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  1. #1481
    Sea Torques
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    Quote Originally Posted by Francisco View Post
    When trying to HQ Sky Gear Augments, what are the best steps to take?

    Seems like...

    - Obviously getting as close to the target as possible... (in my case, 44 Lightning)...
    - Having impurities at zero, or close to it.
    - Having a small amount of positive Water energy in the synth (LS Mate was doing this when trying to HQ my Byakko's Haidate)...

    Anything else to aim for? Does furnace pressure matter at all, other than the damage you take if you blow up the furnace?
    Honestly i dont think anyone really knows. I think all except the top statement is pretty much BS. Ive gotten hq3 not having anything but the matching element matching or 1-2 off. Ive gotten nqs by having 0 impurities/matching elements/straighter image msg. I think as long as you have matching element within 0-2 of being perfect, you have a chance of hq'ing just like normal crafting.

  2. #1482
    Fishing Guru
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    Quote Originally Posted by Francisco View Post
    When trying to HQ Sky Gear Augments, what are the best steps to take?

    Seems like...

    - Obviously getting as close to the target as possible... (in my case, 44 Lightning)...
    - Having impurities at zero, or close to it.
    - Having a small amount of positive Water energy in the synth (LS Mate was doing this when trying to HQ my Byakko's Haidate)...

    Anything else to aim for? Does furnace pressure matter at all, other than the damage you take if you blow up the furnace?
    Just get it within +/-1 of the target (so 43 or 45 lightning) then hit end synergy.

  3. #1483
    Relic Weapons
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    RQ to any gungnir and or rynohige owners: if you could go back in time and advise yourself, which would you go for? keeping in mind dyna has become soloable (you'd need help on test/frag of course) and that alexandrite is getting harder and harder to find. i understand they're revamping salvage in the foreseeable future and that may skew things a little further in favor of ryuno, but even still it looks much more difficult to attain. ryuno has more bells and whistles, but gungnir is certainly close, and possibly better in certain situations. thoughts?

  4. #1484
    Sea Torques
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    If you already have all the Einherjar and Nyzul points, do Ryun, if you dont, do Gungnir. Or spend the next 2years building points.

  5. #1485
    Relic Shield
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    I think it might be possible the benefits of lower pressure and opposing elements fed might be valuable at lower skill synergy...

    Small sample size, but...

    Just getting within range of Lightning: NQ, NQ, NQ, HQ1, NQ
    Within range on Lightning, +1~4 Water: HQ1, NQ, HQ2, HQ1, NQ
    Within range on Lightning, +1~4 Water, 0% impurities: HQ1, HQ2, HQ2, HQ3, HQ1

    Skill level is only 56 Synergy. HQ rate at 80 might be so much higher, it's not worth bothering with this stuff at that level...

    Again, small sample size...

  6. #1486
    Old Odin
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    Quote Originally Posted by Corgan View Post
    Anyone successfully soloed PM 8-3 (Pot BC) with BST before? Only thing I'm really not sure how to handle is stunning the pots when they get low on HP and try to return to their spawn. Would I be able to land Stun reliably with BLM (or DRK?) sub? I don't remember exactly how that part of the fight works since I originally did it years ago...if I'm able to Stun it once is it just going to keep running away as soon as Stun wears? I would plan on just standing back and let the pet tank everything and focus on just taking down one at a time and plan on healing the pet through everything with Dawn Mulsum or something if necessary. Any ideas/input?
    No BST experience here, but I did FC the pots with my war and my whm mule to kill them all 4 on the run. On a note even tough I was hitting all 4 pots with FC, one still managed to get back to the regenerating spot. btw their nukes can and are still strong, i dont know how well your pet will handle the nukes form the 4 pots (aka the 2 blm pots). On DNC i wasnt able to handle are 4 pots, on WAR with my mdt/pdt set i was able to handle them fine (actually pritty easy), however shell is a must.

  7. #1487
    Sea Torques
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    Arrapago Remnants on third floor, can you kill west/south path for cells, then kill east/north path to kill madame and port up on the north to reach 5th floor N madame?

  8. #1488
    Ridill
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    Quote Originally Posted by lolwut View Post
    It's a good rule of thumb, but not always true since it was set for standard Abyssea atma/buffs.

    IIRC from the last time I was running the numbers, the higher the mob's INT the more value you get from AGI vs MAB. At current gear/base levels, it should take something like 240 enemy INT vs a standard WF set before Loki's beats Mirke outside of Abyssea. For all normal intents though, Mirke should still be the superior option. There's also the cases of being over buffed on MAB giving AGI more of an edge, but there's not enough MAB in general outside of Abyssea that I'm aware of (including /rdm, rolls and Aesthetic's in VW, etc.) for it to be a game changer.

