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  1. #101
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    Quote Originally Posted by Kurokikaze View Post
    Is there no difference besides the art?
    Outside of the MvC2 one Welt mentioned, pretty much not. All of them use the same OBSF30 buttons/JLF sticks, the only real differences are that some models have PCBs that lends themselves slightly better to dualmodding and some of the earlier SF4 ones have a crappy wiring harness, but that's like a $3 part to replace from LizardLick.

    Quote Originally Posted by Kurokikaze View Post
    Hmm alright thanks. Any particular place to get good deals?
    tbh a lot of the time GameStop actually has the best deals on MadCatz sticks, at least for in-store ones.

    I've also been looking heavily at this: http://etokki.com/Omni-Sanwa-Edition

  2. #102
    Relic Horn
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    Oh, we're actually doing a list this time? Added myself to it, although my PSN is in my sig anyhow.

  3. #103
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Quote Originally Posted by AoE View Post
    Weltall is the Giuliani of fighting games.
    What does this have to do with 9/11?

    Anyways, final conclusion from last night is Zero plays a bit differently. Due to the adjustments in hitstun, a few of his combos are now toast. The MMHM Jump Loop combo is effectively dead, as is the full Shippuga loop.

    A few of my friends back in WI said Ride the Lightning still lives though.

    Command dash feels faster. Mentioned that Hyper Buster cancel has a height requirement if done in the air. The loss of hard knockdown no longer results in easy punishes/combos, but it still has amazing keep away potential (one of the best non-hyper projectiles in the game, if not the best). Not to mention the feint potential that now exists. The ability to charge at the countdown was a nice touch. His dive kick has quite a bit going for it now in regards to overhead crossups, instead of being the OTG tool that it was.

    He still feels squishy as hell though.

  4. #104
    AoE
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    The new hitstun change annoys the fuck out of me. All of the combos I use don't work anymore so its like I need to relearn everything all over. People are still gonna learn their touch of death combos so I don't see the point to the change.

  5. #105
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    Eh I think it's a plus when games do that if it's an across-the-board deal, not going to hurt anyone to re-learn a character and adds a bit of a change-up. Plus it's funny as hell when people who bill themselves as high-tier bitch about a patch forcing them into shit like that, if they're as good as they say they shouldn't have a big issue picking the new stuff up.

  6. #106
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    So, I'm really liking Frank west >_>, and Verg, but im having a really hard time finding a good anchor, i've been using chun li but idk D: I'll also be on later if anyone wants to go a few matches w/me

  7. #107
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    Yea the hitstun deterioration is really hurting my felicia combo ender for a tk dancing flash after her toy cat otg.

  8. #108
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    Quote Originally Posted by Callisto View Post
    Eh I think it's a plus when games do that if it's an across-the-board deal, not going to hurt anyone to re-learn a character and adds a bit of a change-up. Plus it's funny as hell when people who bill themselves as high-tier bitch about a patch forcing them into shit like that, if they're as good as they say they shouldn't have a big issue picking the new stuff up.
    Im just salty as fuck because I lost to tactics i normally wouldn't lose to and the dude I was fighting was ugly as fuck so my pride got hurt.

  9. #109
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    Speaking of, how hard did DP get nerfed?

  10. #110
    Straight Ca$h Homie
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    Quote Originally Posted by Callisto View Post
    So what's the verdict on this? I barely logged any hours into vanilla and don't really want to shell out for this just yet, but if it's top-notch I'll ask for it for xmas or something.
    its good

  11. #111
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    Quote Originally Posted by Callisto View Post
    Speaking of, how hard did DP get nerfed?
    slightly less hp (50k i think) and can only do once action in the air (aka: no more fireball spam in the air to then tele). Aside that no other change. Dark Phoenix now shows your current color scheme so if its DP vs DP you can identify your own character. She is still very strong. I like her because normal Jean is very fun. But i don't use her regularly.

    on the other hand, CPU seems easier this time. I seem to be sweeping training mode vs Very Hard easier then I did in vanilla

  12. #112
    Straight Ca$h Homie
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    DP is still strong. Phoenix as a character is still good, but with the nerfs to meter gain, and her runaway, Pheonix players actually have to learn how to play the game to win with her.

  13. #113
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    Any advice for a novice team? I had been using Wolvy/Ryu/Zero before but wasn't particularly successful with it, and was having a really hard time building a well-rounded team that didn't absolutely require certain characters(looking at you, Wesker).

  14. #114
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    Quote Originally Posted by Katlan View Post
    slightly less hp (50k i think) and can only do once action in the air (aka: no more fireball spam in the air to then tele). Aside that no other change. Dark Phoenix now shows your current color scheme so if its DP vs DP you can identify your own character. She is still very strong. I like her because normal Jean is very fun. But i don't use her regularly.

    on the other hand, CPU seems easier this time. I seem to be sweeping training mode vs Very Hard easier then I did in vanilla
    She can actually do more shit in the air if you use flight mode, can do flight mode > fireballs > cancel flight and it lets you block as you fall to the ground instead of just being punished easily. As Deejay said, just means you have to put a little effort in to playing her against better players, can still just mash the shit outta A on the ground but you have to put a little effort in against better players who will punish you for it.

  15. #115
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    Quote Originally Posted by Callisto View Post
    Any advice for a novice team? I had been using Wolvy/Ryu/Zero before but wasn't particularly successful with it, and was having a really hard time building a well-rounded team that didn't absolutely require certain characters(looking at you, Wesker).
    Zero is more of a point/mid character. Get a more solid anchor - someone who can wreck shit solo while providing a good pressure/mixup assist. Think Spencer, Doom, Dormammu, etc.

  16. #116
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    Quote Originally Posted by Weltall View Post
    More comments on the netplay? The first one had one of the worst netcodes ever, and really caused me to just go immediately back to Mvc2.
    My friend was in a lobby all day yesterday and said the netplay was great, only lagged 3 times and usually was someones internet. I haven't tried online yet so I'm just taking his word for it. Once I play online I'll let you know if this is true.

    Also I should be on in a bit if people want to make a lobby or something. I'm pretty ass though.

  17. #117
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    Quote Originally Posted by Callisto View Post
    Any advice for a novice team? I had been using Wolvy/Ryu/Zero before but wasn't particularly successful with it, and was having a really hard time building a well-rounded team that didn't absolutely require certain characters(looking at you, Wesker).
    Zero isn't a strong anchor. Him and Wolvy are more point characters. Ryu is good in any position though.

    btw - Tronn's winning screen pose is total boss

    Quote Originally Posted by Kiarax View Post
    She can actually do more shit in the air if you use flight mode, can do flight mode > fireballs > cancel flight and it lets you block as you fall to the ground instead of just being punished easily. As Deejay said, just means you have to put a little effort in to playing her against better players, can still just mash the shit outta A on the ground but you have to put a little effort in against better players who will punish you for it.
    didnt even think about that. hahah can fireball and tele w/ a little extra work

  18. #118
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    Added my name to the list, add me if you want to play just in case i cant go online till tomorrow in the afternoon got a big ass project for tomorrow and need to concentrate on it today

  19. #119
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  20. #120
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    They added lobby spectating to this version right? If I do get this I'll gauge some interest in a BG tourney like we did for SF4.

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