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  1. #61
    Flowery Twats
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    Quote Originally Posted by noodles355 View Post
    You would need regain to give you 6 ticks. Yeah... that's not a 5 hit.
    6 ticks of regain per WS? Lol no.

  2. #62
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    Lakshmi

    Quote Originally Posted by noodles355 View Post
    6 ticks of regain per WS? Lol no.
    Your math is wrong, I edited my post because I didn't catch it at first. It takes 1 or 2 tics of regain on average.

  3. #63
    Flowery Twats
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    Quote Originally Posted by Foldypaws View Post
    That set has 46 sTP in TP. for 19.4/hit or 77.6 total.
    Landgebeve has 480 delay, 13TP per hit * 1.46 STP = 18.9TP.

    (4*18.9)+17.4+4=97. Needs 3 ticks of regain. Requires a 4hit drakesbane. If you land a 3hit Drakesbane, it requires 5 ticks of regain.

  4. #64
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    Lakshmi

    Quote Originally Posted by noodles355 View Post
    Landgebeve has 480 delay, 13TP per hit * 1.46 STP = 18.9TP.

    (4*18.9)+17.4+4=97. Needing 3 tick of regain. Not a reliable 5hit.
    No, the +stat langdebeves have 480 delay. It's why I don't use the STR one.

    The additional effect ones have 492. 13.3 TP per hit * 1.46 STP = 19.4

    (4*19.4)+17.4+4=99.

    Needs 1 tic of regain. If I land a 3 hit drakesbane, requires 2.

  5. #65
    Flowery Twats
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    You're right. It only requires 1tick of regain on a 4hit drakesbane and 3ticks on a 3hit drakesbane. That's much more plausible, and interestingly for the topic at hands provides an example of a significant boost (dropping from 6hit to 5hit) that requires a Regain Moonshade to work.

  6. #66
    Relic Weapons
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    Quote Originally Posted by Taint View Post
    Its 1tp per tic and its time based. Its not random, the random facts are the DA,TA,QA,haste,traits and JAs.

    How many times have you seen a 2hander self SC just from haste buffs,DA,TA,QA? The answer is countless times, that means they are getting off 2 WSs in less then 5 seconds.
    You know for a while after thinking what you were saying, I was going to say "not really". But I feel a strong vibe if those DA cases to be remapped and recalculated, what you were saying is closer to being probable. Back to my lazy thinker self, I rest the case.

  7. #67
    Banned.

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    drg 5 hit

    sorry i dont mean to hijack this thread but you guys seem to know how to calculate this stuff pretty well; I just have a couple questions about how moonshade is on drg:

    im going for this 5 hit build that i have heard about, and apparently it only works right with the regain earring, because it has 50 store tp in gear, not 51:

    rose strap, hagneia stone, hyoui's gorget, +2 drg body, aces legs, +2 drg feet, tyrant's ring, rajas ring, brutal earring, regain earring, timarli dastanas, goading belt,+2 drg head, aethling mantle.

    this will give you 24 haste, with 35 store tp in gear (+15 from /sam). Regain on the earring filling in for the missing +1 tp, and with the conserve tp trait procing sometimes as a bonus, this is supposedly a working 5 hit.

    If it is, it is a more powerful choice than other 36~37(+15) store tp 5 hit builds. (but i have yet to get all the pieces myself for this specific 35tp build to test it ><)

    i've seen drgs use mostly att+ and doubleattack and 26% haste w/ 6 hit setups however, and i am unsure if a haste grip+ triple attack/double attack pants+ blitz ring+ 6 haste belt with a 6 hit as drg/sam, or another str/doubleattack/attack+ build is better than this 5 hit build.

    I have also seen a lvl 90 empy polearm drg with the +5% dmg proc earring over the regain one, but i have heard in various posts that it does not proc much. I am unsure what is better, b/c someone that puts that much effort into drg ususally knows something i dont.

    i thought maybe that they want more damage from attack b/c they dont want to ruby as much in abby. Or, its just more damage. I'm not sure, however, for the sake of this post please consider that i am trying to make my drg for outside abyessea pretty much. So, ruby does not matter, just which is probably more damage and faster kills.

    yes, people can get to 100% tp in around 5 seconds from triple and double attacks (specially in abby), but does anyone maybe know speficically how much tp you need from the regain ear at least, when you have this 50 store tp build w/ 492 delay polearm? I'm guessing covering only +1 tp will make it effective even under 5 seconds, but id like to be sure if possible.

    can anyone shed light on this? lol ty

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