I haven't kept up with this thread, so not sure if it's mentioned, I only read like 2 pages back and didn't see anything. Thoughts on Haste grip + Mars vs Claymore + Blitz on Ukkon WAR?
so 3% crit vs 8 acc/atk?
How much of a difference to rubicond (I think that's the right one?) cells make for VW drops?
thf/blm, mob is the same (let it chase me while I got TP again), using burning blade on windsday, no gearswaps
ridill/TK, 112 TP, 217 burning blade
rid/fus+2, 108 TP, 363 burning blade
same results a second time, mob died, so I couldnt try a second TK offhand.
Seems safe to say it works if main and offhand are different weapon type...now if it works on ranged is another story.
Does sword strap count as simply having a lower delay weapon or does the overall 80% cap count it like DW?
Is atmacite haste gear haste?
I don't understand the bolded sentence. I thought it works off your overall delay (for example with vere and tantra cyclas +2, reduction through MA would be 205/(480+51), like 38.6 dual wield, letting you make use of up to ~67.4 more haste), so what the hell does it mean that MA counting to the 80% cap "starts" from a base delay of 480 as opposed to starting from (480+weapon delay)? The second half of that sentence shouldn't even be there, right?Originally Posted by BGwiki article
Also, why does the last sentence say 120 instead of 96? x.x
I'm under the strong impression that it counts toward 80% cap.
Probably just a numerical error.Also, why does the last sentence say 120 instead of 96? x.x
EDIT: Nevermind, I'm not sure why that bolded statement is written like that. It's confusing. I'm under the impression it works as you described, but I'm not familiar enough with H2H and martial arts to say for absolute certain.
Sorry, I just messed up.
Are the BB items from HQ Kings 100% drop rate?
Does Metsu beat Hi at anything during outside?
All gear is constant, other than the offhand weapons being different. All WS's (Hot Shot) fired at 10 distance on Tunnel Worms outside bastok (not that it seems to matter at that low of a level).
TK:
101% 201
Fus+2:
106% 201
101% 201
Extra test to see if somethings broken:
TK @ 215 = 201 dmg
TP is not a mod for hotshot despite its description....or it has a damage cap.
any other ws I can do thf/rng? I'd presume Flaming Arrow will yield the same results as its marksmanship equivalent. I'll try out Refulgent Arrow?
TK 106% 10 return 876 dmg
Fuse+2 106% 10 return 1221 dmg
did both weapons a second time, got same results. Magian TP Bonus weapons definitely affect any WS, regardless of weapon type. Whether TP bonus gun or bow affect melee WS's, that I dont know, dont have either of those, but I dont know how practical it would be. I cant think of a reason why a cor or rng would equip a tp bonus gun to use melee ws's?
The trades for accuracy aren't all that different between the two, though Metsu does come up with an 8~10 accuracy advantage in the end. However, NIN can make good use of Innin in Voidwatch and Oirandori is a pretty strong offhand choice given the large number of people involved. Both favor Hi, and it's already ahead by a small margin before accounting for either one. Overflow TP also favors Hi.
Lol I was just going to suggest regulgent considering just how much it gains. Or if you on test server the new gun one. Well that makes gun thf look a little better assuming there isn't a huge nerf on that like we finding on alot of the other new ws.
As far as why a cor or rng might want a tp bonus ranged weapon... I have met cors that have touted there crazy evisceration spam builds. Rampage for rng?
So would a TP Bonus Fusetto+3 beat a 6% Crit Damage Yataghan for Jishnu's Radiance? What about Wildfire?