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  1. #1141
    Relic Shield
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    Shiva

    Thanks both for the answers.

    I'm a bit low on fishing skill to make the cuffs (I'm level 25, need to be 28 to make them I believe...) - I'm sure someone in LS has ~30+ fishing though.

    Does fishing skill (you mentioned your skill is 88) have any effect on the Precision Thwack, or is it just a matter of having the cuffs equipped?

  2. #1142
    Hydra
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    Alethea Khethys
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    Midgardsormr
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    Bismarck

    Quote Originally Posted by Francisco View Post
    Thanks both for the answers.

    I'm a bit low on fishing skill to make the cuffs (I'm level 25, need to be 28 to make them I believe...) - I'm sure someone in LS has ~30+ fishing though.

    Does fishing skill (you mentioned your skill is 88) have any effect on the Precision Thwack, or is it just a matter of having the cuffs equipped?
    Honestly, I'm not sure if fishing skill matters or not. I just mentioned what my skill was for reference on the off-chance it does matter. I haven't seen any real testing of the cuffs anywhere from people with different skill levels either to direct you, but they do seem to prevent Overloads more often for me than normal Thwacks.

    That said, the best way to prevent Overloads is to have sufficient skill for what you are crafting and use the Safety Lever to keep Impurities below 30% at all times (hence, the 5/5 Safety Lever points).

    Also, take advice I give as relatively low-tier help, as I've done a very minimal amount of difficult synergy crafting. If someone who has done lots of augments etc contradicts me, it's likely best to go with their experience.

  3. #1143
    A. Body
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    Sir Taint
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    Gilgamesh
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    Twacking is useless, if the pot is trying to explode you are doing it wrong.

    5/5 Feed Fewell, 5/5 Safety Lever, and 5/5 Repair is correct.

  4. #1144
    E. Body
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    Quetzalcoatl

    Just pondering here, do you think two different level Empys count as the same weapon? OR would it be possible, say, to have a 95 twashtar and 90 twashtar at the same time? They are different item IDs...

    On that note then, what would be a better offhand for Twashtar(95)? Twashtar(90) or Coruscanti?

    Curo has crit+4% and its super dmg, however Twashtar(90) is wicked fast. Both give the same amount of dexterity, so the question is, 5% crit rate and severe dmg versus ?Twash's superior speed?

    The 1 dmg on offhand curo is negligible primarily because it's offhand, which means all you really care about is its DPS in which case twash wins, however the severe damage on curo might make it have higher DPS...

    This is all theoretical, because simply holding two twashtars at once, if even possible, pretty much automatically is the better build out of how badass it would be.

    Thoughts?

  5. #1145
    Salvage Bans
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    Leviathan

    If I am not mistaken Byrthnoth tried to make both the 85, and 80 Twashtar a while back and it wouldn't let him. So I'm assuming it is still the same. Best you can do is offhand the WoE version.

    Also, the severe damage proc rate on Coruscanti is abysmal.

  6. #1146
    Relic Shield
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    Shiva

    Quote Originally Posted by Taint View Post
    Twacking is useless, if the pot is trying to explode you are doing it wrong.

    5/5 Feed Fewell, 5/5 Safety Lever, and 5/5 Repair is correct.
    Just spamming fewell for skill ups at the moment... I haven't read up on the Safety Lever and stuff yet...

    I did manage to make a weavers smock and fisherman's cuffs though...

  7. #1147
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    Quote Originally Posted by Taint View Post
    Twacking is useless, if the pot is trying to explode you are doing it wrong.

    5/5 Feed Fewell, 5/5 Safety Lever, and 5/5 Repair is correct.
    If the furnace is trying to explode that doesn't mean you are doing it wrong, far from it. I did 5/5 Twacking because on harder synths I just go until it starts to explode and Twack it; I stun every one. This way doesn't waste all the time it takes to lower the pressure and you have more time to perfect the alignment. At most you have to Twack it twice a synth, but 9/10 times only once. I have seen no difference in HQ rate between Twacking and lowering pressure synths at, so whichever way works better for you, do that.

  8. #1148
    Hydra
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    Midgardsormr
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    Bismarck

    If you're in the process of skilling up, I should mention that the order listed (Feed Fewell > Safety Level > Repair) is also a good order to max them out. I have no idea if Feed Fewell affects skillup rates, but unless you plan on getting to 70+ before completing anything, having Feed Fewell and Safety Level is all you'll need to make some easy stuff along the way such as the teleport earrings. Repair isn't terribly useful for solo-synergy; it's much better when using it to support others.

    And regarding the Fisherman's Cuffs, I mainly just have them because they were cheap to make and because I could. I think I've used them a grand total of twice to stop an Overload, and that was when I was much lower skill attempting an earring above my skill level. I may end up ditching them to save inventory space now that I've finished leveling Synergy, as Taint is pretty much right in that Overloads shouldn't be happening if you have the Synergy skill and keep impurities low.

    EDIT: Post above mine was made as I typed. As far as I can tell, Pressure has no effect on Overload chance; it just effects the damage done (to you and to the furnace). The Impurity ratio seems to determine the chance of an Overload happening, which is why Safety Lever use can prevent it from happening at all.

