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Thread: Patch 1.20 Notes~     submit to reddit submit to twitter

  1. #21
    Bagel
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    I'm lost on the class Traits having this 5sec recast...
    Some look like plain numeric improvements (like GLA +def traits), do they have to be activated by clicking an action, like a cooldown?

  2. #22
    the whitest knight u' know
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    Miya Kai
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    I'm hoping it's simply a typo and/or formatting mistake. Attack Power +8 for PGL doesn't seem nearly powerful enough to require activating.

  3. #23
    Unique and/or Creative Phrase
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    Shiva

    Why do all of the polearms also have ARC listed on them? Isn't that Archer?

    Also, in the moogle boss video, each character was named after the job they were, except the lancer. The lancer was using a polearm, but had Arc in it's name. Anyone know why this is?

  4. #24
    Hay guyz, I was Shinebox but now I'm not!
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    They should have lowered tp gain for specific jobs only not all of them. At the rate they are going they might as well delete pugilist

  5. #25
    Old Merits
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    There were a lot of typos in there (for instance all the corp LNC weapons had Defence: instead of Atk and req LNC / req ARC). Also I think CNJ Refresh is missing its Ex tag? Unless just THM is Ex and not CNJ

  6. #26
    Yoshi P
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    Fitz Everleigh
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    Was it actually called Stonera and not Stonra in older games? That sounds...silly? Also, CNJ getting Auto-Refresh makes me a very happy CNJ. Guess I should have read further since THM gets it too which is also awesome.

  7. #27
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Hoping the recast timer on the traits was a botch somehow. Gathering nodes on the map is one of the best parts of this update. Curious to see how many totems are required for weapon exchange.

  8. #28
    Ridill
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    Quote Originally Posted by TacoTaru View Post
    Was it actually called Stonera and not Stonra in older games? That sounds...silly?
    Huh? Always been Stonera/Stonega.

  9. #29
    Blue Magic is Best Magic
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    Decent changes,

    "
    * Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21."

    That was coming eventually lol, I wonder how frustrating that will be before they revamp the servers for 2.0.

  10. #30
    The Spooniest of Bards
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    Quote Originally Posted by Elcura View Post
    Huh? Always been Stonera/Stonega.
    Stonega has existed, but there's never actually been a Stonera/Stonra before.

  11. #31
    Ridill
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    Quote Originally Posted by Fereydoon View Post
    Stonega has existed, but there's never actually been a Stonera/Stonra before.
    I guess not, but following the other naming conventions, it should be ston-e-ra, not stonra.

  12. #32
    Relic Horn
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    Quote Originally Posted by miokomioko View Post
    I'm hoping it's simply a typo and/or formatting mistake. Attack Power +8 for PGL doesn't seem nearly powerful enough to require activating.
    I think they're just internal cooldowns, but they're still passive.

    5 seconds pass, you get attack+8 until you use a WS, then the effect wears off. Wait 5 seconds and it goes up again.

    We'll see.

  13. #33
    Yoshi P
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    My mistake, I thought I remembered Stonra/Stonera from FFVIII but I was wrong obviously.

  14. #34
    PUP Power!
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    Auto refresh...Don't we already have that?

  15. #35
    Ridill
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    Quote Originally Posted by Toth View Post
    Auto refresh...Don't we already have that?
    Not if we're engaged, casting or doing something. Auto-Refresh should restore MP no matter what you do.

  16. #36
    Yoshi P
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    Have they made mention of us getting new animations for these new/redone WS, are they going to be the same animations we have now, or is it up in the air at this point?

  17. #37
    Honorary Wanglad
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    Kaist Vaughn
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    I'm not holding my breath for much in the way of new animations until 2.0, and I'm hoping the recast: 5s is a formatting error (as there are tons in the notes) on the traits. My main concern currently is that shield block rates will still be shitty as they made no mention in the patch notes of adjusting them.

  18. #38
    Ridill
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    Teisha Linne
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    Well, you get enhanced block rate trait

  19. #39
    Relic Weapons
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    Boye Fran
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    Quote Originally Posted by Dein View Post
    I'm not holding my breath for much in the way of new animations until 2.0, and I'm hoping the recast: 5s is a formatting error (as there are tons in the notes) on the traits. My main concern currently is that shield block rates will still be shitty as they made no mention in the patch notes of adjusting them.
    If you watch the moogle video you see how many animations have changed. Also, some classes get totally new WS. Which obviously would need a animation to go with it. The three-fold MRD WS for example is one of them.

  20. #40
    Ridill
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    Quote Originally Posted by TacoTaru View Post
    Have they made mention of us getting new animations for these new/redone WS, are they going to be the same animations we have now, or is it up in the air at this point?
    Animations will be redone later on. They have mentioned a while ago that for this patch they'll reuse animations as much as possible.
    However they are changing the casting effects (not animation) for CNJ and THM this patch.

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