Asked on windower forums but no reply, thought I would give it a shot here.
So latest chatmon is blocking /say? Anyway to turn that off. Thank you.
Asked on windower forums but no reply, thought I would give it a shot here.
So latest chatmon is blocking /say? Anyway to turn that off. Thank you.
For gear collector, is it possible to pull out everything from my spellcast except a certain group? Like can I pull out all sets for RDM except melee/ws related stuff? In otherwords is there a command to pull out every set but exclude a single set? Or do I have to //gc RDM then go ahead and put all my melee stuff away?
I'd love a simple plugin called "Get". I've thought of it a lot while using //find then failing to locate the 1 item and scrolling through the appropriate bag 6 times. It would rock to just do //get echo drops and if available in your satchel or sack it moves them into your inventory. Obviously if you are in your MH it should be able to get it from safe/locker as well.
I brought this up in LS and got the immediate response GEAR COLLECTOR BRO, but that comparison is not accurate. More like I'm working on GP item for the day, know I need silver ingots, gold ingots, and mercury, and they are buried somewhere in my satchel with 78342 other mats so I can just do //get silver ingot, //get gold ingot, //get mercury and boom shit is in my inventory!
oh yes, //get would be wonderful (and probably easy since it could share gearcollector's code).
While we're at it, after the inevitable crit fail on that synth, being able to //put satchel ingot would thrill me too.
Would it be possible to create a resources for weapons and armor that stores information about the properties of the armor? And allow spellcast to access/edit this resource on the go?
I'd certainly use //get. I use find pretty much all the time and while it helps if something is lost in your inventory and you need to get it out quickly the //get idea would be great.
Combine that with //put would be awesome. //get takes from any accessible storage you have at the time, and could //put {storage area} [item] to put it away. I'd alias the shit out of my proc weapons and actually have a nice bit more storage space on me with those 2 commands! </rambling>
Get and put sound awesome, would love to see these made.
Copypasta from my newspost on the windower forums. Can't hurt to get the word out here too, eh?
One new plugin (Itemizer), one rewrite (PetTP), and performance increases for Find.
Itemizer is a plugin that allows for automated movement of items in and out of your inventory. Also available are commands to move items around manually. By default, Itemizer has auto-movement enabled for both Items and Ninjutsu.
This means that if you use an item macro (/item "Some Item" <me>), or try to cast a spell (/ma "Utsusemi: Ichi" <me>) and the necessary item or tool is not in your inventory but is available in your sack or satchel, it will automatically be moved into your inventory before the spell is cast. There are also commands to move items manually between storage sources; see the download page for more details.
PetTP 2.0 is a rewrite of the old PetTP plugin. It displays HP/MP/TP of your current pet, if you have one.
Find 1.04 should see much better performance, especially when using the //track command. Please grab this asap, as the old version could cause FPS drops.
Holy fuck, Itemizer sounds awesome.
Disabled it from paranoia of going from 79/80 > 80/80 with loot in pool, but does the auto-get/put move singles or stacks?
Do fucking want. Will download tonight for sure.
You rock for not only making the idea come to life, but improving on it tenfold lol.
You know what else would rock...the ability to set bazaar prices automatically. Setting the bazaar price manually on 40-80 fish at a time is annoying as hell. //bazaar lik 20000!
I like the ideas, but here's the thing: By the time I get around to being able to look into it, I'll have completely forgotten about it. If you want to put in a plugin suggestion on our issue tracker (http://jira.windower.net), that'd be great.
The PetTP .xml file doesn't seem to work, no matter what values you put there, the plugin is unaffected. I've tried putting the xml file in and out the directory it came in, unloading and unloading the plugin on each attempt, and even closing the game entirely between attempts.
Bug, or (most likely) I'm doing something wrong?