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  1. #301
    CDF
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    Looks like there are other values as well, such as max -20%/-10% (Boreal Coeurl, Nightmare Hippogryph) and -30%/-15% (Moonfang Warrior in Campaign) along with the observed -60%/-30% and -40%/-20%

    It was also concluded back then that there are two windows of resistance after the triggering damage. Example given was for the situation where the max cut is -60% but not fully realized, with the first 2 seconds -40% (instead of the max -60%), next 2 seconds -10% (instead of the max -30%), then after 4 seconds no resistance.

  2. #302
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    I did some quick testing a couple weeks ago on the Bounding Belinda UNM. I used D. Shantotto as a nuke wall partner since I found their AI reliably predictable by almost always opening with Blizzard V when starting this encounter. Each comparison between casts below was performed at the very beginning of new NM spawn to eliminate the possibility of incurring any unintended magic resistance.

    As an Mlvl 25 RUN/SCH in some MAB gear I cast Blizzard II and let D. Shantotto cast Blizzard a while after to get a baseline.
    RUN Blizzard II: 2237
    Shantotto Blizzard V: 3151

    Then I made a few casts within about a 1 second window before and after Shantotto's Blizzard V to make sure we had reached the damage cap to trigger the full amount of Accumulative Magic Resistance.

    RUN Blizzard first cast: 2237, Shantotto Blizzard second cast: 1890
    Shantotto Blizzard first cast: 3151, RUN Blizzard second cast: 1342

    As can be seen, whoever landed second received a -40% damage cut despite there being a 914 point difference in damage between the two initial casts. This indicates that -40% seems to be the maximum accumulative magic resistance and the damage cap to reach max resistance is somewhere below 2237 for this particular NM.

    Next, I went to confirm the duration of the second tier of resistance by casting after Shantotto at different intervals. I was just using a stopwatch and /echo timestamps to time this part over a few attempts at each interval so there may be some variance in actual timing due to server/input lag.

    Shantotto first cast: 3151
    RUN cast at 2 sec: 1789
    RUN cast at 3 sec: 1789
    RUN cast at 4 sec: 1789
    RUN cast at 5 sec: 2237

    Casts in the 2-4 second range only received a -20% penalty confirming the second tier is half the potency of the initial max resistance.

    Lastly, I used a 3 Gelus rune Rayke on Bounding Belinda and cast within 1 second after Shantotto within the Rayke window.

    Shantotto first cast: 3151
    RUN second cast: 1342

    Spoiler: show


    As was found in the FFXI Math video, Rayke had absolutely no effect on the damage penalty incurred by Accumulative Magic Resistance. It really does seem like the testing referenced here didn't take into account/didn't know about the timing of the reduction of the damage penalty and mistakenly attributed it to Rayke instead.

  3. #303
    CDF
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    Thanks for checking. I didn't even know Rayke was already addressed the video as I just skimmed the contents

  4. #304
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    Cardinal Chant enhancement works . . . how?

    GEO with > 200 INT, 13 MDMG from gifts, 42 MAB from gifts, 20 MAB from job points, and 24 MAB from /RDM casting Stone on Darksday
    Stone base damage is 160 + 13 MDMG = 173
    MAB = 1.86

    Stone from the West (MBB) - 321 damage = FLOOR(1.86*173)
    Stone from the East (MAB) - 344 damage = FLOOR(1.99*173) - +13 MAB from cardinal chant on non-ra spells, as expected from SE's info post.
    Stone from the West (MBB) with Geomancy Galero +3 - 321 damage = FLOOR(1.86*173) as expected
    Stone from the East (MAB) with Geomancy Galero +3 - 370 damage = FLOOR(2.14*173) - +28 MAB is +13 MAB +15 MAB from Cardinal Chant +4, so I guess it isn't a straight +100%


    With 220 INT:
    Stonera from the West (MBB) - 954 damage / 1.86 = 513 base damage
    Stonera from the East (MAB) - 1041 damage / 508 = 2.03 MAB = 17 MAB from Cardinal Chant

    With 221 INT:
    Stonera from the West (MBB) - 954 damage / 1.86 = 513 base damage
    Stonera from the East (MAB) - 1128 damage / 513 = 2.20 MAB = 34 MAB from Cardinal Chant, so this one does double appropriately


    I lazily tested MCrit (north) and did get it to proc for its amazing +10 MAB a few times, but the rate is genuinely very low even with Galero +3. I would believe the 11% from SE. Weirdly, I was about 50/50 getting +3 MAB (first tick of West) when trying to line stuff up to the north of me and I didn't think I was doing a terrible job.


    I should confirm the potency of Cardinal Chant +4 for MBB, because that's clearly the most useful direction. Seems likely that it's by far the best GEO nuking hat if your enemy happens to be west and you're MBing, though.

  5. #305
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    I started testing again with fire because it was windsday and I didn't want to deal with day penalties and Stone. Fire has 188 base damage for me and I still have +86MAB base.

