Post
    Any testing done on the Glassblower's Belt? Also, best rings for DRG TP and WS, and/or ideal tp/ws setup?
    took me 10 seconds to find: https://www.bg-wiki.com/bg/Glassblower%27s_Belt
    OAT lance or Normal 492 delay lance? OAT Lance would be Tyrant/Rajas for TP and WS (Because you need them for 5hit). 492 delay lance would be Blitz/Rajas for TP and Pyrosoul + Rajas/Pyrosoul for WS. Check pages 79-82 of Rate my Gear thread for best TP/WS gear setups. Can't be bothered to re-write them out for you if you can't be bothered to spend 10 seconds searching BG Wiki for glassblower belt infomation.

  19. #699
    Relic Horn
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    Ramuh

    Naked Galka. 95WHM/47SCH. I dont exactly know how much WHM got from gear but since I would change gear to PDT, MDT, enhancing etc (because if I start some job I take it serious lol) that probably will constantly reset a lot of mp from other sets. so what you guys think?

    Btw Its total bullshit that Galka has like 10-30% HP more than some races but 100-200% less MP.

  20. #700
    Ridill
    Join Date
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    Quote Originally Posted by Atoreis View Post
    Naked Galka. 95WHM/47SCH. I dont exactly know how much WHM got from gear but since I would change gear to PDT, MDT, enhancing etc (because if I start some job I take it serious lol) that probably will constantly reset a lot of mp from other sets. so what you guys think?

    Btw Its total bullshit that Galka has like 10-30% HP more than some races but 100-200% less MP.
    I would hazard a guess in the ballpark of 800 MP if you are constantly switching gear. Do you at least have a good refresh set to idle in? It would probably be doable if you have a good refresh set and maybe ballads/evoker's roll.

    And fucking preach on brother man. They really need to rebalance Galka MP, it is too low compared to the HP/MP proportions of other jobs.

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