    I haven't looked at the numbers in a few months though, I'd be interested in seeing the sets/buffs and target mobs you'd be using for Loki's to be superior Dasva.
    Sorry I was kinda assuming inside abyssea. I don't really have new gear sets right now can make some up later. 240 mob int seems really kinda rediculous though. I mean for it to take 240 mob int for loki's to win assuming say 180 agi on your part that would mean you'd have to have less than 14 mab total....

    Ok so here's a set I just made up for cor that should be good. Unfortunately I don't know a base cor agi so I'll just use the 87 my lvl 91 rng/rdm has.

    vulcan/reaver +1
    armageddon lvl 85
    Pandinus Beret
    Ugg pendant
    novio/hecate's
    loki or mirke
    Alruna's Gloves
    2 Stormsoul Rings
    Forban Cape
    Sveltesse Gouriz
    Ambusher's Hose
    Nvrch. Bottes +2

    Which gives a grand total of +100 agi and +30 MAB not counting bodies. So 187 agi and 54 MAB from gear/traits. There are some nice atmacites for MAB but from what I gather save tp/regain ones are better so I'll ignore those. However temps are up alot so add in 25 MAB from ascetics and 10 from wizard's roll to put you at 89 mab. Don't know if theres much info on mob ints in VW but they are semi difficult content at current so 100 int seems reasonable.

    So with that Loki's would do 2779 while mirke would do 2776. So yeah about the same. So I guess depends on just how much buffs you get and such and just how much gear of each you got

  9. #1489
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    Quote Originally Posted by Diddy Kong View Post
    Arrapago Remnants on third floor, can you kill west/south path for cells, then kill east/north path to kill madame and port up on the north to reach 5th floor N madame?
    I don't really remember much, but you mean Zhayolm, right?

    Pretty sure we would farm cells on the south path, and send a THF or RDM north to the warp... but we only killed that NM once or twice.

    I don't think there were any "choice" doors in Zhayolm... SSR and Bhaflau had some I think... once you open one door, the opposite door is locked. I think Arrapago and Zhayolm were more restricted by teleporters, whereas SSR and Bhaflau were restricted by doors.

  10. #1490
    Sea Torques
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    Quote Originally Posted by Francisco View Post
    I don't really remember much, but you mean Zhayolm, right?

    Pretty sure we would farm cells on the south path, and send a THF or RDM north to the warp... but we only killed that NM once or twice.

    I don't think there were any "choice" doors in Zhayolm... SSR and Bhaflau had some I think... once you open one door, the opposite door is locked. I think Arrapago and Zhayolm were more restricted by teleporters, whereas SSR and Bhaflau were restricted by doors.

    Yeah in ZR, we want to farm on third floor west/south for cells to unlock 3 people for 5th floor N. So as long as we don't open the door or spawn the south frog, we can still pop the north one for it's drops and port up 4th/5th north?

  11. #1491
    Flowery Twats
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    Quote Originally Posted by dasva View Post
    Which gives a grand total of +100 agi and +30 MAB not counting bodies. So 187 agi and 54 MAB from gear/traits. There are some nice atmacites for MAB but from what I gather save tp/regain ones are better so I'll ignore those. However temps are up alot so add in 25 MAB from ascetics and 10 from wizard's roll to put you at 89 mab. Don't know if theres much info on mob ints in VW but they are semi difficult content at current so 100 int seems reasonable.

    So with that Loki's would do 2779 while mirke would do 2776. So yeah about the same. So I guess depends on just how much buffs you get and such and just how much gear of each you got
    You won't have Wizard's Roll, Tactician's/Miser's normally.

    Edit: My WFs should be doing around over 2.5k? Without MAB drink, and with almost identical gear to that posted, it's around 1-1.5k depending on the mob.

  12. #1492
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    Quote Originally Posted by Diddy Kong View Post
    Yeah in ZR, we want to farm on third floor west/south for cells to unlock 3 people for 5th floor N. So as long as we don't open the door or spawn the south frog, we can still pop the north one for it's drops and port up 4th/5th north?
    Yeah, that might be it... I forgot about that frog on 3S... you definitely don't want to pop him. I forget how the door mechanics work... but if you open one door, you can't open the other. IIRC, the door closes when the frog spawns, then only one opens when he's killed?

