
Originally Posted by
Alkar
Exactly. Thank god someone is actually using their brain in here.
FFXI has always adopted tiers for anything. Blood pacts work in a similar way except we get completely new names instead of Claw, Claw II, etc.
Every single job has evolved in this sense: WHM getting new cure tiers, BLM getting higher nuke tiers, melees get new WS (including Empyrean), everyone gets gear, weapons, etc.
I'm not arguing that there aren't other jobs that need fixes (see PUP and the overhaul they're getting next patch) but sitting there saying that Summoners shouldn't feel offended that no new damage option has been added and we've been waiting for more than 1 year for the 99 cap hoping that it would bring something else and this is what we get.
I have no faith in Cait Sith/ Atomos adding anything good honestly. Atomos is going to be 2hr only and if they're going to add the ability I'm thinking about it'll be either useless or extremely situational... Cait Sith has been compared by the devs to Carbuncle which is the weakest avatar we have.
Our terrestrial avatars got new situational nukes right away with the 80 cap, now it's time to give something new to the 6 elemental ones.
And on the Bahamut argument: If BLMs get to shoot Meteors from the sky, SMNs should be able to summon the Wyrmking even if only as a 2hr ability.
No one is asking for instant death attacks or summon cutscenes, it's all about giving every job a fair treatment when it comes to progression. Other pet jobs either get new nukes (PUP) or at least 4-5 pets each upgrade.
I have all at 90 btw and I'm really happy about the adjustments they've gotten and they're going to get. Summoner is simply my favorite and has always been and it's really sad that we're getting treated as a B class pet job simply because they promised us 2 new pets in the distant future.