    I extracted the X/Y position of monsters and my position relative to them (nuking with Geomancy Galero +3 on), then got these ranges:


    A couple of conclusions:
    1. MAB goes up by 3 or 4 per step and there are 9 discrete steps
    2. a/h is monotonically related to the true metric they're using, but the fact that the ranges are nonlinear means I probably didn't guess the right one. Something more like log(a/b) would be more appropriate and symmetric, but the step size is still off and I doubt they used log. I've forgotten too much trig to guess what the right transform is here.

    In this case, "a" is the distance the monster is east of me, "b" is the distance the monster is north of me (I threw away the 3 mcrits I got), and "h" is the length of the hypotenuse.

    Edit: arc cosine is the function I was looking for. The easiest model is pi/16 slices of a circle with the slices aligned evenly around 0, pi/2, pi, 3pi/2. (so they fall in the middle of a slice).

  6. #306
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    For MBB, on Level 134 Apex Bats with +200 MAB, 250 MDMG, 358 INT, and 0 MBB:

    Fira III
    * Base: 4149
    * South MB: 11823
    * West MB without Galero: 15132 (+28 MBB, as expected from SE's graphic)
    * West MB with Galero +3: 17496 (+48 MBB, so +20 from Galero +3)
    * West MB with Collimated and Galero +3: 20334 (+72 MBB, so +48*1.5 as expected from previous testing)

    Fire
    * Base: 1266
    * South MB: 3606
    * West MB without Galero: 4398 (MBB+22, as expected from SE's graphic)
    * West MB with Galero +3: 5046 (MBB+40, so +18 from Galero +3)
    * West MB with Galero +3 and Collimated: 5769 (MBB+60, so +40*1.5 as expected)


    So yeah, not quite doubling potency and it does affect -ras and normal nukes differently. My guess is that it's some hand-rolled special lookup table for Cardinal Chant +1/2/3/4.

  7. #307
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    I tested the extremes (that my mule can reach) and Cardinal Chat doesn't appear to have a cap. I reached +122 MBB with 40 MBB 1, 10 MBB II, and 72 Collimated Cardinal Chant MBB. I should be able to get higher with better gear (+6% MBB II?) and /BLM (+7% trait), but this is the limit of what's practical for me right now anyway. No functional cap.

  8. #308
    CDF
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    I had just read somewhere (can't find it now. Maybe it was on Discord) that curing / cure-nuking Teodor in Sinister Reign bypasses his shadows completely during his aura (activated after Starting From Scratch TP move).

    Cure damage also appears to be affected by accumulative magic resistance (the "nuke wall").

    Full Cure IV damage on Teodor (accumulative resistance reduction in parentheses) varying due to varying MND (using GEO/SCH to avoid resists due to low healing magic skill):

    7909 (6327 -20%)
    7373 (5898 -20%)
    6834 (5467 -20%)
    6785 (5428 -20%)

    The magic damage attribute also affects Cure IV damage significantly.

    Also, as Impact spell damage is actually absorbed by Skomora and Triboulex in Sortie, this means the "[attribute] down wears off" messages can show up after 180 seconds as the spell debuffs / enfeebling effects are not possible to be "fully" resisted 100% (?) due to their 150% resistance rank to darkness.

    Palloritus in Vagary does not absorb Impact so the "[attribute] down wears off" messages show up after ~12 seconds.

    Seems to be that, due to Palloritus having a 5% resistance rank to darkness, the max duration is 1/16 of 180 seconds (11.25 seconds). This can also be observed with Dhartok and Ghatjot in Sortie.

  9. #309
    CDF
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    Geomancy enfeeble / debuff observed resistance for content since Nov 2017

    Again this is based on the idea that targetinfo movement speed values under Indi-Gravity (or Geo-Gravity) in the presence of a geomancy debuff nerf / attenuation / resistance provide the actual resistance % that applies to all other geomancy enfeebles / debuffs, also accounting for the max effect of Indi-Gravity/Geo-Gravity.

