In part I we found out that TH1 and TH2 both add another roll. I'm currently testing to see whether the trend continues with TH3, 4 and so on.
I'd like a bit of help from BG on this one. I've chosen a mob that's easy to kill, easy to count, easy to link, easy to reach and most of all: it drops a shitload of stuff.
Labyrinth Lizards in Crawler's Nest. You can find them here:
http://enedin.be/www/images/cnth.png
- They always drop one tail. (which makes counting kills easy)
- They link by sound. (which makes afk killing easy)
- They repop fast. (5 minutes)
- They can drop up to 6 Lizard Eggs.
- They can drop up to 5 Lizard Skins.
We're not in the the theories part yet, so don't bring up your view on how/why TH works, unless it's backed by statistical observation. For now, we're just killing stuff and gathering data.
The data I have so far:
http://enedin.be/www/images/cnthtable.png
The drop rates are calculated using the max amount of drops per item. For eggs, that's 6, for skins, that's 5. So killing 1 monster gives us 6 possible egg drops, which means 6 tests. Killing 50 brings the number of egg tests to 300 already, and the number of skin tests to 250. So the good thing about this mob is that we reach a low enough error ratio faster because of the multi-drops.
If you want to contribute to testing, please watch out for TH Kupower (it adds a TH tier), AND for TH tier increasing when on THF. Not paying attention to this skews results. I did it by focusing on TH4 kills when I was going for TH3, and writing the TH4 kills/drops down on a piece of paper. When I had 50 TH3 kills, I'd just count my inventory, and subtract the drops I got on TH4.
Any data is welcome. I don't have any way (w/o Kupower) to test TH1 atm, so that would be most helpful, but like I said, any data is welcome.
Oh and edit: moonphase doesn't affect drop rate, I've tested that on Stirges in Ranguemont Pass. So don't let that stop ya.
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