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  1. #1661
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Ratatapa View Post
    I doubt klimaform will be available /sch since it's an 'AF' but you never know
    Klimaform is available /Sch and I use it on Rdm/Sch. and it lasts 3 minutes with Composure.

    SE is supposed to boost Klima's duration in one of the Test server updates.

  2. #1662
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    Has anyone seen 100's drop off of those random beastman NMs that are up in Dyna-Bubu?

  3. #1663
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Diddy Kong View Post
    Considering who you are, no I wouldn't be surprised if you used AGI ring for evisceration. And yes I'm positive cauch+1 will beat ocelomeh, especially if +2 hat is beating it. Because 10.5 attack > 8 attack, in addition to WSC.
    Ok so I wonder if the dps spreadsheet isnt taking the +6 skill into account them, lemme look it over.

  4. #1664
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Anything to see VNMs yet again or am I stuck resting?

  5. #1665
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by stewie View Post
    Anything to see VNMs yet again or am I stuck resting?
    I stumbled upon this the other day and have not tried it myself, but just ask lsmates and they say it does not work. but anyways I guess you can try it: Spoilering it because I'm not sure if we're supposed to post links to 3rd pt app sites? If I'm not supposed to sorry and mod nuke

    Spoiler: show
    http://www.ffevo.net/files/file/142-...cev-extension/

    VNMTrack allows you to get VNM position updates without healing.

    To install, extract the VNMTrack.dll to your FFACEV Extensions folder (default: "C:\Program Files\ffevo\FFACEV\Extensions\") then log in to the game as normal.

    To use simply press "Ctrl + F1" at any time and you will receive the VNM position message as if you had healed.

  6. #1666
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Thanks, works fine for me, seems like it sends a resting packet without actually resting as I popped a VNM with it and didn't rest lol.

  7. #1667
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
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    Quetzalcoatl

    Quote Originally Posted by urat View Post
    Ok so I wonder if the dps spreadsheet isnt taking the +6 skill into account them, lemme look it over.
    Did you check the setup page for climactic being active? As I wrote before, that's the only time I have emp head winning. Remove climactic and Aias/Oco/Cuahitl were winning for Evis inside Abyssea.

  8. #1668
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    How much Crit dmg do i need on byakko for it to beat 10agi inside abyssea for Blade hi?

  9. #1669
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    Exping right now and twice my chatlog states I lost cruor buffs and visitant status. Not sure what is going on. Anyone ever seen this? Maybe something to do with spellcast?
    Spoiler: show

    SC file. Just started working on it as it's no where near complete.
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.18"
            ShowGearSwaps="false"
            Debug="true"
            ShowSpellInfo="false"
            />
        <sets>
            <group default="yes" name="Blu">
                <set name="Standard">
                    <ammo>Mavi Tathlum</ammo>
                    <head></head>
                    <neck>Twilight Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body></body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Blood Cuisses</legs>
                    <feet>Serpentus Sabots</feet>
                </set>
    	
    	<set name="town">
                    <ammo>Mavi Tathlum</ammo>
                    <head></head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body></body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
    	     <set name="Utsu">
                    <ammo></ammo>
                    <head></head>
                    <neck>Magoraga Beads</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body></body>
                    <hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
        
                <set name="TP">
                    <ammo></ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mavi Mintan +1</body>
                    <hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet></feet>
                </set>
                <set name="Evasion">
                    <ammo></ammo>
                    <head>Optical Hat</head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Scorpion Harness</body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back></back>
                    <waist></waist>
                    <legs></legs>
                    <feet></feet>
                </set>
                <set name="">
                    <head></head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear></rear>
                    <body></body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
    	    <set name="">
                    <head></head>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear></rear>
                    <body></body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
                <set name="">
                    <head></head>
                    <neck>Rancor Collar</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body></body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back></back>
                    <waist>Anguinus Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
                <set name="Waltz">
                    <ammo></ammo>
                    <head>Genbu's Kabuto</head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear></rear>
                    <body>Kirin's Osode</body>
                    <hands>Ample Gloves</hands>
                    <lring>Sirona's Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back></back>
                    <waist></waist>
                    <legs>Byakko's Haidate</legs>
                    <feet></feet>
                </set>
                <set name="Magic">
                    <lear>Hecate's Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Kirin's Osode</body>
                    <hands>Iga Tekko +1</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Spiral Ring</rring>
                </set>
            </group>
        </sets>
       
