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  1. #1121
    Salvage Bans
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    Leviathan

    The book is out of agro range - that's why I was asking.

  2. #1122
    A. Body
    Join Date
    Sep 2006
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    4,228
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    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Tried but couldn't find an update I seem to remember where SE said "the fast cast value on certain items wasn't working properly." Nebula Cuffs +1 specifically, where someone said on ffxiah that it made no difference at all, and was probably a .5 Fast Cast.

    Anyone know offhand if this was changed, and whether these are now worth getting?

  3. #1123
    Hydra
    Join Date
    Feb 2010
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    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Doing wotg for moonshade, what augment do u reccommend bg? These are the jobs that I have, THF(Twashtar),BST,BRD,BLM,RDM,WHM,DNC,BLU. I was thinking tp25/atk4 for rudra or macc4/refresh for mages are there any other good combos for my jobs? TY BG!

  4. #1124
    Salvage Bans
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    Jan 2008
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    Quetzalcoatl

    Quote Originally Posted by Ricekid View Post
    Doing wotg for moonshade, what augment do u reccommend bg? These are the jobs that I have, THF(Twashtar),BST,BRD,BLM,RDM,WHM,DNC,BLU. I was thinking tp25/atk4 for rudra or macc4/refresh for mages are there any other good combos for my jobs? TY BG!
    That's pretty much all I can think of, So it comes down do you care about your melees or mages more. TP bonus would be best Rudra's earring though, since you noted that job has emp.

  5. #1125
    Groinlonger
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    Oct 2006
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    2,963
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    7
    FFXI Server
    Fenrir

    I did HP+25 Refresh+1 for my brothers character. He's a Taru WHM/BLM. I figure that additional 25 idle HP is perhaps more appealing than 4 Macc.

  6. #1126
    BG Content
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    Jul 2007
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    10
    FFXI Server
    Lakshmi
    Blog Entries
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    Quote Originally Posted by Alistaire View Post
    Tried but couldn't find an update I seem to remember where SE said "the fast cast value on certain items wasn't working properly." Nebula Cuffs +1 specifically, where someone said on ffxiah that it made no difference at all, and was probably a .5 Fast Cast.

    Anyone know offhand if this was changed, and whether these are now worth getting?
    That was me I think. It's not that they're not working properly, it's that they're only 1% Fast Cast. 1% Fast Cast doesn't reduce recast time.

  7. #1127
    Puppetmaster
    Join Date
    Feb 2010
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    70
    BG Level
    2
    FFXI Server
    Cerberus

    this is a semi-stupid question, but does the 30% defense down from Tachi: Ageha translate directly into 30% more damage taken by the mob?

  8. #1128
    Radsourceful

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    Jul 2007
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    6
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    Bismarck

    Quote Originally Posted by Xorn View Post
    this is a semi-stupid question, but does the 30% defense down from Tachi: Ageha translate directly into 30% more damage taken by the mob?
    Not exactly, it alters cRatio (Att/MobDef) which determines pDIF range. If you're already capped cRatio (2/1) it does nothing, if you're around even it gives ~42% boost (1/1 > 1/0.7).. but that won't necessarily make a 100dmg hit to 142.

    See: http://wiki.ffxiclopedia.org/wiki/PDIF for more details.

  9. #1129
    Puppetmaster
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    Cerberus

    so how much of a damage boost would using Ageha give to VW mobs?

  10. #1130
    Groinlonger
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    Fenrir

    It's not possible to give an explicit answer to a question like that. It depends on your buffs and the mob in question.

  11. #1131
    Flowery Twats
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    7

    Quote Originally Posted by Buffy View Post
    Loki's for Wildfire outside aby? Primarily voidwatch. Been using AF3+2 cause lazy.
    MAB/QD Delay Mirke. Not like many other jobs still make use of ACP body, let alone anthing equivilent to the awesomeness of MAB/QD for Cor.