    Code:
                                      Indi-Gravity effect   targetinfo value   % reduction   Reduction as multiplier
    ----------------------------------------------------------------------------------------------------------------
    Lilith HTBF - any difficulty*                                                       0%   
    ----------------------------------------------------------------------------------------------------------------
    Shinryu HTBF - Very Easy                         -1.2               -44%            0%                          
    ----------------------------------------------------------------------------------------------------------------
    Shinryu HTBF - Easy                              -0.8               -36%        33.33%                      8/12
    ----------------------------------------------------------------------------------------------------------------
    Shinryu HTBF - Normal                            -0.6               -32%        50.00%                      6/12
    ----------------------------------------------------------------------------------------------------------------
    "Major NMs" in Sortie*                                                          50.00%                      6/12
    ----------------------------------------------------------------------------------------------------------------
    Dealan-Dhe - V+0                                 -0.5               -30%        58.33%                      5/12
    ----------------------------------------------------------------------------------------------------------------
    Dealan-Dhe - V+1, +5, +10, +15                   -0.4               -28%        66.67%                      4/12
    ----------------------------------------------------------------------------------------------------------------
    Shinryu HTBF - Difficult                         -0.3               -26%        75.00%                      3/12
    ----------------------------------------------------------------------------------------------------------------
    Dynamis - Divergence NMs*                                                       75.00%                      3/12
    ----------------------------------------------------------------------------------------------------------------
    Dealan-Dhe - V+20                                -0.2               -24%        83.33%                      2/12
    ----------------------------------------------------------------------------------------------------------------
    Shinryu HTBF - Very Difficult                    -0.1               -22%        91.67%                      1/12
    ----------------------------------------------------------------------------------------------------------------
    Dealan-Dhe - V+25                                -0.1               -22%        91.67%                      1/12
    ----------------------------------------------------------------------------------------------------------------
    Odyssey - Sheol C NMs*                              0               -20%       100.00%                        0?
    ----------------------------------------------------------------------------------------------------------------
    "Fomor Summoner" Ambuscade                          0               -20%       100.00%                         0
    ----------------------------------------------------------------------------------------------------------------
    Note: For Shinryu VD I previously mentioned (miscalculated) 90% reduction a few years ago

    Anything with an asterisk I have to verify myself.

    Note that a weird thing with Dealan-Dhe is that the targetinfo value can fluctuate or not even change, e.g., I went in on V+20 the first time checking and Indi-Gravity wasn't affected for some reason (-44%) even after touching the mob. Then I went in on V+20 another time and it the targetinfo value was -24%. Some other times it even toggled between the resisted value and the unaffected value.

  10. #310
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    It would suck if geomancy resistance was a rate that depended on geomancy skill / Macc or something.

  11. #311
    CDF
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    The attempted extrapolation to Malaise does not apply to Dealan-Dhe V+25 (114 magic defense rating, which was obtained from this thread: https://www.bluegartr.com/threads/13...den-jp-testing, but the text files are no longer available. I did have a copy downloaded though)

    Blizzard IV damage with Idris GEO

    4903 base
    8102 with Geo-Malaise (-45 magic defense)
    11180 with Blaze of Glory (-68 magic defense, but only -64 applied due to the magic defense rating floor of 50)
    11180 with Bolster (-90 magic defense, but only -64 applied)

    11180/4903 = 2.2802. 114/50 = 2.28
    8102/4903 = 1.6525. 114/(114-45) = 1.6522

    It could be that nerfs are applied on a case-by-case basis down to the level of the specific geomancy debuff. Ongo might be expected to have a Malaise-specific nerf whose magnitude increases with vengeance level, whereas other Sheol Gaol NMs (such as Dealan-Dhe apparently) might not have Malaise nerfed because magic damage is unproductive on it.

    Unfortunately this means we can't really count on using targetinfo results without further validation of specific debuffs

  12. #312
    CDF
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    Whoops. Guess I wasn't paying attention and cast Impact + Burn again after getting the 7622 damage value and used that observation for Burn + Impact (or they changed it?)

    Metalcruncher Worm level 124 - 292 INT
    Metalcruncher Worm level 125 - 301 INT
    Metalcruncher Worm level 126 - 312 INT

    Code:
    Fire IV values
    
    INT 465
    MAB 496
    MDmg 442
    
    Burn -63 INT
    
    
    
              Regular     Burn     Impact     Impact     Burn
                                              + Burn     + Impact
    lv124     9327        10203    10149      10888      10733
    lv125     9172        10102    10066      10805      10650
    lv126     8987        9971     9959       10698      10549
    Avoided weather and day effects, avoided using Orpheus Sash, etc.

    Damage values above were observed multiple times (I intentionally avoided using reforged AF3+3 due to the set bonus and Wicce Gloves +3 having magic critical hit rate and Magic critical hit damage) and dINT back-calculated to verify the rounding steps in the calculation. For Fire IV, M = 1200 for dINT 200-299 to get the correct damage value. Using M = 1195 results in a piecewise discontinuity at dINT = 200. After multiplying by 0.8, the mob INT value should be rounded up for calculating damage.

    Arithmetically and in the game, casting Impact after Burn reduces the INT down effect of Burn by ~20%, whereas Impact doesn't affect Burn if Burn is used afterwards.

    This effect is more pronounced when Burn is -63 vs -23

    The damage values were also calculated using the previous INT/MAB/MDmg/Burn values used from 2019 to validate the previously obtained level 124 values (except the one for Burn + Impact):

    Code:
    Fire IV values
    
    INT 388
    MAB 415
    MDmg 346
    
    Burn -23 INT
    
              Regular     Burn     Impact     Impact     Burn
                                              + Burn     + Impact
    lv124     6416        6772     7282       7622       7549
    lv125     6241        6638     7179       7519       7446
    lv126     6035        6473     7050       7385       7313

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