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  1. #1501
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Out of interest GG, do you have a problem with AF3+2 feet proccing for voidwatch? Sometimes mine dont work. It's very easy to see the difference in a Wildfire or 2nd Fire Shot with the bonus, but sometimes I just don't seem to get it (unless the 2nd QD, or WF is resisted by 20%, but I though magic resists could only be by 1/2, 1/4, 1/8, etc). It can't be a lag thing and the feet not swapping in as the only 2 feet I have in my inventory are Dusk+1 and AF3+2, and Dusk+1 are only ever equipped if I change my SC's idle rule to equip melee gear (which I don't for voidwatch) so Dusk+1 are never equipped. It also doesn't matter if I QD/WF immidiately afterwards, or wait a few seconds, sometimes it just doesn't proc.

  2. #1502
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    I honestly haven't paid enough attention to individual WS damages to notice one way or another, since I'm typically just spamming the hell out of stuff. I can certainly keep an eye out, though.

  3. #1503
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Greatguardian View Post
    Those are pretty similar numbers to what I hit, though I remember my Pil WFs being a lot higher (like 1.3k?). Those were more likely to have Ascetic's/Braver's up, though (haven't done city T4s since I got Zilart temps, screwwwww those guys).

    /Sam and Tact/Miser's is the way to go, too (@Das), so that brings down our expected base MAB by a bit. Maybe when we get our third roll, it might be possible to throw in Wizard's, but it's more likely that the DDs will want Fighter's anyways and screw XI'ing 4 rolls over and over.
    Given how much it lowers your dmg would that really be the way to go? I mean how much frequency is /sam really adding anyways? Given that gear set that's 18% less dmg for QD/WF with ascetics down and 15% with it up.

  4. #1504
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Sekkanoki and Meditate are pretty awesome, especially since TP only affects Wildfire's Enmity generation. Getting 24 TP/tic from Med and 25+/QD is pretty nice, too.

    Over a long period of time? RDM sub may win out. In a zerg/Synchronic Blitz scenario? I don't see /RDM beating /SAM's sheer WS frequency boost. Someone who's more willing to quantify it is free to correct me, however.

  5. #1505
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Is there anyway to bind Alt+W while keeping Ctrl+W the weapon skill menu?

  6. #1506
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Just bind !w to whatever you want it bound to. I have Alt+E bound to /ma Erase while Ctrl+E still opens the equipment menu.

  7. #1507
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Oh well, that was a herp on my end. Bound q apparently.

  8. #1508
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    /Rdm may help my own personal damage over the course of the fight, but with /sam being able to put out 4-6 wildfires (depending on your Tactician/Miser roll amounts) during one 30 second blitz, it's great for helping cap lights faster which is the biggest thing that slows down a VW fight.
    I might be tempted to try /Rdm and Wizard's Roll on Pil though, the biggest problem we have with him is taking down Gambit as we only have 2, maybe 3 Cors with high enough marksmanship and rarely more than one of those 2-3 at events.

  9. #1509
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    Any idea if bruisers earring will still help a monk with full merits, torque, and af3+2 hands push to the next dmg tier at level 99?

  10. #1510
    Hydra
    Join Date
    Aug 2009
    Posts
    144
    BG Level
    3

    I was sent to the title screen in the middle of a battle in dynamis... what the what?

    Code:
    [01:47:13]Equipment changed.
    
    [01:47:13]Equipment changed.
    
    [01:47:14]Stani starts casting Poison II on the Nightmare Dhalmel.
    
    [01:47:14]Equipment changed.
    
    [01:47:14]Equipment changed.
    
    [01:47:14]Stani hits the Nightmare Dhalmel for 52 points of damage.
    
    [01:47:14]Additional effect: The Nightmare Dhalmel takes 46 additional points of damage.
    
    [01:47:15]Stani casts Poison II.
    
    [01:47:15]The Nightmare Dhalmel is poisoned.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:16]Equipment changed.
    
    [01:47:36]=== Area: Dynamis - Buburimu ===
    No log-back-in delay as if I had DC'd, no logout countdown, and I didnt zone...

    Autoexec says "logout packet recieved, setting LoggedIn=False" and "Logout Successful, running Event"

  11. #1511
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Can I have an estimate of a T3 Jeuno/Zilart VW stats? Well, mainly def, eva and level. I'm trying to see how my PUP and WAR builds fare against high-end enemies using Motenten's spreadsheets, but don't have a clue of what mob stats should be reasonable.

  12. #1512
    RIDE ARMOR
    Join Date
    Nov 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Siren

    Quote Originally Posted by illyst View Post
    Any idea if bruisers earring will still help a monk with full merits, torque, and af3+2 hands push to the next dmg tier at level 99?
    Assuming H2H levels will continue to rise by 7 with each job level - I believe this was confirmed from the test server.