       <variables clear="true">
    	   <var name="TPHands">Dusk Gloves +1</var>
               <var name="WSHands">Ochimusha Kote</var>
               <var name="TPLegs">Byakko's Haidate</var>
               <var name="IdleFeet">Danzo Sune-ate</var>
       </variables>
    
        <rules>
            <equip when="idle" set="Standard" />
            <equip when="engaged" set="TP" />
     
    	<if buffactive="Visitant">
    			<action type="var" cmd="set HIHands Seiryu's Kote" />
    			<action type="var" cmd="set HIBody Loki's Kaftan" />
    			<action type="var" cmd="set HIRing Stormsoul Ring" />
    			<action type="var" cmd="set HIWaist Anguinus Belt" />
    			<action type="var" cmd="set HIFeet Lithe Boots" />
    	</if>
    	<else>
    			<action type="var" cmd="set HIHands Iga Tekko +1" />
    			<action type="var" cmd="set HIBody Loki's Kaftan" />
    			<action type="var" cmd="set HIRing Rajas Ring" />
    			<action type="var" cmd="set HIWaist Cuchulain's Belt" />
    			<action type="var" cmd="set HIFeet Lithe Boots" />
    	</else>
     	
    
    	<if area="Port*|Wind*|Aht*|Bastok*|Metalworks|Heaven's*|Southern*|Northern*">
    		<action type="equip" when="idle" set="town" />
    	</if>	
    
    	<if spell="">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="">
    		<action type="equip" when="precast" set="" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="Waltz" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="Utsusemi: NI">
    		<action type="equip" when="precast" set="Utsu" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Utsusemi: Ichi">
    		<action type="equip" when="precast" set="Evasion" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<!-- Cancel shadows for Ichi -->
    		<midcastdelay delay="3.0" />
    		<command when="midcast">cancel 66</command>
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
        </rules>
    </spellcast>

  10. #1670
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Can someone please post their COR Wildfire and /ra set? Thanks

    edit: hell your QD and roll set as well if you dont mind.

  11. #1671
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,656
    BG Level
    8
    FFXI Server
    Sylph

    Cor Idle Set? Hermes Sandles/Dark Rings x2/Twilight Torque, lost after that.

  12. #1672
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,656
    BG Level
    8
    FFXI Server
    Sylph

    Quote Originally Posted by cdgreg View Post
    Can someone please post their COR Wildfire and /ra set? Thanks

    edit: hell your QD and roll set as well if you dont mind.
    http://paste.windower.net/m6c31f322

    Work in progress in terms of sets, but it's a good starting point.

    And that spellcast doesn't work right, don't use it btw.

  13. #1673
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    If you WS with a Conserve TP piece, what's typically the range of TP you will Conserve if it procs?

  14. #1674
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Mikus View Post
    Exping right now and twice my chatlog states I lost cruor buffs and visitant status. Not sure what is going on. Anyone ever seen this? Maybe something to do with spellcast?
    Spoiler: show
    It's just a random glitch of some kind that happens. Sometimes you'll see the it occur repeatedly every X seconds or just occasionally. Getting a time extension seems to fix it sometimes.


    Quote Originally Posted by Francisco View Post
    If you WS with a Conserve TP piece, what's typically the range of TP you will Conserve if it procs?
    https://www.bg-wiki.com/bg/Conserve_TP

  15. #1675
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    What are the points in Blue Magic skill where the upgrades occur? I've seen examples used like for H2H and the base dmg upgrades. I'm trying to determine where I am in Blue Attack. Thanks.

