I couldn't figure out at first why I thought the MNK looked good on women but not on men. I finally figured it out. That white overcoat thing looks like an apron in the .dat swap pictures. I hope that's an incorrect coloring, since the official picture shows the lalafell in all yellow, and I like that much better.
Yeah, I mentioned earlier that a lot of the unreleased gear and mob data currently in the game lacks the appropriate color/texture information. So, when they are displayed, the game and/or the model viewers just make it white... which never does it justice. For example, the first looks we had at the BLM armor and Batraal models, were all white.
Anyone wanting that picture...success!
It's not taken at the highest resolution, but we were able to get a larger size of the image to share with you guys. Enjoy!
Spoiler: show
Glorious Drg and Pld. Dunno how monks are kicking with all that... what looks to be... iron on their feet.
Dude, that is Cecil's freaking helmet. DRG, my ass.
Quite disappointed with WHM though, where's the cape![]()
I have a feeling the cape is why WHM is the only job not done yet/in the game.
From the concept art looks like they hadn't decided how to deal with it: http://wdl.square-enix.com/ffxiv/dow...0_Specs_EN.pdf
WHM crown is meh, maybe it would show better on someone with darker hair without bangs. I do like the sort of capelet addition to the torso of the robe but I really don't understand why they can't have a special case for whm where they get a hooded robe instead of 2 peices of armor. I hope they tweak the way the bottom of the WAR armor animates, it looks really fake without cloth physics. I do enjoy the DRG armor, but agree that the helm is totally off and not detailed enough.
it also looks like the belts are class specific![]()
Serious dislike for how childish everything they are introducing looks.
Also I question some people who are worried about belt buckles, when there are so many more pertinent areas of the game to be worried about.
High res SS:
http://na.square-enix.com/ffxiv/job_pose.jpg
*complain about unimplemented feature/shitty feature/feature any decent MMO has*
*still isn't in the game*
*repeat*
It's not that we don't acknowledge it, but there's new, minor stuff to critique in the meantime.
Loving the AF, although i'm slightly disappointed BLM's didn't end up getting goggles like in the art, I thought it gave it a sort of modern edge that reflects on the kind of setting Eorzea is what with it's more-modern-than-medieval situation.
Still, it makes him look like Robel-Akbel so I'm happy with that.
You should just ignore fffffff. He never has anything good to say, or anything smart to say, or anything productive to say.
"(Oh, btw, here’s a look at the exclusive gear sets for the new jobs coming in patch 1.21. )"
I haven't really followed 14 since... ever. Bought the CE and played til level 20 but yeah... Anyways are the adding new jobs or revamping them to be the classic MNK/WAR/DRG/BLM as opposed to PUG/MRD/LNC/THM? Have they/Do they plan to make the areas much less linear? I hated the forest area which was just a maze with no real open area ;/. Personally I'd love FFXI-HD
1. Classes will remain as they are. Jobs are unlocked by having one class to 30, and another to 15 (EX: Yoshida confirmed to unlock PLD, you need to be a 30 GLA, and a 15 MRD). The difference is classes can mix and match abilities whereas a job has a set skill set that can't be changed, exclusive actions, and more specialized in their role.
2. They're planning on redoing all the zones around 2.0.