Oh SE, how you love to complicate something as simple as floss.
This is definitely up there with rocket science and brain surgery in terms of complexity.
What's complicated about this exactly?
1- You can "add" stats to items through synthesis (this creates a new item with a name that reflects the new stats).
2- You can dye any item, including those created via 1. This only changes the color.
Am I missing something?
I guess by complicated they mean unnecessary. Personally I am assuming that when Yoshida was talking about gear model dictating it's stats we will see slightly altered gear models in the future when the memory usage ceases to be an issue. The production tools certainly allow for this sort of tweaking efficiently already.
Would be nice to get a confirmation for one way or the other obviously.
Yoshida obviously liked the idea of "base gear" and using it to create more powerful gear with new stats, since that's exactly what we had after 1.19. The issue with that system was that players still wanted the freedom to color things the way they wanted.
The new system accomplishes both things. I don't really care about coloring my gear, but it's pretty clear that enough people do since they even mentioned this was a player-suggested change.
What sucks is how it's very likely that "dyeing" still means "synthing" because that means we'll lose our materia when dyeing items. The "word of caution" at the end makes me think that come 2.0 we might get a real dyeing system that's not attached to the synthesis system though.
Yeah but if only the stats change then it's pretty pointless. Materia enables for those kind of modifications already.
But if the actual gear model changes then there's more of a purpose for this.
They specifically stated exactly the opposite.
Unless you're talking about how these items will be handled in the conversion to 2.0 next year, there will be no re-dyeing.Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.
It seems like a good idea, but why not wait until your game is ready to apply dye to an already created piece of gear, instead of going through all this. Sigh.
Its not "immersive" unless its overly complicated. That's been the Online FF mantra for years now.
So if they can't figure out how to do this dye thing not-fucktarded, then I guess I should just crumple and burn this suggestion for gear-remodeling now huh?
Lol, it's a real dyeing system. Did not expect.
Good job!
EDIT: Hopefully they go with option c) for converting current items and make everyone happy.
Wow, I must say that I am perpetually amazed by the excessive competence of Yoshida and his team, as their solution is both logical and reasonable. (I really like the dye plans for 2.0!) I guess 8 years of SE has dulled my expectations beyond repair.
Well played, sirs.
Well that's a relief...