Wild Ho-oh appears!
The sad part is, the sound effects are still the same![]()
I think the graphics department is the one aspect of Square that doesn't fail.
While I did see the similarities on my first viewing my initial post was mostly a facetious response to Sept implying it took so long to develop new WS/animations because XIV was a drag on development resources. I wasn't actually trying to imply they were cutting corners by using animations from XIV (certainly not with chaos thrust, it was only after the final strike that reminded me of doom that I made the loose weapon-twirly parallel for the sake of furthering the farce).
The overhand, 1-handed ground lunge just happened to particularly jump out at me (ba-dum tsh) compared to doomspike.
Change of topic;
Tough break for DRKs, we won't make fun of you for cutting yourselves this time. Could still be a nice WS but it was their last shot at a crit WS.
This sounds a lot like how Viper Bite works, since it's "double damage" isn't 2.0 FTP but rather doubles ATK (with extra TP lengthening the poison effect).
Checking wiki the descriptions for Tempest and Sturm are "damage" and "attack" varies respectively. I don't know if those are the in-game descriptions verbatim (haven't played XI in a long time) but iirc the NA description was altered at some point to more accurately reflect what it does.
What's the JP description on Viper relative to Temp/Sturm?
Tiny tiny nitpick, but on the staff WS, it looks like the TP effect is duration of the effect, not accuracy of the effect.
(as if anyone cared about the staff ws. This is based on google translating the french description, so I, er, the french could be wrong)
Can't wait to nuke on my DRK then bust out an entropy and get MP back!
I don't know who on the dev team created all of these animations, but kudos to them for making the mithra ones some of the absolute best of the bunch (except for the gkatana one...elvaan M one looks the best). Especially loving the little twisty-flippy thing that they do with the 1H axe WS.
Also the taru dagger ws made me rofl...full body dive head first with a dagger is just made of win.
It has the same wording as other "x# damage" WSs like Blade: Hi or Slugshot, so they can't even keep consistent in the JP client either.What's the JP description on Viper relative to Temp/Sturm?
There are so many little amazing things in these animations. The mithra flip off the top of the polearm. The tarutaru is upside down on last strike of the katana WS. The Elvaan M drops one hand to the ground on the second spin of the great sword WS.
Put the people that made the animations in charge of EVERY FUCKING GAME THAT SE MAKES!
At least it'll look good, right?
The new and improved Hexa? hmmmmmmmmmClub: Realmrazer Seven-Hit WS. Accuracy varies with TP.
MND iirc, surprise surprise