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  1. #341
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

    Join Date
    Feb 2006
    Posts
    9,065
    BG Level
    8
    FFXIV Character
    Izzy Izumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix
    WoW Realm
    Arthas

    Quote Originally Posted by Therin View Post
    I'm not sure how people aren't having trouble with PLD. The guy can use WSes back-to-back-to-back and with no Ochain this can one shot you. When I tanked it, Asuran did about 700 and Victory Smite did over 1,200, and both happened so fast I never saw my HP bar stop going down between the two WSes.

    ^ We tried that and it worked great until Hundred Fists. It raped the pets almost instantly (given a couple of our BSTs didn't bring Dawn Mulsums, so that would help).
    Did it last night and one shotted it Q_Q. I haven't played since the cap was raised to 95. It was pretty easy, just keep barfira up, have your WHM use Sancrowhatever when hundred fists goes off. Every once in a while a WS will knock HP down, but just heal it quickly.

  2. #342
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
    Posts
    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Does the tail remove his defense boost for the whole fight or just while under the effects of him being under the tail?

  3. #343
    Fake Numbers
    Join Date
    Aug 2007
    Posts
    98
    BG Level
    2

    Quote Originally Posted by Julian View Post
    So on that topic of AF2+2 augmented.

    I'm assuming that once your item is augmented, you wont be able to store them anymore? (Unless you want to lose your augment)

    To which, I say, Really, SE? You don't think you've added enough job specific gear to fuck up everyone's inventory space already? Would it have been that hard to create a +3 version, with the stats on them, so they're storable? Are you running out of space for adding items? IF SO, MAYBE YOU SHOULD COOL OFF WITH JOB SPECIFIC GEAR.

    Or give us a few more 80 slot inventories to hold all this shit.

    /rant over, sorry, but it needs to be said. And completely invalid if they somehow added a flag to the new slips, so you can store both augmented and unaugmented, so the moogle can tell the difference between them, but I doubt that.

    edit: Aaaaaaaaactually.

    You said that you had to brute force the trial numbers for this, yes? Then that means they're not startable yet, right? As in, if you upgrade your af2 to +2, there is no "next trial", even though the trial numbers are technically there?

    Maybe they'll add a +3 or something when they implement this, I assume with the rest of the trials they haven't added.
    SE said in the patch notes that even if you can't find it on the moogle you can do the trial. You can't access the first +2 trials from the lists either, you have to either know the number or trade the item, it's just that those trials don't link to the second trials for some reason. You should be ableto get them by trading the +2 to the moogle. sad to say.

  4. #344
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,742
    BG Level
    8
    FFXI Server
    Carbuncle

    Oh, alright. So it's implemented, which means it's not going to be storable. Joy.

    Anyway, I got my monster script working. Original list has 2 new txt's: monster and monster2.

    Monster picks up on every single change/shift in the dat, so if they added new mobs by just replacing old blank placeholders, it will pick up. The draw back, is that sometimes SE just adds new IDs near the middle of the dat (for widescan purposes, I suppose), and they have to shift the rest of the IDs down, so that they're in order. When this happens, my script picks up eeeeeeeeverything that gets shifted.

    Monster2 is a lighter version, that only picks up new mobs that weren't part of the zone before. This one is a lot easier to read, but doesn't include all of the information that the previous one would pick up.

    I'll see about fixing the shifting issue sometime soon, but I'm tired now, and need to do irl stuff >_>;

    edit: I also removed the (December) from the directory name, it was ugly.

    edit2: Some big ones here: Nyzul will have KA, and the 4 gods o.O

    also, year of the dragon =]

    edit3: Note, there may be a few false positives since the originals weren't my dats.

    edit4: I'm thinking of writing a script to check dialog tables, but that may be a bit... excessive, lol. Could run it on just select zones, like ru'lude, the last stand, etc, though.

  5. #345
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Theytak View Post
    Augmented Relic+2:

    All trials: Earn 20000 exp in either of the 2 areas where the item drops, with the item equipped; all augments are listed exactly as they appear in game, don't ask me what they mean because I won't know, I just copied what I read on the item.
    I'm pretty sure xp rings should work in dynamis right? I'm pretty sure I read Signet works too?

  6. #346
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Yeah, they should, and yeah, signet definitely helps.

  7. #347
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Mahoro View Post
    I was part of two successful groups tonight. The first group used a THF/NIN-heavy setup with WHM and Auspice up to Subtle Blow-burn it. He hardly WS'd. One of the THF's got 1-shotted with a lucky Asuran, but we killed it easily.