  16. #1676
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by cdgreg View Post
    I stumbled upon this the other day and have not tried it myself, but just ask lsmates and they say it does not work. but anyways I guess you can try it: Spoilering it because I'm not sure if we're supposed to post links to 3rd pt app sites? If I'm not supposed to sorry and mod nuke

    Anyone have an opinion on how sketchy this is to use?

  17. #1677
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    71
    BG Level
    2
    FFXI Server
    Leviathan

    Seconding the COR gear sets question and adding a couple ones, if I may. Detonator/Slug sets and atmas if possible, I'm taking COR up and want to have a couple alternatives while I work on Leaden Salute/Wildfire.

  18. #1678
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Neisan View Post
    Did you check the setup page for climactic being active? As I wrote before, that's the only time I have emp head winning. Remove climactic and Aias/Oco/Cuahitl were winning for Evis inside Abyssea.
    Well I did a once over, and it is even taking the +6 skill into account.

    Overall Cuau head is giving me +6 skill and +7 str, so that works out to +10 attack vs +8 attack from af3+2 head. (the 7 str from head puts me at even amount in my WS build so it gives me +4 not +3)

    7 dex roughly gives me +1 base damage though, but then what is important to note is the store tp on the head.

    So overall Cuau head gives me +3 attack and +1 base damage if Im using food. Compared to AF3+2 head's store tp+7 and the 1% chance of dealing double damage, I think this is what is pushing it ahead on the sheet.

    But you can feel free to look at the values here, I have a side by side comparison of identical builds, one with cuau+1 and one with charis+2, if you can find the flaw in the math then that'd be awesome.

    https://docs.google.com/open?id=0B1C...Q5OWEzNTEzM2Nk

  19. #1679
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Koyangi View Post
    What are the points in Blue Magic skill where the upgrades occur? I've seen examples used like for H2H and the base dmg upgrades. I'm trying to determine where I am in Blue Attack. Thanks.
    Blue Magic Base Damage = floor(Blue Magic Skill * 0.11)*2 + 3

    Blue Magic Attack = Blue Magic Skill + floor(STR/2) + 8


    Essentially capped skill + 8/8 merits, Mavi tayt +2, Magus Jubbah +1, and Mavi tathlum will be all you should ever be using for spells that are not a stoneskin or debuff.


    Quote Originally Posted by cdgreg View Post
    Can someone please post their COR Wildfire and /ra set? Thanks

    edit: hell your QD and roll set as well if you dont mind.
    Quote Originally Posted by Galattea View Post
    Seconding the COR gear sets question and adding a couple ones, if I may. Detonator/Slug sets and atmas if possible, I'm taking COR up and want to have a couple alternatives while I work on Leaden Salute/Wildfire.
    Snapshot

    Ranged TP

    Quick Draw

    Detonator

    Slug Shot

    Leaden Salute

    Wildfire

    Easy to make, semi-cheap sets. Probably not top tier, but won't do you wrong.

  20. #1680
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by urat View Post
    Well I did a once over, and it is even taking the +6 skill into account.

    Overall Cuau head is giving me +6 skill and +7 str, so that works out to +10 attack vs +8 attack from af3+2 head. (the 7 str from head puts me at even amount in my WS build so it gives me +4 not +3)

    7 dex roughly gives me +1 base damage though, but then what is important to note is the store tp on the head.

    So overall Cuau head gives me +3 attack and +1 base damage if Im using food. Compared to AF3+2 head's store tp+7 and the 1% chance of dealing double damage, I think this is what is pushing it ahead on the sheet.

    But you can feel free to look at the values here, I have a side by side comparison of identical builds, one with cuau+1 and one with charis+2, if you can find the flaw in the math then that'd be awesome.

    https://docs.google.com/open?id=0B1C...Q5OWEzNTEzM2Nk
    Not sure what the problem you're having is then, with the sheet I downloaded all I had to do was set Flourish III in setup section to 'NONE' and Emp head was easily behind other options.

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