≪Individual Combos≫
A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.
1. Position: Striking the enemy from the direction specified, e.g., the flank.
2. Status: Avoiding or incurring enmity from the enemy in question and so forth.
3. Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.
Not only will a successful combo grant you the bonus indicated;
TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.