  12. #1132
    Lostbane
    Join Date
    Jun 2006
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    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Nitrous24 View Post
    What are good whm melee sets? I have a 95whm mule for a healer already so i figured i'd level my main's whm strictly melee only (out of boredom mostly). Discounting relic/empy/WoE+2 what are the best clubs? I was thinking the new flash club + str/attack club?? also what are some good sets?
    i was thinking of using this as my tp set. Have been unable to find blessed +1 legs atm. Looking for hexa/(w/e the hell the mp regain one is i've not gotten it yet still need the club from nyzul) and any changes you'd suggest to this tp set?
    The best place to ask this or to pick up some info is here http://www.bluegartr.com/threads/424...ee-random-crap

  13. #1133
    Lostbane
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    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Greatguardian View Post
    I plan to primarily use the job for Walk of Echoes, because Flux 7 is a punk for anything that doesn't have pets on my server. AF3+2 is easy, I can handle that, but I don't want to run out and get shit like YYRobe if I don't actually need it (since BP timer reduction caps and all that). I don't plan to ever melee on it, so I don't need to worry about those sets.
    YY is nice but you can live without it. Find a refresh body to idle in.

    How different are my sets for Physical and Magical BPs going to be, assuming again that I'm not using any of my Expansion/one-time gear?
    Your sets will be different but you can do a lot of it with relic/accessories etc. Eidolon Pendant/Caller's Pendant/Diabolos's Rope/Tiresias' Cape are useful. Also grab a Sacrifice torque when you can. (Also helpful for waking you when slept with avatar out).

    I don't have any Nashira. Are the hands still necessary at this point?
    They're still the only reliable -perp gear for the hands so they are nice. EAF+2 are better dependant on the day.

    Is Karura Hachigane worth snagging or is it irrelevant at this point?
    Still worth getting.

    Edit: I also really don't want to grind out staff trials for SMN. Is having full HQ staves and Soulscourge acceptable? Is there another staff I should be snagging (bar Bahamut's)?
    If you can be bothered, you can grab a Fay Crozier for this quest https://www.bg-wiki.com/bg/Succor_to_the_Sidhe and get a -3 perp stave that way. It's what I did and saves hefting around all the HQ.

  14. #1134
    BG Content
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    Lakshmi
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    Serpentes is better than Nashira at night(or day, I forget). Why is Karura Hachigane good? Does it really beat out the set bonus of AF3+2? I know it's not good for perp anymore (because "Enhances Avatar Attack" only affects BPs and head matches it with Refresh).

  15. #1135
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    Quetzalcoatl

    Going by your previous testing on War's set bonus and the OF stating Smn's set bonus is similar, wouldn't the set bonus be fairly weak if it's a seperate function of Blood Boon with a low rate of activation?

  16. #1136
    BG Content
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    Lakshmi
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    If it's a 2->4->7.5->10% activation rate but procs after Blood Boon, you'd be looking at dropping about 2% Augmented Blood Boon proc rate for an unknown amount of attack. I don't know. Every BP piece except AF3+2 body is such a damned joke that it's hard to get serious about it at all.

  17. #1137
    E. Body
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    Dec 2008
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    Quetzalcoatl

    As a 95 dnc with fairly good gear, if I were to buy glavoid popsets off of people, what would be my best route to kill said glavoids? Get a few friends to help me, and if so what would I look for to handle it? If have a 95 nin and sam friend both with empyreans, however one is working on their own twashtar so not sure if they'd be up for helping me kill my own glavoids, they're pretty busy.

    OR just buying brews from random people for cheap and have them kill 2-3 glavoids? I'm not sure if I'd be willing to risk a random brewer fucking up potentially 2-3 glavoid pops so I'm leaning towards finding people to help me kill glav. If the person popping glavoid helps me kill it as well whwat does it take nowadays to take him down?

  18. #1138
    Relic Shield
    Join Date
    Dec 2005
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    1,970
    BG Level
    6
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    Shiva

    A shit load of synergy questions:

    - If I wanted something synergized, but lacked the levels in that guild (say I needed 80 WW)... would I need to find an 80+ woodworker with synergy leveled, or just any 80+ woodworker?

