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  1. #201
    Impossiblu
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    Prothescar Centursa
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    Did some tests to determine how enmity adjustment works with Mana Wall's static -180 CE per hit reduction. Martel caught all my CE-loss-when-hit related errors and gave me all of the post-Adoulin enmity values for the spells used.



    Sirvente's Effect on Mana Wall
    BLM Enmity Tally
    Stun (180)
    Stun (180+180 = 360)
    Mana Wall hit taken (Expected enmity after hit: 270 [Sirvente] or 180 [No Sirvente])

    BRD Enmity Tally
    Stun (180)
    Carol x3 (60 + 180 = 240)
    Carol x1 (20 + 240 = 260)

    Timeline:
    Mana Wall and Sirvente applied prior to pull
    BRD Stun
    BLM Stun
    BRD Carol x3
    BLM Stun
    BRD Carol x1
    Enemy wakes up
    Hits BLM once (stoneskin)
    Hits BLM twice (stoneskin)
    Moves to BRD



    If Sirvente works, then enemy moves after hitting BLM twice (BLM 270 > BRD 260).
    If Sirvente doesn't work, then enemy moves after hitting BLM once (BRD 260 > BLM 180).
    If Mana Wall enmity reduction is reliant on receiving MP damage, then enemy will not move until Stoneskin is broken.

    Conclusion: Enemy moved after BLM took two hits for 0 MP damage. Sirvente reduces enmity reduction and Mana Wall enmity reduction happens regardless of MP damage taken.



    +/- Enmity's Effect on Mana Wall
    BLM Enmity Tally
    Stun 180
    Stun 180 + 180 = 360
    Mana Wall hit taken (Expected enmity after hit: 135 [-Enmity] or 180 [No -Enmity])

    BRD Enmity Tally
    Carol x3 = 60
    Carol x3 = 60 + 60 = 120
    Carol x2 40 + 120 = 160

    Timeline:
    Mana Wall applied prior to pull
    BRD Carol x3
    BLM Stun
    BRD Carol x3
    BRD Carol x2
    BLM Stun
    BLM equips -50 enmity in gear
    Enemy wakes up
    Hits BLM once (stoneskin)
    Moves to BRD



    If -Enmity works, then enemy moves after hitting BLM once (BRD 160 > BLM 135).
    If -Enmity doesn't work, then enemy moves after hitting BLM twice (BLM 180 > BRD 160).

    Conclusion: Enemy moved after BLM took one hit for 0MP damage. -Enmity increased the amount of enmity reduced by Mana Wall. Inversely, +Enmity should decrease enmity reduced by Mana Wall.

  2. #202
    Smells like Onions
    Join Date
    May 2022
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    5
    BG Level
    0

    Run Wild effects

    The ability Run Wild has been demonstrated to increase attack, defense, accuracy, evasion, and grant regen while the effect is active. However, at some point someone added on the BGwiki page that it modifies magic accuracy (with a verification needed tag) but this doesn't seem to be the case. Other FFXI resources do not include Magic Accuracy among the effects. None of the cited sources which are still accessible seem to mention it either. Does anyone have any information on this? Someone reported a bug on the official forum that it isn't giving it and they think it should be, probably they read it on BGwiki.

  3. #203
    CDF
    CDF is offline
    Sea Torques
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    Dec 2007
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    599
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    5

    Enh. "Tranquility" and "Equanimity" augment on SCH relic hands

    Previously, the augment Enh. "Tranquility" and "Equanimity" was shown to work on Argute Bracers +2 in 2012 (link) with 5/5 Equanimity, but it doesn't seem to work for me so far with Pedagogy Bracers NQ, +1, and +2.

    Code:
    Fire dmg
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    3638	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers
    2913	Pedagogy Bracers +1
    3638	Pedagogy Bracers +1
    3638	Pedagogy Bracers +1
    3638	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    2913	Pedagogy Bracers +1
    3174	Pedagogy Bracers +2
    3174	Pedagogy Bracers +2
    3174	Pedagogy Bracers +2
    3174	Pedagogy Bracers +2
    3964	Pedagogy Bracers +2
    It was previously observed that maxing out merit points on Equanimity caused the weather damage bonus to be guaranteed 100% without an obi when Equanimity is active

  4. #204
    CDF
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    Shattersoul: additional effect duration after the June 7, 2017 Version Update

    Previously observed to be 120 second duration of magic defense down from Shattersoul (unresisted) regardless of TP

    June 2017 version update (https://forum.square-enix.com/ffxi/t...349#post597349) mentioned Shattersoul:

    The chance for the additional effects of the following weapon skills to activate has been increased.

    Shockwave / Gale Axe / Shield Break / Armor Break / Weapon Break /
    Full Break / Nightmare Scythe / Infernal Scythe / Stardiver / Tachi: Ageha /
    Skullbreaker / Shell Crusher / Dulling Arrow / Shattersoul / Sniper Shot

    Lightning resistance rank 130% for normal worms, so no reason to expect duration cuts due to 50% or worse rank

    3000 TP (60 seconds - probably half-resist)
    [11:09:46] 2467 Shattersoul → Rock Grinder
    [11:10:47] The Rock Grinder's Magic Def. Down effect wears off.

