Item Search
     
BG-Wiki Search
Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 81 to 100 of 126
  1. #81
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,132
    BG Level
    7

    Quote Originally Posted by ringthree View Post
    Those animations are fucking insanely ridiculous. They destroy the animations in every other MMO on the market, let alone regular video games.
    Not really, but yeah, they're nice.

  2. #82
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Wild Ho-oh appears!

    The sad part is, the sound effects are still the same

  3. #83
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by SQuare Enix View Post
    A new "Weapon Skill" category will be added to the merit point menu.
    • Maximum total value: 15
    • Upgrade levels: 5
    • Merit points needed for each upgrade: 10/15/20/25/30
    Wait what?

  4. #84
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    I think the graphics department is the one aspect of Square that doesn't fail.

  5. #85
    Ridill
    Join Date
    Jun 2007
    Posts
    12,855
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by urat View Post
    Wait what?
    They're raising the amount of merits you can store once again.

  6. #86
    Professional Pixel Pusher
    Join Date
    Sep 2007
    Posts
    2,827
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by urat View Post
    Wait what?
    They announced they are increasing the amount of stored merits to 30 in a few update note messages.

    d'oh, too slow.

  7. #87
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Elcura View Post
    The jumps aren't even really similar. Doomspike is a hop in the air and a forward down thrust, Chaos Thrust is 2 slashes and a single poke. Stardiver is multiple thrusts followed by a jump and vertical dive. The only commonalities are stabbing attacks and jumps.

    They have as much in common as any other stab/jump WS. The actual motions are worlds apart, though I don't doubt some influence.
    While I did see the similarities on my first viewing my initial post was mostly a facetious response to Sept implying it took so long to develop new WS/animations because XIV was a drag on development resources. I wasn't actually trying to imply they were cutting corners by using animations from XIV (certainly not with chaos thrust, it was only after the final strike that reminded me of doom that I made the loose weapon-twirly parallel for the sake of furthering the farce).

    The overhand, 1-handed ground lunge just happened to particularly jump out at me (ba-dum tsh) compared to doomspike.

    Change of topic;
    Quote Originally Posted by Kincard View Post
    Great Sword: Resolution Five-Hit WS, Damage varies with TP.
    Tough break for DRKs, we won't make fun of you for cutting yourselves this time. Could still be a nice WS but it was their last shot at a crit WS.

    Quote Originally Posted by Kincard View Post
    Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
    Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)

    EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your FTP. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of FTP.
    This sounds a lot like how Viper Bite works, since it's "double damage" isn't 2.0 FTP but rather doubles ATK (with extra TP lengthening the poison effect).

    Checking wiki the descriptions for Tempest and Sturm are "damage" and "attack" varies respectively. I don't know if those are the in-game descriptions verbatim (haven't played XI in a long time) but iirc the NA description was altered at some point to more accurately reflect what it does.

    What's the JP description on Viper relative to Temp/Sturm?

  8. #88
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,742
    BG Level
    8
    FFXI Server
    Carbuncle

    Tiny tiny nitpick, but on the staff WS, it looks like the TP effect is duration of the effect, not accuracy of the effect.

    (as if anyone cared about the staff ws. This is based on google translating the french description, so I, er, the french could be wrong)

  9. #89
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,522
    BG Level
    10
    FFXI Server
    Unicorn

    Can't wait to nuke on my DRK then bust out an entropy and get MP back!

  10. #90
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by ringthree View Post
    Those animations are fucking insanely ridiculous. They destroy the animations in every other MMO on the market, let alone regular video games.

    Sometimes I want to come back to FFXI because of stuff like this.
    Any word, on real new content besides VNM?
    Hi ring3

  11. #91
    Puppetmaster
    Join Date
    Jun 2010
    Posts
    55
    BG Level
    2
    FFXI Server
    Odin
    WoW Realm
    Aegwynn

    Quote Originally Posted by ringthree View Post
    Those animations are fucking insanely ridiculous. They destroy the animations in every other MMO on the market, let alone regular video games.

    Sometimes I want to come back to FFXI because of stuff like this.

    Any word, on real new content besides VNM?
    Just watch the WS video 800 times while mashing Ctrl 8, subscription-free FFXI!

  12. #92
    New Merits
    Join Date
    Sep 2010
    Posts
    221
    BG Level
    4
    FFXI Server
    Caitsith

    I don't know who on the dev team created all of these animations, but kudos to them for making the mithra ones some of the absolute best of the bunch (except for the gkatana one...elvaan M one looks the best). Especially loving the little twisty-flippy thing that they do with the 1H axe WS.

    Also the taru dagger ws made me rofl...full body dive head first with a dagger is just made of win.

  13. #93
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    What's the JP description on Viper relative to Temp/Sturm?
    It has the same wording as other "x# damage" WSs like Blade: Hi or Slugshot, so they can't even keep consistent in the JP client either.

  14. #94
    CoP Dynamis
    Join Date
    Mar 2009
    Posts
    274
    BG Level
    4

    Quote Originally Posted by ringthree View Post
    Those animations are fucking insanely ridiculous. They destroy the animations in every other MMO on the market, let alone regular video games.

    Sometimes I want to come back to FFXI because of stuff like this.

    Any word, on real new content besides VNM?
    Agreed. That's SE's master plan - Use all their time and budget to create one of the best looking set of weapon skills to get people back.

  15. #95
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Kalima View Post
    I don't know who on the dev team created all of these animations, but kudos to them for making the mithra ones some of the absolute best of the bunch (except for the gkatana one...elvaan M one looks the best). Especially loving the little twisty-flippy thing that they do with the 1H axe WS.

    Also the taru dagger ws made me rofl...full body dive head first with a dagger is just made of win.
    There are so many little amazing things in these animations. The mithra flip off the top of the polearm. The tarutaru is upside down on last strike of the katana WS. The Elvaan M drops one hand to the ground on the second spin of the great sword WS.

    Put the people that made the animations in charge of EVERY FUCKING GAME THAT SE MAKES!

  16. #96
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by ringthree View Post
    Put the people that made the animations in charge of EVERY FUCKING GAME THAT SE MAKES!
    So that they can make games like FFXIII?

  17. #97
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    At least it'll look good, right?

  18. #98
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
    The new and improved Hexa? hmmmmmmmmm

  19. #99
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Quote Originally Posted by dannyl View Post
    The new and improved Hexa? hmmmmmmmmm
    And usable by PLD. Moepapa Mace says 'hi'. I'm still looking for what stat mod it is though.

  20. #100
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    MND iirc, surprise surprise

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast