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  1. #101
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    My attempts to confirm the merit BP formula at 95 were in vain. INT appears to matter much more than previously thought, I think.

  2. #102
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    Gear wise? Yeah, SMN has some awesome gear.

    Everything else? Kinda meh.

  3. #103
    Sea Torques
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    I'm not speaking about how the AF3 SMN is godly but about how Blood Pacts strangely scales with our current level.

    A quick experiment on the server test :
    Wild Rabbit, Lightsday

    Lvl 75 SMN (naked, no merits)
    Thunderstorm lvl 5 : 1199
    Lvl 75 BLM/RDM (naked, no merits, 81 INT)
    Blizzard IV : 865

    Lvl 99 SMN (naked, no merits)
    Thunderstorm lvl 5 : 1681
    Lvl 99 BLM/RDM (naked, no merits, 101 int)
    Blizzard IV : 974
    Blizzard V : 1465

    That's doesn't mean I'm fully against new offensives Blood Pacts of course. (a real piercing BP and an AoE BP will be very welcome for me)

  4. #104
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    I was having trouble dissociating INT and Level when I was doing testing on them. I think both matter, but I didn't have enough patience or willpower to confirm it when I could at most get 1 sample every 45 seconds.

  5. #105
    Ridill
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    Quote Originally Posted by Kyte View Post
    Going to take the bait and say "By shitty, do you mean capped at 95%?"
    No bait. I am just saying go do the Earth and/or Water staff. You will find that 95% is much lower than 95% on EP mobs and you will want to tear your hair out if you have no other sources of damage. (i.e. Doing it solo.)

    Honestly, it is ridiculous that any job with capped/close to capped skill does not have 100% accuracy on mobs 20-30 levels lower, another painfully stupid mechanic in this game.

  6. #106
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    Slycer Ilerion
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    Excalibur
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    Quote Originally Posted by Septimus View Post
    Honestly, it is ridiculous that any job with capped/close to capped skill does not have 100% accuracy on mobs 20-30 levels lower, another painfully stupid mechanic in this game.
    At least it works both ways (i.e. mobs vs. PCs).

  7. #107
    The Defense is ready, Your Honor
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    Quote Originally Posted by Spira View Post
    Lol right now I'm just waiting for an indignant 2006 DRG to join the conversation about 2hrs.
    Sorry I'm late.

  8. #108
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    Quote Originally Posted by Byrthnoth View Post
    I was having trouble dissociating INT and Level when I was doing testing on them. I think both matter, but I didn't have enough patience or willpower to confirm it when I could at most get 1 sample every 45 seconds.
    Are you saying the int of the Summoner or the int of the avatar? One we can modify, the other we can't. I don't put it past SE to do something that stupid.

  9. #109
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    I wasn't considering the INT of the summoner, but I guess that's possible. I meant Avatar INT, which we pretty much can't change outside of Abyssea.

  10. #110
    First invited, last in the zone.
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    Quote Originally Posted by Byrthnoth View Post
    I wasn't considering the INT of the summoner, but I guess that's possible. I meant Avatar INT, which we pretty much can't change outside of Abyssea.
    /BLM -> Burn. (Though I guess that only changes dINT, not actual int)

  11. #111
    CoP Dynamis
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    Quote Originally Posted by ronin sparthos View Post
    Still confused as to why BST was given a Toad "mascot" instead of you know.. a 4th usable pet functional for level 99 content.

    Not giving NA players the Ruszor/Scorpion they asked for and wasting dev time on a mascot just seems like a slap across the face.
    Are any of the new pets capable of healing like the Snow Rabbit jug?

    IMO they should just uncap all jugs. Make NQ jugs last 60 mins, HQ last 120 mins, and make Beast Affinity increase stats.

    Problem solved for the most part. (Yes some pets will be useless like who'd use the regular rabbit when you can use the "Wild Carrot" Rabbit instead?)

    Also I'm thinking they should just remove charge requirement altogether (why do BST need their pets to not only have 100% TP but charges too >.<?)

    Quote Originally Posted by Spira View Post
    Lol right now I'm just waiting for an indignant 2006 DRG to join the conversation about 2hrs.
    I did forget about DRG 2 hours. Yep pre-Azure Lore DRG were useless in Snoll too I'd imagine (before they "rightfully" nerfed Snoll so you didn't need <insert job with useful 2 hour here> to defeat it).

  12. #112
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    Quote Originally Posted by Foldypaws View Post
    /BLM -> Burn. (Though I guess that only changes dINT, not actual int)
    dINT would be enough, because that's what I'm assuming it's working with. Another option is to just change the monster you're fighting, which I also tried. I basically went around BPing everything in East Ron to try and get every (low) value of INT and look for the minimum difference between them. I got bored before I hit anything conclusive though.

