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Thread: Patch 1.20 Notes~     submit to reddit submit to twitter

  1. #81
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    Quote Originally Posted by Niiro View Post
    Not looking forward to the headache of stat distribution , they could have been more clear with the distinction between (for example) STR increasing "damage by PGL arms" and INT increasing "damage dealt by PGL".

    Is there a difference between damage by PGL arms and damage dealt by PGL? Is it 1:1? If STR increases ATK as well as increasing damage dealt overall why would you put points in INT when the only other thing it'll effect is blindside?

    Ugh, more questions than answers.

    Now I'm gonna feel the need to do all my DEX/ACC tests all over again to see what's changed before spending points, damnit why did I bother with that 2 weeks before another combat overhaul.
    As far as allotment goes for each class, a single attribute in allotment caps at 23. You get 44 points to spend. You can near cap each one of your dmg mods at 50, basically. So, that shouldn't be a huge issue if that's what you're worried about. As far as what each modifier does... I'm a little confused myself. As someone already pointed out in the case of PGL, the INT is probably the modifier for your elemental fist abilities.

    Also, keeping Jobs in mind for next patch, the secondary modifiers start to make more sense. GLA having a MND modifier makes sense with PLD coming, ect.

  2. #82
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    Quote Originally Posted by Sephiroth View Post
    I don't see why they can't allow stat resets right from the start. It sounds like the simplest thing to code. A button to query the database to reset the values and you're done.
    They probably want to put it on a cooldown again... though I guess even in that case, they could just repurpose their old cooldowns they used to have.

  3. #83
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    Stats allotment again...ugh. One step forward, two step back.

  4. #84
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    Looks like this update is the official death of Tanaka's THM. No more cone AoE, no more heals, no more enfeebles... 1.20 THM looks to be FF1 Black Mage before Black Wizard is introduced in 1.21.

  5. #85
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    god damn are they kidding us with this stupid 5 minute protect effect duration, so stupid. giving how shitty the targetting works and all that other stuff, they should at least make this spell last 30 minutes, and give shock spikes 10 minutes or something. jesus.

  6. #86
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    Quote Originally Posted by Scary View Post
    god damn are they kidding us with this stupid 5 minute protect effect duration, so stupid. giving how shitty the targetting works and all that other stuff, they should at least make this spell last 30 minutes, and give shock spikes 10 minutes or something. jesus.
    Especially now that protect and shell don't even stack anymore, lulz

  7. #87
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    I think Protect and Shell were combined into 1 spell. Protect gives physical def as a stand alone spell, but with a trait it gives magic def too. Though the way they word the trait, Protect might give a small amount of magic def anyway.

    I don't think shell is even in WHM list of magic, so if it does get added it might have a new function.

  8. #88
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    While I understand the current reasoning for removing specialized effects weaponskills (Aura Pulse for flying, Trunksplitter for seedkin, Leg Sweep for non-flying, etc.) I kinda' liked that concept/complexity.

    Also, fuck not getting Fists of Wind yet (assuming it boosts evasion) due to lack of jobs.

  9. #89
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    Quote Originally Posted by miokomioko View Post
    While I understand the current reasoning for removing specialized effects weaponskills (Aura Pulse for flying, Trunksplitter for seedkin, Leg Sweep for non-flying, etc.) I kinda' liked that concept/complexity.

    Also, fuck not getting Fists of Wind yet (assuming it boosts evasion) due to lack of jobs.
    The only complexity was to fit all of them on your macro bar. It's pointless to have multiples abilities that fill the same role when the choice is obvious

  10. #90
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    Quote Originally Posted by Kaylia View Post
    The only complexity was to fit all of them on your macro bar. It's pointless to have multiples abilities that fill the same role.
    A weaponskill getting bonus damage vs a certain mob-type isn't "filling the same role" It added something to think about when tailoring your abilities to a specific event/raid/dungeon/etc. Of course this is assuming people actually fought mobs instead of training them.

    Not to mention, your statement completely contradicts itself.

  11. #91
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    Considering how many points you have to spend and how obvious the answer was, it was not a real choice.



    [edit]
    But I'm fine with you calling the choice "complex". It just show how retarded the average players is.

    You could have 1 million abilities and 1 million different monsters type, it wouldn't be more complex. The choice is straigthforward and change absolutely nothing to how you approach an encounter.

  12. #92
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    I'm really going to miss Storm's Path lol... as far as fight's being dragged out, who knows what kind of damage we'll see with the new WS. Also, with combos, you only use the TP from the initial WS, right? So if you combo 1 -> 2 -> 3 -> 4, are 2, 3, and 4's TP cost waived, or does that only apply to 2?

  13. #93
    Honorary Wanglad
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    A lot of the recast timers for every WS are pretty ridiculous. Unless they're also planning on waiving/ignoring recast timers for executing a combo this could slow down combat a lot if damage remains the same.

  14. #94
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    Quote Originally Posted by Dein View Post
    A lot of the recast timers for every WS are pretty ridiculous. Unless they're also planning on waiving/ignoring recast timers for executing a combo this could slow down combat a lot if damage remains the same.
    lol, should read the update notes..

  15. #95
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    The only thing I don't like about the combos is that multiple WSs in a single combo line are usually stronger from different angles... so in order to do optimal damage, all the melees in a fight are going to be running around like a bunch of headless chickens the whole battle.

  16. #96
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    Quote Originally Posted by Fievel View Post
    lol, should read the update notes..
    You know, instead of saying, "lawlz its somewhere in the 15 pages of notes, lern2read" you could have just posted something useful instead:

    ≪Individual Combos≫
    A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.

    1. Position: Striking the enemy from the direction specified, e.g., the flank.
    2. Status: Avoiding or incurring enmity from the enemy in question and so forth.
    3. Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.

    Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.

  17. #97
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    Quote Originally Posted by Spider-Dan View Post
    You know, instead of saying, "lawlz its somewhere in the 15 pages of notes, lern2read" you could have just posted something useful instead:
    Or I could not waste my time on somebody else who is too lazy to do the research themselves, I like my way better.

  18. #98
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    I wonder how many posts you will end up making as a direct result of "not wasting your time." We're at 2 now.

  19. #99
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    I enjoy posting, I do not enjoy sifting through notes for somebody else.

    Keep trying though.

  20. #100
    Honorary Wanglad
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    Quote Originally Posted by Fievel View Post
    I enjoy posting, I do not enjoy sifting through notes for somebody else.

    Keep trying though.
    Oh hey you should take your own advice! If you'd take the time to read what I wrote in a single sentence you'd see that I was talking about the recast timers not the TP costs that were clearly listed and mentioned in both the update notes and teaser about the entire combo system itself.

    So yeah, try doing a little reading before you make an ass of yourself over nothing.

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