    I could be wrong on the exact details though.

    I'd just kill all the mobs on the south path, leaving a few left at the end, so there's no accidental killing/links... then just clear the north path... this kind of sucked at 75, because it took a lot of time to farm south/clear north... but it's probably like 5-10 minutes to clear north now, with the majority of that time being just gathering mobs for AoE and getting to the teleporter.

  13. #1493
    Sea Torques
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    Well we only need enough to unlock all pathos, but we also want to spawn 3rd N frog for some 15s, I was just making sure we could before we screwed ourselves out of both 3rd and 5th floor frogs, thank you.

  14. #1494
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    Can anyone confirm that Gold Leafs/Nuggets will take you to 60 Synergy? Skillups have stopped entirely for me at 57 even.

  15. #1495
    Ridill
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    Quote Originally Posted by noodles355 View Post
    You won't have Wizard's Roll, Tactician's/Miser's normally.

    Edit: My WFs should be doing around over 2.5k? Without MAB drink, and with almost identical gear to that posted, it's around 1-1.5k depending on the mob.
    Is that /rdm as well? And Well that was with wizards and MAB drink so taking those away by itself brings you down to 2k (and also favors Mirke). And most nms seem to have some sort of MDT/MDB... and I'd imagine VW ones have more int in all likely hood. I assume you meant NMs if not kinda ewwwy.

  16. #1496
    Ridill
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    Quote Originally Posted by Francisco View Post
    Can anyone confirm that Gold Leafs/Nuggets will take you to 60 Synergy? Skillups have stopped entirely for me at 57 even.
    I am fairly certain that my LS mate with 80 synergy did the leaves to multiples of 10. You could to switch to platinum, but you are probably on an unlucky streak.

  17. #1497
    Flowery Twats
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    Quote Originally Posted by dasva View Post
    Is that /rdm as well? And Well that was with wizards and MAB drink so taking those away by itself brings you down to 2k (and also favors Mirke). And most nms seem to have some sort of MDT/MDB... and I'd imagine VW ones have more int in all likely hood. I assume you meant NMs if not kinda ewwwy.
    /sam, and yes on VW. Pil hovers just around or just under 1k, Kaggen/Aello 1.2~, Uptala/Hahava/Celeano/Akvan 1.5, Voidwrought 500~. That's withough fire weather or Quick Draw boost.

    As far as normal mobs go, shooting random flamingos after event it's around 2k (which is stronger than slug shot... in full Ratk gear, but without att buffs, on a piercing weak EP target....)

  18. #1498
    Burninate all the things.
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    Those are pretty similar numbers to what I hit, though I remember my Pil WFs being a lot higher (like 1.3k?). Those were more likely to have Ascetic's/Braver's up, though (haven't done city T4s since I got Zilart temps, screwwwww those guys).

    /Sam and Tact/Miser's is the way to go, too (@Das), so that brings down our expected base MAB by a bit. Maybe when we get our third roll, it might be possible to throw in Wizard's, but it's more likely that the DDs will want Fighter's anyways and screw XI'ing 4 rolls over and over.

  19. #1499
    Fishing Guru
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    Quote Originally Posted by Francisco View Post
    I think it might be possible the benefits of lower pressure and opposing elements fed might be valuable at lower skill synergy...

    Small sample size, but...

    Just getting within range of Lightning: NQ, NQ, NQ, HQ1, NQ
    Within range on Lightning, +1~4 Water: HQ1, NQ, HQ2, HQ1, NQ
    Within range on Lightning, +1~4 Water, 0% impurities: HQ1, HQ2, HQ2, HQ3, HQ1

    Skill level is only 56 Synergy. HQ rate at 80 might be so much higher, it's not worth bothering with this stuff at that level...

    Again, small sample size...
    Sorry, I should have been more specific in my previous post
    Step 1: Get 80 synergy (or a friend)
    Step 2: Get within +/-1 of target
    Step 3: End synergy

    Unless the element has a target value, it does not matter. Stop doing 5 synths, 24 levels under cap, with variables that do not matter (water fewell), and looking for patterns.

  20. #1500
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    Quote Originally Posted by Francisco View Post
    Can anyone confirm that Gold Leafs/Nuggets will take you to 60 Synergy? Skillups have stopped entirely for me at 57 even.
    My god man, stop trying to find loopholes in the crafting world because they do not meet your expectations. Gold nuggets cap at 60
    http://wiki.ffxiclopedia.org/wiki/Gold_Nugget

    I've done it on 2 characters...

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