    The second group was a MNK-heavy setup with SMN, BLU, SCH, and MNKs. SMN uses Perfect Defense and SCH 2-hours/Embravas RIGHT OFF the bat. Proceed to tear it down to 40% ish or lower till PD wears. Once it wears, use Item, BLU and SMN stuns it to keep it from running around. Kill it easily from 40-0 since its DEF is weakened. I was the SMN and at the time did not realize he had a dmg cap that Enspells can add to, so I didn't use Ifrit's Enfire. If I had, the fight would have been even more of a joke.
    He was a lot lower than 40% when pd wore off, like ~10% i thought.

    Also there was a WAR (widowmaker)and 2x MNKs (1 had verethranga)

  8. #348
    CoP Dynamis
    Join Date
    Jun 2007
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    283
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    4
    FFXIV Character
    Fred Gimyajan
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Julian View Post
    Oh, alright. So it's implemented, which means it's not going to be storable. Joy.
    SE has said Relic +2 will only be storable after it has been augmented.

    ...Yep, just re-looked:

    Quote Originally Posted by SE
    Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
    Stage 2 = augment stage.

  9. #349
    Very Sexy Nerd
    Join Date
    Oct 2005
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    Carbuncle

    Huh, interesting. Ok, so it's not THAT bad.

  10. #350
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Kinda wonder how you enhance half these 2hrs... just give them longer duration or something lol

  11. #351
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Or assimilation!

  12. #352
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Also are you sure 2nd stage refers to the augments and not just +2? Wheres the full text you quoted?

  13. #353
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Quote Originally Posted by Yugl View Post
    Or assimilation!
    Clearly you get more set points with it equipped... and lose spells used with them when it comes off... kinda like when you delvl except several times a minute

  14. #354
    Yoshi P
    Join Date
    Dec 2006
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    5,360
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    8
    WoW Realm
    Arthas

    I'll laugh really hard when they trigger the spell lock-out on removal.

  15. #355
    New Merits
    Join Date
    Dec 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Cerberus

    Is there a list somewhere of the +3 items (with the bonus effects)

  16. #356
    First invited, last in the zone.
    Join Date
    Sep 2008
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    1,448
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    Lakshmi

    Quote Originally Posted by doctorugh View Post
    Is there a list somewhere of the +3 items (with the bonus effects)
    http://www.bluegartr.com/threads/108...=1#post4939432

  17. #357
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    Kuno Sedai
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    Gilgamesh
    FFXI Server
    Bahamut

    How many blms work if you manaburned the fight? With the item, obviously.

  18. #358
    Sea Torques
    Join Date
    Sep 2006
    Posts
    530
    BG Level
    5
    FFXI Server
    Asura

    This seems like a decent place to post this:
    NIN does not get a new DW trait at 99, and AF2+2 body is 3% DW.

    Using a 201 and a 227 delay katana, we get different returns for 38% DW 40% DW and 45% DW, 4.6, 4.5 and 4.4 TP respectively. Llewelyn finished the body before me, I did the math, he went and tested and confirmed TP gain. He got 4.6 TP/hit wearing only af2+2 body at level 99 NIN. SO LAME!

    Anyway, if someone could double check my math and make sure it's accurate, that would great.

    Math-
    428*.6=256
    /2=128
    -180=-51
    *1.5=-76
    /180=-.42
    +5=4.5

    428*.62=265
    /2=132
    -180=-48
    *1.5=-72
    /180=.4
    +5=4.6

    428*.55=235
    /2=117
    -180=-63
    *1.5=-94
    /180=-0.52
    +5=4.4

  19. #359
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by kamugi View Post
    This seems like a decent place to post this:
    NIN does not get a new DW trait at 99, and AF2+2 body is 3% DW.

    Using a 201 and a 227 delay katana, we get different returns for 38% DW 40% DW and 45% DW, 4.6, 4.5 and 4.4 TP respectively. Llewelyn finished the body before me, I did the math, he went and tested and confirmed TP gain. He got 4.6 TP/hit wearing only af2+2 body at level 99 NIN. SO LAME!

    Anyway, if someone could double check my math and make sure it's accurate, that would great.

    Math-
    428*.6=256
    /2=128
    -180=-51
    *1.5=-76
    /180=-.42
    +5=4.5

    428*.62=265
    /2=132
    -180=-48
    *1.5=-72
    /180=.4
    +5=4.6

    428*.55=235
    /2=117
    -180=-63
    *1.5=-94
    /180=-0.52
    +5=4.4
    Looks right

  20. #360
    BG Content
    Join Date
    Jul 2007
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    Lakshmi
    Blog Entries
    1

    Yeah, and I tested it back in November and found the same thing. =p

    NIN's only new trait was Tactical Parry III.

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