    - Does the woodworker need to have any fewell or synergy related key items (crucible)?

    - About how many synergists would be needed to manage a 70/70/70/70/50 item, accounting for leaks/thwacking/etc?

    - What's the best route to go on the upgrade choices you get every 5 levels? Really tempted to do Thwacking... but it might not be the best choice in the long run. I'm mostly leveling synergy for the abjuration augments.

    - Is there any negative impact to winding up with say -20 Wind on a synth that doesn't require wind?

    - Does anything factor into HQing sky augments other than skill level?

    - When doing sky augments, when do I get to see the augments without actually ending the synergy?

    - True or False: If I get WS Damage +3%, STR+3 Attack+3 on a Shura Kabuto +1, I can keep trying for like STR+5, Attack+6... without risking losing the current augments?

    - If true, how does this work, so I can prevent accidentally overwriting a pretty good augment with a useless one?

  19. #1139
    E. Body
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    Dec 2008
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    Quetzalcoatl

    Quote Originally Posted by Francisco View Post
    A shit load of synergy questions:

    - If I wanted something synergized, but lacked the levels in that guild (say I needed 80 WW)... would I need to find an 80+ woodworker with synergy leveled, or just any 80+ woodworker?
    They only need 80 WWing and to be in your pt, as wwell as within radius of the machine

    Quote Originally Posted by Francisco View Post
    - Does the woodworker need to have any fewell or synergy related key items (crucible)?
    nope

    Quote Originally Posted by Francisco View Post
    - About how many synergists would be needed to manage a 70/70/70/70/50 item, accounting for leaks/thwacking/etc?
    With everyone at high skill it took me 4 people to make my kitchen set for my MH, 1 person draining impurities, 3 people feeding.


    Quote Originally Posted by Francisco View Post
    - What's the best route to go on the upgrade choices you get every 5 levels? Really tempted to do Thwacking... but it might not be the best choice in the long run. I'm mostly leveling synergy for the abjuration augments.
    Twacking, Fewell Feeding, Safety Lever, and Repair are the ones you want I believe


    Quote Originally Posted by Francisco View Post
    - Is there any negative impact to winding up with say -20 Wind on a synth that doesn't require wind?
    Not that I have noticed

    Quote Originally Posted by Francisco View Post
    - Does anything factor into HQing sky augments other than skill level?
    Not sure on this one, lots of speculation atm do to all the various factors in synergy.


    Quote Originally Posted by Francisco View Post
    - When doing sky augments, when do I get to see the augments without actually ending the synergy?
    Wwhen you finish the synergy and take the item out of the machine.


    Quote Originally Posted by Francisco View Post
    - True or False: If I get WS Damage +3%, STR+3 Attack+3 on a Shura Kabuto +1, I can keep trying for like STR+5, Attack+6... without risking losing the current augments?
    Quote Originally Posted by Francisco View Post
    - If true, how does this work, so I can prevent accidentally overwriting a pretty good augment with a useless one?
    You will see the new augments and get a dialouge asking if you want to keep your previous augments or use the new ones. Yes/No thing.

  20. #1140
    Hydra
    Join Date
    Aug 2011
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    Alethea Khethys
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    Midgardsormr
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    Bismarck

    Quote Originally Posted by Francisco View Post
    What's the best route to go on the upgrade choices you get every 5 levels? Really tempted to do Thwacking... but it might not be the best choice in the long run. I'm mostly leveling synergy for the abjuration augments.
    Urat covered your questions pretty well, but figured I'd chime in with what I've done. My choices are 5/5 Feed Fewell, 5/5 Safety Lever, and 5/5 Repair, as these are by far the three main actions you'll use. Last point is mostly throwaway, but I'd do 1/5 Thwacking just because the other options seem kinda worthless. That said, I'm 88 fishing with my Fisherman's Cuffs and have found Precision Thwack to work far more often in preventing Overloads.

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