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  1. #301
    Ridill
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    Bahamut

    Yeah I honestly haven't played around with tomahawk much just looking at what I see on bg wiki and it makes tomahawk look really strange

  2. #302
    Relic Horn
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    Sylph

    Honestly, I feel that Twilight/Mura have their own, unique damage type that nothing else shares in the game. It's unrelated to physical, magical, or breath in any way, and mobs can have programmed into them separate resistances to Twilight/Mura as everything else.

    There's mobs that resist the crap out of magic and physical, but take full damage from Twilight/Mura (high hp Armed Gears, Provenance Watcher fetters), and there's also mobs that resist the crap out of magic and physical, that also resist Twilight/Mura as well (Excavation Duty Brittle Rocks, Campaign Fortifications).

    Umbrils probably just have a resistance to Twilight/Mura programmed into them independently to physical and magical resistances.

  3. #303
    Impossiblu
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    Balmung
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    It's definitely noticeable that Murasamemaru is a separate type of damage from anything else (Twilight too I assume from what people here are saying, but I've never used one personally), however my hypothesis is that each special damage source has its own term. Normally, you'd see a split between the different types such as Mura/Twilight and Formless/Requie being separate "groups of nonelemental damage", however Umbrils throw a wrench into this entirely. Requiescat and Murasamemaru do not work at all on Umbrils, in fact they deal significantly reduced damage compared to Formless Strikes which gains what seems to be an extraordinary damage bonus. If these were all handled as the same term, or even in two separate groups of terms, damage from each source would be more predictable, even on Umbrils.

    This is not the case however, and it's readily apparent that each of these source's terms is manipulated independently, as there's precedence for some groups of weapons working fine on one monster, but not working at all on another. The possibility exists that they've created Umbrils in such a way as to create an illusion of this being the case, however that seems like an illogical and overall messy way of handling it as it'd have to be a pretty finicky mixture of damage reductions and bonuses; in fact, I'm not even sure how they'd have managed it.

  4. #304
    Nidhogg
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    Gilgamesh
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    Could be something like:
    Formless Strikes/Requiescat= Typeless-Magical
    Mura/Twilight= Typeless-Physical

    Perhaps the mobs that take reduced damage to physical but not Mura/Twilight have special damage resistances. In other words, rather than have a simple PDT%, those mobs have -DT towards Slashing/Piercing/Blunt/H2H. Since Mura/Twilight are still "physical" but none of those aforementioned properties, they deal full damage.

    Could be for Fetters:
    "If incoming damage is Physical(Slashing), Physical(Blunt), Physical(Piercing), Physical(H2H), then damage reduced by 95%."

    Since Mura/Twilight are probably marked as Physical but the proverbial 'check boxes' for slash/blunt/pierce are left 'blank', the 'if-then' conditional for the -DT% isn't fulfilled and thus deal normal damage.

  5. #305
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    Evidence suggests formless strikes is breath damage, so I'm less concerned about that. For Umbrils, the three non-elemental damages seem to exhibit the same damage reduction. In total, we have:

    Ice/Wind/Water/Thunder/Dark 50% SDT
    Magic DMG 1.75x
    Breath DMG 2x
    "Non-Elemental Damage" (Req/Twilight/Mura) less than 100% DT

    The question is to how that Non-Elemental Damage works. I don't remember the results of elemental checks, but if they were Damage Type reduction rather than PDT, that means they bypass Damage Type/DTs (Either by replacing the term or ignoring the term). Seems more likely they replace one, or both, of these terms with some non-elemental damage version of each.

  6. #306
    Nidhogg
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    If Formless really is breath damage, wouldn't it's damage be severely reduced on most NMs like BLU breaths and Wyvern Breaths?

  7. #307
    Ridill
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    Bahamut

    Alot of that just might be wyverns being wyverns.

  8. #308
    D. Ring
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    Phoenix

    Also worth noting that on Krab in delve mura does full damage when formless does 0. Also on the craklaw, formless dmg seems to do a lot more than mura, but I need to analyze that a bit more.

  9. #309
    Impossiblu
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    Worth noting that Formless causes the flans in Salvage to change form, but BLU breaths and wyvern breaths do not

  10. #310
    Nidhogg
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    Gilgamesh
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    Isn't there such thing as hybrid damge, like SAM GK elemental WS where there's a physical component and a magic component? I'm drawing at straws but could Formless be partly physical/partly non-elemental magic?

  11. #311
    Ridill
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    Bahamut

    Well if that were to be the case it would be working unlike hybrid ws since for them the magic part is based on the the physical dmg. And it's somewhat evident that that's not the case since things like matamata you'd still end up doing 0 dmg. Plus it actually says will not be considered physical. And pretty sure awhile ago it was tested that bdt reduced it.

    I think in order to get a better idea of what exactly is going on with the umbrils we might have to do more controlled tests of what exactly things like formless, twilight, req and mura are doing probably needing to try on pvp

  12. #312
    An exploitable mess of a card game
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    Formless wasn't checked with BDT (Didn't have enough to make worthwhile samples). The speculation is based on similarities with breath damage.

    Both ignore Invincible and Sforzo
    Both do reduced damage against Nyzul Hydra
    Both do (seemingly) 2x damage against Umbrils
    Both affect magic shield

  13. #313
    D. Ring
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    Phoenix

    Formless actually does 0 to hydra, not reduced.

  14. #314
    Relic Horn
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    Sylph

    Has anyone tested whether the +skill on the new weapons increases the rate of interrupting enemy spells with physical attacks?

  15. #315
    Impossiblu
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    Runeist Bandaeu has 10% fast cast and 71/1024 haste.

    Recast on Reraise with just Bandaeu: 53s
    60 * 60 = 3600
    3600 * .95 = 3420
    3420 * .9306640625 = 3182
    3182/60 = 53

    Recast on Reraise with Bandaeu + 5% Fast Cast Mirke: 51s
    60 * 60 = 3600
    3600 * .93 = 3348
    3348 * .9306640625 = 3115
    3115/60 = 51

    Recast on Reraise with Bandaeu + 5% Fast Cast Mirke + Twilight Belt: 48s
    60 * 60 = 3600
    3600 * .93 = 3348
    3348 * .861328125 = 2883
    2883/60 = 48

  16. #316
    Relic Shield
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    Sylph

    Anyone happen to know the stats of the lesser NMs in delve, such as the T1-5s? A defense/eva average mainly.

  17. #317
    Impossiblu
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    Rune Fencer Magic Defense Bonus Levels

    10 - I
    30 - II
    50 - III
    70 - IV
    76 - V
    91 - VI
    99 - VII

    I was right with my predictions. Mirrors PLD's Defense Bonus traits and adds the extra one at 99 (+22 magic defense ftr). Not sure if this was widely known or cared about, but it isn't on BGWiki so there you go.



    Tenacity Levels and Potency

    5 - I 5%
    25 - II 7%
    45 - III 9%
    75 - IV 11%
    80 - V 13%
    95 - VI 15%



    Resist Traits

    All resist traits provide 30% resistance at their highest tiers.



    Info on Resist traits and Tenacity comes from JPWiki, which I assume they got from books.

  18. #318
    BG Content
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    Lakshmi
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    What made you predict that RUN would get MDB V at level 76 instead of 81 like WHM? Nevermind, see now.

  19. #319
    Impossiblu
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    Because PLD gets Defense Bonus V at 76. I always assumed it mirrored PLD's Defense Bonus traits rather than WHM's MDB

  20. #320
    Impossiblu
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    Inquartata

    15 - I 5%
    45 - II 7%
    75 - III 9%
    90 - IV 11%

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