  13. #113
    Ridill
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    Well, I think it's fairly obvious avatar INT affects their magical BPs, considering the difference between my BPs when I use Minikin and when I don't, in Abyssea. Granted, I never actually did any real tests and recorded the numbers, but I'm fairly sure I have seen significant differences between Minikin and no Minikin.

  14. #114
    HABS SUCK!!!!!
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    Quote Originally Posted by Crab_Cake View Post
    Yep pre-Azure Lore DRG were useless in Snoll too I'd imagine (before they "rightfully" nerfed Snoll so you didn't need <insert job with useful 2 hour here> to defeat it).
    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOL OKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYY YYYY


  15. #115
    CoP Dynamis
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    Quote Originally Posted by NynJa View Post
    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOL OKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYY YYYY
    Video is moot because Paladin is in it and not NIN.

    You had to try to win it with NIN (with no THF), BST, DRG, <insert more jobs with useless 2 hours here>.

    Though seriously speaking - I said I'd "imagine" DRG were useless (I forgot DRG had the ability to jump and do decent damage without their 2 hour of course >.>.).

    Also I leveled RDM to 60 to get past that fight before they nerfed if you were talking about that too.

    (Inb4 - Someone posts a video of 6 BST defeating Snoll pre-nerf.)

  16. #116
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    I think you missed the point of what he's LOLing at.

    Read what you wrote lol.

  17. #117
    CoP Dynamis
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    Okay then - "If" it's terms of the nerf - The first wave of "CoP" nerfs only affected Tenzen + Snoll (yet people were quick to yell OMG THEY RUINED COP!). (Really if you don't trust me, look at the previous patch notes. In fact I can look them up directly if you want >.>)

    I agree with the nerf because both are zerg fights.

    It's hardly a challenge if you have the right job setup. All you do is 2 hour, have one person use salt, then win. Nerfing it to be a non-challenge is fine because it isn't a fair fight. People with the right job setups (hint - Anything with PLD and lots of DDs) had an easy time with the fight.

    So they should instead make it fair and nerf it.

    Fights like 6-4 (weapons), Ouryu (though really easy mana burn), etc weren't nerf (they weren't nerf at all until they removed the level cap.) because those were fair fights that had no problem of "lolNIN" like in Snoll.

    If you don't have the right jobs (NIN with no THF) then it's nearly impossible (NIN will be just a waste of space because NIN won't be able to keep hate or even deal a decent amount of damage as NIN/WAR or NIN/DRK). BST is a bit too.

    Remember back then people had only 1-2 jobs at 75 so it wasn't as simple as picking the right job either.

    Finally I said I went past it by leveling RDM to 60 (it was already level 50ish) before the nerf. (So yes I have the "cred" to back up the fact that the fight is easy with the right job setup. All I did was chain spell, Fire II, then convert, then win. Oh yeah PLD tank too, not lolNIN.)

    However just because I got past it (or others) doesn't mean it didn't need a nerf for being an unfair fight to some (anyone with NIN but no THF). Although by the time it was nerfed it was kind of moot since most people had more than 3-4+ jobs at 60+.

    In either case I'd consider Snoll + Tenzen to be more "breather" fights than one for actual challenge (instead of some long nearly 60 min fight like the CoP 6-4 weapons, you get 2 min zerg fights). They still serve that role even after the nerf (just now NIN can enjoy being useful or at least not useless).

  18. #118
    HABS SUCK!!!!!
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    Dude, we beat that video when the only way to get Shu'Meyu salts was by giving up your first born child...

    We did it with DRG (when 2hr was call wyvern) PLD RNG THF BLM RDM. What there has a "rapeface" 2hr?

    Quote Originally Posted by Crab_Cake View Post
    You had to try to win it with NIN (with no THF)
    How is "no thief" relevant? Assassin didnt exist back then (pretty sure atleast), so TA WS didnt exist, meaning the mob had to be turned for the thf to drop big WS's.

    I'm sorry you sucked and could only clear cop with SMNx6

  19. #119
    Graduate of the BG School of FFXI
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    Quote Originally Posted by NynJa View Post
    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOL OKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYY YYYY

    I just want to see the way this video is presented is hilarious.

  20. #120
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    RNG and RDM were both pretty solid for that fight, iirc. RDM was one of the best DDs for it, in my opinion. Chainspell -> Convert can do a lot of damage very quickly if you were skilled up and had decent gear. I remember leveling BLM to 60 for the fight and then realizing I should go RDM anyway.

    Assassin did exist. They added it a long time ago. Still, THF and PLD were both worthless. DRG probably got 2-3 WSs off and the BLM likely got 2-3 spells off. RDM and RNG probably carried your group.

    For my group, we were carried by RDM and MNK/DRK.

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