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  1. #81
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    Quote Originally Posted by Salodin View Post
    why would you pay a higher price?
    To support the developers. If i didn't want to do that, then i'd pay the cheapest price for it (ie free).

  2. #82

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    I don't think GameStop would be too happy about that considering a huge chunk of their profits come from used games.

  3. #83
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    Quote Originally Posted by Salodin View Post
    Same product, lower price. Assuming the console doesn't cock block you like the rumors say, why would you pay a higher price?

    Those that do would be in the minority, but that's just my educated guess...
    Because new is better than old? If there margin is too small that's it.

    People don't like to buy "used" thing, even if they work perfectly fine. That's all there is to it.

  4. #84
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    Calling it... 69.99 & 79.99 games incoming!!

  5. #85
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    used market is a lot bigger than you give it credit for

  6. #86
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    Quote Originally Posted by Odesseiron View Post
    Calling it... 69.99 & 79.99 games incoming!!
    Don't forget the $10 DLC to see ending cinemas~

  7. #87
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    I can see them making single use codes for almost every game with multiplayer.

  8. #88
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Cantih View Post
    WAHAHAHAHA
    Sony to make bank offa it's direct competition.

  9. #89
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    Quote Originally Posted by Salodin View Post
    I can see them making single use codes for almost every game with multiplayer.
    With as much crap as I had to go through last night just to be able to start playing Arkham City, it wouldn't shock me if they just started adding product regkeys to console games with limited activation if this rumor is true.

    Cue the Pirate Bay/Arkham City image.

  10. #90
    Online Dating DOES Work!!
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    Ugh I was telling everyone at work that there will probably be a new Kinect system and noone would listen. If there's anything that can give you a hint on next-gen hardware its black friday prices :\

  11. #91
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    Quote Originally Posted by Salodin View Post
    Same product, lower price. Assuming the console doesn't cock block you like the rumors say, why would you pay a higher price?

    Those that do would be in the minority, but that's just my educated guess...
    I usually pay for the new product, tbh. Unless the game is really old and the used one is less than half the price of the new copy - which is rarely the case.

  12. #92
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    New generation is sorely needed, the fact these machines are still running 256/512mb of RAM is crazy. I think people underestimate what a new generation of hardware can bring, higher resolution textures, more advanced dynamic lighting, high quality SSAO, parallax mapping and tessellation etc. Not to mention hopefully 1080p will be a standard, and if not then at least 720p instead of sub-HD which seems to happen a lot this gen. Better visuals won't take much work at all, better anti-aliasing, a higher resolution and better frame rates alone should be enough, but models used in game are usually made with much higher detail and scaled down to work in the game. It won't be much extra work at all.

    Anyone remember that tech demo that came out not too long ago demonstrating the what's possible with the next Unreal engine? The faster we get to and exceed that the better.

  13. #93
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    Not to mention hopefully 1080p will be a standard, and if not then at least 720p instead of sub-HD which seems to happen a lot this gen.
    But seriously, if the next gen doesn't support at least 1440p, i just don't know what the fuck. 720p was bad enough in 2005-2006, there's really no acceptable reason for it in 2013+. And it would be quite stupid to limit it to 1080p for the next 5-10 years.

  14. #94
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    Quote Originally Posted by Shojin View Post
    New generation is sorely needed, the fact these machines are still running 256/512mb of RAM is crazy. I think people underestimate what a new generation of hardware can bring, higher resolution textures, more advanced dynamic lighting, high quality SSAO, parallax mapping and tessellation etc. Not to mention hopefully 1080p will be a standard, and if not then at least 720p instead of sub-HD which seems to happen a lot this gen. Better visuals won't take much work at all, better anti-aliasing, a higher resolution and better frame rates alone should be enough, but models used in game are usually made with much higher detail and scaled down to work in the game. It won't be much extra work at all.

    Anyone remember that tech demo that came out not too long ago demonstrating the what's possible with the next Unreal engine? The faster we get to and exceed that the better.
    Except that by the time the new gen stuff comes out, it'll already be almost half a decade behind in power. And 5 years from then, we'll be having this same conversation about "lol720 limitations".

  15. #95
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    Quote Originally Posted by Salodin View Post
    Except that by the time the new gen stuff comes out, it'll already be almost half a decade behind in power. And 5 years from then, we'll be having this same conversation about "lol720 limitations".
    And? This will always happen every generation of consoles. This current generation has been one of the longest, though.

  16. #96
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    Quote Originally Posted by Shojin View Post
    Anyone remember that tech demo that came out not too long ago demonstrating the what's possible with the next Unreal engine? The faster we get to and exceed that the better.
    I'm still waiting for the day where machines are fast enough to just process the zbrush models in realtime. That'd save a helluva lot of time and money on devs not having to bother with creating lower-poly models for the consoles to render.

    So much time spent lowering/recreating the source art assets just to fit within the ram and disc limits.....

    Shame that tech demo is still a good couple console generations from now unless something spectacular happens with CPU/GPU power before then that makes them cheaper to manufacture, generate less heat, and are more powerful all at the same time.

  17. #97
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    Quote Originally Posted by Kaisha View Post
    I'm still waiting for the day where machines are fast enough to just process the zbrush models in realtime. That'd save a helluva lot of time and money on devs not having to bother with creating lower-poly models for the consoles to render.
    You'll be waiting a long time methinks. That's like 10k to 10 million lol

  18. #98
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    Quote Originally Posted by hey View Post
    And it would be quite stupid to limit it to 1080p for the next 5-10 years.
    Would mean my TV is good to go for the next 5-10 years though =)

  19. #99
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    Yeah I was kind of horrified at the 4k talk @ CES if only because I thought 1080p was going to stay the standard for a long while

  20. #100
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    Gertsman put it best here:


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