    3000 TP
    [11:19:20] 1160 Shattersoul → Rock Grinder
    [11:21:21] The Rock Grinder's Magic Def. Down effect wears off.

    3000 TP
    [11:23:52] 1782 Shattersoul → Rock Grinder
    [11:25:52] The Rock Grinder's Magic Def. Down effect wears off.

    3000 TP
    [11:31:43] 5310 Shattersoul → Megamaw Mikey
    [11:33:43] Megamaw Mikey's Magic Def. Down effect wears off.

    1025 TP
    [11:39:39] 4885 Shattersoul → Megamaw Mikey
    [11:41:39] Megamaw Mikey's Magic Def. Down effect wears off.


    This 2-minute or 120-second duration regardless of TP was previously recognized elsewhere (https://wiki.ffo.jp/html/25591.html)

    Not sure what that update did exactly to Shattersoul (if anything). Maybe the baseline magic accuracy was increased (or floor of proc rate raised?) but the duration didn't change.

  5. #205
    CDF
    CDF is offline
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  6. #206
    CDF
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    Sajj'aka in Sinister Reign presumably has 50% resistance rank for thunder, 150% for darkness. Maxing out magic accuracy to a "reasonable" extent with CoD accessories, Musa, etc.



    Vidohunir 1 (3000 TP): 18:50:22 -> 18:51:52 (90 seconds elapsed between WS and the wearing off message for magic defense down)

    Shattersoul 1 (3000 TP): 18:53:17 -> 18:54:17 (60)

    Shattersoul 2 (3000 TP): 18:55:34 -> 18:56:35 (60)

    Shattersoul 3 (3000 TP): 19:00:33 -> 19:01:33 (60)

    Vidohunir 2 (3000 TP): 19:02:11 -> 19:03:41 (90)

    Vidohunir 3 (3000 TP): 19:05:43 -> 19:07:13 (90)

    Vidohunir 4 (1125 TP): 19:07:47 -> 19:08:21 (33) - predicted 67.5 seconds at 1125 TP (1/2 that being 33.75 seconds)


    The additional effect may last only half the expected unresisted duration at best (180 seconds for Vidohunir's, 120 seconds for Shattersoul's, both at 3000 TP) regardless of the method of application (darkness-element magic WS or physical WS), perhaps due to the thunder resistance.

    I was kind of hoping Vidohunir would work like Impact as far as full duration being possible (the extreme example being Skomora/Triboulex absorbing Impact damage but being affected by the debuffs for up to the full duration of 180 seconds). However this seems to reinforce the idea that Impact is a special case, since it's been observed that the debuffs can never be resisted outright in terms of missing completely (resist states only applying to effect duration) and they all last the same duration, never having individual debuffs vary in duration (or outright miss/fail to take effect) for a given application like with Full Break. I never have seen Shattersoul/Vidohunir additional effect not even taking effect at all either, but I never went out of my way to make that happen.

    (This assumes we can take the chat log messages at face value in the absence of validating effects on damage, in that when something wears off that it actually took effect in the first place)

  7. #207
    CDF
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    I should have actually looked at the Japanese description earlier to save myself the trouble (again).

    Shattersoul description
    4回攻撃、追加効果:魔法防御力ダウン 。TP:追加効果発動確率修正。
    So Shattersoul is 4 hits (...), similar to how String Shredder is actually a 3-hit or "threefold" WS before multi-hit modification but the English description says it's "twofold" for some reason.

    Shijin Spiral description
    5回攻撃。追加効果:悪疫。TP:追加効果 発動確率修正。
    Shijin Spiral's "additional effect activation probability" varies with TP. Shattersoul's Japanese description says the same thing.

    Speaking of Shijin Spiral (from Sept 21, 2022 logs):

    [08:59:24] 12165 Shijin Spiral → Shadow Lord
    [08:59:33] 15388 Victory Smite → Shadow Lord
    [08:59:40] 21557 Victory Smite → Shadow Lord
    [08:59:49] 13692 Shijin Spiral → Shadow Lord
    [08:59:53] The Shadow Lord is no longer plagued.

    This one appears to have been 30 seconds provided that Shijin Spiral additional effect doesn't overwrite itself or it missed outright on the second Shijin Spiral.

    Later in the day

    [22:08:34] 4870 Shijin Spiral → Cachaemic Bhoot
    [22:08:41] 7167 Armor Piercer → Cachaemic Bhoot
    [22:08:49] 5135 Victory Smite → Cachaemic Bhoot
    [22:09:02] 5300 Shijin Spiral → Cachaemic Bhoot
    [22:09:04] The Cachaemic Bhoot is no longer plagued.

    This one also appears to have been 30 seconds provided that Shijin Spiral additional effect doesn't overwrite itself or it missed outright on the second Shijin Spiral.