    MNK99 has a base H2H skill of 424. Base dmg at this level is (424*.11+3) 49 rounded down.
    Add merits - 51
    Add Tantra Gloves +2 - 52
    Add Faith Torque - 52
    Add Bruiser's Earring - 53
    Add Portus Ring - 53
    Add Tokon Hachimaki - 54

    Capped H2H + merits + Tantra Gloves +2 + Bruiser's Earring + Portus Ring also comes out at a base damage of 53. This frees up the neck slot for other gear. Filling 1 ear and 1 ring to free up the neck is probably not a good idea though. Similarly, using Tokon Hachimaki for TP is suboptimal.

    Increases in the base damage tier can be found at H2H skill levels of 437 (51 dmg), 446 (52 dmg), 455 (53 dmg), 464 (54 dmg), 472 (53 dmg), and so forth by adding 9 levels of H2H for a new tier. Reaching 472 H2H skill at lvl 99 is not possible with the gear available under the 95 cap.

  13. #1513
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    Any use for whirlwind dirs? I don't have pld nor drg.

  14. #1514
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,245
    BG Level
    6
    FFXIV Character
    Zeota Fourier
    FFXIV Server
    Leviathan
    FFXI Server
    Sylph

    Anyone else have this happen?

    So I pass out camping Ratatoskr last night and wake this morning to find my game crashed on me. "OK, no big deal" I think to myself, so I just restart it. When I go to open up windower, a blank message box with just the windower icon pops up and doesn't load up POL like it normally does. Interestingly enough, official POL doesn't even load up so it doesn't seem to be a windower issue.

    EDIT: NVM. had to re-install.

  15. #1515
    Fake Numbers
    Join Date
    Mar 2007
    Posts
    89
    BG Level
    2

    Tp-bonus Magian weapons work offhand. Do they work for ranged ws too?

  16. #1516
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Most of what I was going to say re: WF was already said, I assumed /sam, rose strap, and no Wizards or other outside MAB buffs based on standard VW approach to Cor. I did not account for Aesthetic's because it was a generic outside, and did used a lower base Agi because I just took a guess at it. Taking another look using your gear set/stats, mob INT, and adding Aesthetic's, but sticking with standard /sam and Tact/Miser's rolls and Rose Strap. All number's assuming feet bonus.

    You used +100 AGI in your numbers, but the set you posted only contains +84 AGI (86 with Reaver's) with Loki's and 85 Armageddon or +78 with Mirke plus 87 base. So 171 vs 165 AGI.

    You went with 89 mab, while the typical VW setup would be closer to 30 with Loki's or 34 with Mirke plus 25 from Aesthetic's. So 55 vs 59 MAB.

    That gives us Loki's at 2453 vs Mirke 2467 floored. Continuing to adjust the enemy INT in increments of 10, I hit 240 before Loki's pulled ahead to a single point of damage lead.

    Interestingly, unfloored and without the af3+2 bonus, both bodies break even at the 100 enemy INT mark with Loki's getting progressively better at higher INT values. On the whole though, considering current gear/playstyle/enemies, Mirke should still be the superior option.

  17. #1517
    First invited, last in the zone.
    Join Date
    Sep 2008
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    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by blue View Post
    Tp-bonus Magian weapons work offhand. Do they work for ranged ws too?
    I don't believe so.

  18. #1518
    BG Content
    Join Date
    Jul 2007
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    22,387
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Afaik, it hasn't been tested. I would be unsurprised if they didn't, personally. Moonshade would work on melee and ranged attacks, and it has the same message as the magian weapons.

    It's really only relevant for THF and SAM though, I think.

  19. #1519
    First invited, last in the zone.
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    Lakshmi

    I thought someone had tested that offhand magian TP bonus weapons only work for the same skill? I was assuming that extended to ranged as well.

    (I.e. if you offhand a TP bonus knife, it doesn't enhance Red Lotus Blade if you main hand a sword).

    I could be just making it up though, because I can't find that testing. I'd test it myself, except I don't have one and you can't just get them handed to you on the test server.



    As for relevance, pretty sure SAM would be better off with a multihit weapon than a TP bonus GKat. THF... Not sure. Are there even any ranged weapons they can use that are worth anything?

  20. #1520
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    44
    BG Level
    1
    FFXI Server
    Fenrir

    Another (quick) whitemagey question.

    Curaga V's emnity generation. Fixed value like Cure V/VI, or scales with HP healed like the rest of the cure spells. I'd imagine it's the latter...

    Failing any conclusive evidence, what would be the quickest way to test it out?

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