  9. #1149
    A. Body
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    Sir Taint
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    Quote Originally Posted by Haborym View Post
    If the furnace is trying to explode that doesn't mean you are doing it wrong, far from it. I did 5/5 Twacking because on harder synths I just go until it starts to explode and Twack it; I stun every one. This way doesn't waste all the time it takes to lower the pressure and you have more time to perfect the alignment. At most you have to Twack it twice a synth, but 9/10 times only once. I have seen no difference in HQ rate between Twacking and lowering pressure synths at, so whichever way works better for you, do that.

    Gambling with a twack vs never having to worry about it is an easy choice. And you are telling me you can solo stuff like Juogi/Grim and only have it explode twice without worrying about Impurities?

  10. #1150
    Relic Shield
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    Shiva

    I'm like 25 synergy now, and maxed out Feed Fewell already... Cuffs were easy, Smock was difficult @ ~22...

    What's the earliest you'd suggest on earrings? LSMate supposedly tried a Nashmau Earring @ 60, and kept getting close, but couldn't close the deal.

  11. #1151
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    I used to make Grim's daily and just did a batch of 4 Juogi's the other day. Juogi's were more work but I still Twacked them. The Smithing Smock ability helps a lot on the harder synths with higher fewel levels but regardless I always Twack on things like that, so yes. I really only lower impurities one easy synths like rings/earrings for the most part.

  12. #1152
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Did they change something with Guildwork?

    In shouts sometimes i get 1 or 2 shouts

    1 in english and 1 in french (aka the shout is Hi do you want toast 'Thank you'


    I will get 2 message in green from Guildwork

    1) Hi do you wants Toast 'thank you'
    2) Hi do you want toast 'Merci'

    But been like 2-3 days since it did that


    Visual exemple
    http://img191.imageshack.us/img191/7457/frenchd.png

  13. #1153
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    Honestly, I love thwacking, but since i have two characters I can afford to have it on both with capped feeding and still have repair and safety level capped on one of them.

  14. #1154
    Relic Weapons
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    Vann Zirk
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    Hyperion
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    Asura

    Does anyone know if weapon rank can be increased by augmenting DMG+ on it? If no one knows, I have a RNG friend who has Eurytos' Bow with DMG+1 on it, which should move the bow up by one in weapon rank, so I can ask him to test it if someone can give me a testing protocol.

  15. #1155
    CoP Dynamis
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    Leviathan

    Quote Originally Posted by Zirk View Post
    Does anyone know if weapon rank can be increased by augmenting DMG+ on it? If no one knows, I have a RNG friend who has Eurytos' Bow with DMG+1 on it, which should move the bow up by one in weapon rank, so I can ask him to test it if someone can give me a testing protocol.
    I'm pretty sure people tested this back in the day with OA2 Polearm and decided that "DMG+" augments do not count towards weapon rank.

  16. #1156
    A. Body
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    Alistaire Lexander
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    Sargatanas

    Best way to get quick gil from cruor? Someone mentioned some quest where you buy things with cruor and can npc them but forget the details and can't find anything on it.

  17. #1157
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    Leviathan

    Chocobo Blinkers are still pretty good gil/cruor. They cost about 200 cruor and npc in Port Jeuno for 521 gil each. Here is the Wiki link.

    Quote Originally Posted by Quetzalcoatl.Helper - FFXIAH
    1) Go to Abyssea - Attohwa, Misareaux or Vunkerl.

    2) Conflux 0.

    3) Talk to the Resistance Sapper & flag Ward Warden II (others are also applicable but this is the one that I use).

    4) Talk to the Chocobo Tamer, who will sell you items for cruor including the blinkers.

  18. #1158
    A. Body
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    Alistaire Lexander
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    Quote Originally Posted by Haborym View Post
    Chocobo Blinkers are still pretty good gil/cruor. They cost about 200 cruor and npc in Port Jeuno for 521 gil each. Here is the Wiki link.
    Thanks, I remembered "something like stringers" but nothing came up under stringer or slinker.

  19. #1159
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Haborym View Post
    I used to make Grim's daily and just did a batch of 4 Juogi's the other day. Juogi's were more work but I still Twacked them. The Smithing Smock ability helps a lot on the harder synths with higher fewel levels but regardless I always Twack on things like that, so yes. I really only lower impurities one easy synths like rings/earrings for the most part.

    Not doubting you, but I'd love to watch that.

  20. #1160
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Zirk View Post
    Does anyone know if weapon rank can be increased by augmenting DMG+ on it? If no one knows, I have a RNG friend who has Eurytos' Bow with DMG+1 on it, which should move the bow up by one in weapon rank, so I can ask him to test it if someone can give me a testing protocol.
    I'm pretty sure FoV/Fay augments don't benefit, but Magian augments do. I was going to suggest a method to test if nobody knew for sure but a thought occurred to me. Wrank is supposedly base damage/9, which is subtly different from base damage*0.11. It would actually affect his potential wrank in this case as 72*0.11=7.92 but 72/9=8. Are we sure that wrank uses /9 instead of *0.11?

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