    [22:09:58] 8739 Shijin Spiral → Cachaemic Bhoot
    [22:10:07] 5931 Armor Piercer → Cachaemic Bhoot
    [22:10:12] 9773 Victory Smite → Cachaemic Bhoot
    [22:10:26] 5985 Shijin Spiral → Cachaemic Bhoot
    [22:10:28] The Cachaemic Bhoot is no longer plagued.
    [22:10:37] 11242 Victory Smite → Cachaemic Bhoot
    [22:10:50] 7851 Victory Smite → Cachaemic Bhoot
    [22:10:57] 9066 Armor Shatterer → Cachaemic Bhoot
    [22:11:09] 10001 Victory Smite → Cachaemic Bhoot
    [22:11:23] 6975 Arcuballista → Cachaemic Bhoot
    [22:11:36] 4435 Shijin Spiral → Cachaemic Bhoot
    [22:11:51] 5743 Victory Smite → Cachaemic Bhoot
    [22:12:06] The Cachaemic Bhoot is no longer plagued.

    I am inclined to think that Shijin Spiral cannot overwrite its previously applied plague (not sure about plague from other sources?) versus the AE missing so frequently and the additional effect (unresisted?) is still lasts a max of 30 seconds.


    Exenterator though says "TP:追加効果継続時間修正" or duration varies with TP, so not sure about that.

  8. #208
    CDF
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    Validating Hurkan resistance ranks

    Hurkan is said to have 15% resistance rank to thunder.

    I did Shattersoul 20 times (various TP values) and Vidohunir 3000 TP 4 times on Hurkan and didn't get "Hurkan's Magic Def. Down effect wears off." a single time, so maybe its resistance rank to lightning is 5% (always resisted) or the magic accuracy requirements are prohibitively high. One may predict that Shattersoul/Vidohunir's magic defense down would take effect with full duration on Apademak, Ramuh Prime, or Palila while it absorbs thunder elemental damage.


    Other enfeebling spells or status effects from WS

    Slow

    [08:59:16] Slow → Hurkan (slowed)
    [09:02:16] Hurkan's slow effect wears off.

    180 seconds (70% resistance rank to earth element unknown negative status resistance rank)


    Distract (Evasion Down)

    [09:01:01] Distract → Hurkan (Evasion Down)
    [09:06:02] Hurkan's Evasion Down effect wears off.

    300 seconds (70% resistance rank to ice element)


    Frazzle (Magic Evasion Down)

    [09:00:54] Frazzle → Hurkan (Magic Evasion Down)
    [09:03:25] Hurkan's Magic Evasion Down effect wears off.

    [09:35:38] Frazzle → Hurkan (Magic Evasion Down)
    [09:38:09] Hurkan's Magic Evasion Down effect wears off.

    [09:40:50] Frazzle → Hurkan (Magic Evasion Down)
    [09:43:21] Hurkan's Magic Evasion Down effect wears off.

    [09:45:43] Frazzle → Hurkan (Magic Evasion Down)
    [09:48:14] Hurkan's Magic Evasion Down effect wears off.

    150 seconds (50% resistance rank to darkness element). Normally 300 seconds


    Omniscience (Magic Attack Down)

    [09:49:22] 5350 Omniscience → Hurkan [3000 TP]
    [09:50:52] Hurkan's Magic Atk. Down effect wears off.

    90 seconds (50% resistance rank to darkness fire element). Normally 180 seconds

    [09:58:21] 5061 Omniscience → Hurkan [3000 TP] (wears off message expected at 09:59:51]
    [09:58:40] 5350 Omniscience → Hurkan [1224 TP] (wears off message expected at 09:59:16 or 09:57:17]
    [09:59:17] Hurkan's Magic Atk. Down effect wears off.

    Omniscience can overwrite itself. For comparison, Armor Break can also overwrite itself, but it cannot override the defense down of Full Break (https://www.bg-wiki.com/ffxi/Talk:Armor_Break).

  9. #209
    RIDE ARMOR
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    Quote Originally Posted by CDF View Post
    Other enfeebling spells or status effects from WS

    Slow

    [08:59:16] Slow → Hurkan (slowed)
    [09:02:16] Hurkan's slow effect wears off.

    180 seconds (70% resistance rank to earth element)
    Spells like Slow use separate negative status resistance ranks and behave differently than those that rely on elemental resistance ranks. They cannot be used to test/determine a target's elemental rank due to this.

  10. #210
    CDF
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    Forgot about that. Thanks.

    Best one can say is that it's "40%" or lower resistance in that case (if you never see an Immunobreak ever)

    The element ranks were provided to compare to the other status effects that aren't subject to Immunobreak (+ others not enfeebling like Stun/Amnesia/light sleep. Terror seemingly being the same "type" as petrification from Break for some reason)


    I did try doing Magic Defense Down on Ramuh Prime and wasn't able to land it (wasn't able to do Shock either). Aside from the whole "absorbs thunder => status effects of the same element cannot be resisted" thing that you can see with Burn after Flaming Kick from Degei/Aita, not sure if this is for the same reason that the attack down does not work on these apparently? That still does not explain Shock not working, or maybe changes to elemental resistance ranks mid-fight are a different thing.

    https://www.ffxiah.com/forum/topic/5...ion/42#3689606

    Impact + Skomora/Triboulex I would consider a special case as those status effects never resist (they always wear off at the same time), only the duration is subject to resist states.

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