On Valkurm Boss:
Dunno if this is common knowledge, When i popped mine, It literally opened with Charmga Breath, Like on pop. Everyone but me probably knows this can happen already though.
On Valkurm Boss:
Dunno if this is common knowledge, When i popped mine, It literally opened with Charmga Breath, Like on pop. Everyone but me probably knows this can happen already though.
Does skill level affect brew WS? Or I suppose magic ws in general? I am wrapping up getting the woe gun for my mule and just wondering if I have to skill it up before I wildfire some stuff.
Super, that will save me a lot of effort.
Is Jailer of Fortitude so resistant to physical damage that melee is terrible even @Lv95?
(I'm wondering if we can do it with THF and Mage.)
Yes he's still incredibly resistant to physical damage. It's a straight damage resistance, it won't likely ever change.
You could probably still kill it with magical ws if you really wanted to though.
I remember RNG working well on fort, if we get the new WS in the update maybe you could try unlocking the marks one on THF and take him out with that. Or some kind of retarded THF/COR QD marathon.
If you're set on that duo, RDM/SCH or vice versa, Accession some Enspells on that shit.
whats the Xhit/STP tiers for 492 delay?
Noticing Drg has B- Staff skill, and that all polearm WS suck (fuck you SE), and that shattersoul is supposedly awesome, would there be any merit in Shattersoul spam? 37STP would give you a 7hit with Fulcrum Pole, not sure if there's any better staves out there. Meh, I guess the DMG and Attack you'd lose would probably offset the non-suck WS you get.
Assuming the attack penalty on Drakesbane is killing you, I don't think Shattersoul would be better than Stardiver for DRG anyway. Assuming you use belt/neck on Stardiver, it's 3.8 vs 4.375. You're picking up 15% fTP, but I'm pretty sure you're losing more than that in WSC given that shattersoul is int modded.
(That's entirely separate from the D/Attack and DPS issue)
I'm a little confused. Drakesbane has been considered one of the stronger weapon skills since its release. Just because it has an attack penalty that no one knew about doesn't mean it hasn't been performing well for years. Sorry if I've missed something.
It's strong, but it's no Ukko's/ V. Smite, despite the fact that on paper it seemed like it should be. Now we know why.
so i've taken a bit to educate myself, which i probably should have done sooner, but any who....
a 492 delay weapon means 13.3 tp/hit with 0 STP
assuming all 4 hits connect on drakesbane, that means 46 STP would be the mark for a 4 hit build (WS TP return + 4 hits, not sure if this would be referred to as a 4 hit or a 5 hit build)
is this right?
A) you're only going to land all 4 hits of drakesbane 80% of the time at capped accuracy, keep that in mind.
B) Generally you don't want to WS in as much sTP as you TP in, so bear that in mind when you're working on your build.
C) You get sTP on additional hits from a WS. So if you WS in 46 sTP each extra hit is worth 1.4, not 1.
(Also, that'd be called a 5 hit, usually)
If you're WSing in 15% DA, you're actually going to land 4 hits of Drakesbane more than 80% of the time.
72.25% of your WSs have 4 hits (.95^4 = 81.4% of the time you'll hit 4 times)
25.5% of your WSs have 5 hits (.95^5 + 5*.95^4*.05 = 97.7% of the time you hit at least 4 times)
2.25% of your WSs have 6 hits (.95^6 + 6*.95^5*.05 + 15*.95^4*.05^2 = 99.8% of the time you'll hit at least 4 times)
Multiply and add them up, you get 86% of the time you'll have 4 hits land with 15% DA. The more DA or TA you have (like mythic AM3), the more you can rely on 4-hit returns.