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  1. #2601
    xXNyteFyreXx420Sharingan
    Join Date
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    Fenrir

    Quote Originally Posted by Yugl View Post
    Gates of Hades not reflecting it seems...
    They've never been able to mimic blue magic.

  2. #2602
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Nightfyre View Post
    They've never been able to mimic blue magic.
    I could have sworn I've had Disseverment reflected on me at 75.

    Edit: Thinking of CHAMROSH. My bad.

  3. #2603
    Flowery Twats
    Join Date
    Jul 2008
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    3,583
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    7

    Quote Originally Posted by Midnightjade View Post
    Appreciate both the replies. While I'm here, WHM merits? I currently have Protectra/Shellra V and Martyr - and have around 10 merits just sitting around.

    Thanks!
    Devotion 5/5 Shellra 5/5.

  4. #2604
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
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    8
    WoW Realm
    Arthas

    Colibri could never reflect blue magic.

    EDIT: tabbed browsing ftl

  5. #2605
    Aja
    Aja is offline
    Relic Weapons
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    Asura

    What gear does a stoneskin set for BLM consist of? Haven't used mine for years and about the only MND piece I have on me atm is Heka's Kalasiris.

  6. #2606
    xXNyteFyreXx420Sharingan
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    Fenrir

    300 Enhancing (cap for BLM) and 80 MND caps Stoneskin, so you're probably capping naked or only a few points short if Taru (in which case Heka's would be more than enough). Stoneskin enhancing gear would be the thing to stack in midcast, precast whatever Fast Cast, -enhancing cast time (Siegel Sash) and -stoneskin cast time (Carapacho Cuffs) gear you have on you.

  7. #2607
    Aja
    Aja is offline
    Relic Weapons
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    Asura

    Alrighty, thanks!

  8. #2608
    Aja
    Aja is offline
    Relic Weapons
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    384
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    Asura

    Rubeus Bandeau is best nuking head? I don't have my af3 hands +2 yet. So 3/5 set plus Eradico Mitts and Rubeus Bandeau?

  9. #2609
    Nidhogg
    Join Date
    Sep 2007
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    3,933
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    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Dumb, dumb question - QA > TA > DA proc order or DA > TA > QA? I can swear it's QA > TA > DA but having trouble finding the evidence (though I definitely remember reading it!) - the order is important.

  10. #2610
    Chram
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    Fenrir

    QA > TA > DA. Testing (or at least reporting of the testing) was in a thf thread on alla that I made when there was tentative evidence for it going the other way. Well, testing was TA>DA; QA>TA is assumed.

  11. #2611
    Radsourceful

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    Bismarck

    Quote Originally Posted by Aja View Post
    Rubeus Bandeau is best nuking head? I don't have my af3 hands +2 yet. So 3/5 set plus Eradico Mitts and Rubeus Bandeau?
    For.. BLM?

    Nares > Tethran+3 > Tethyan +2 ~= Oneiros > Rubeus > Goetia+2

  12. #2612
    Flowery Twats
    Join Date
    Jul 2008
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    Can Pterygotus in Nashmau break your rod if you're using a composite fishing rod?

  13. #2613
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    Quote Originally Posted by Motenten View Post
    QA > TA > DA. Testing (or at least reporting of the testing) was in a thf thread on alla that I made when there was tentative evidence for it going the other way. Well, testing was TA>DA; QA>TA is assumed.
    Thank you for the very prompt response!

    Leading on, assuming that multiattack weapons have an average attacks/round of x where x > 1 in decimal form (eg 1.45 for OaT), and that average attacks/round from DA/TA/QA is y using the same format, is the resulting average attacks per round x * y or do they compound in some other way?

    I ask simply because Ridill was given as 30/50/20 distribution back when DA > TA was assumed - but presumably things haven't changed in the meantime and that distribution was measured, giving it a real distribution of about 17/63/20~ if my math is correct. I then thought about adding Warrior DA as an exercise, but that would give you negative single attack rounds...

    EDIT: No, my logic must be wrong. It can't be this simple just through consideration of boundary cases. Is it that one procs only when the other doesn't?

  14. #2614
    Relic Shield
    Join Date
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    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Windower scripts related to logitech 18-gkeys: how do I input it in a way that I can activate passall on an alt without alt tabbing? I put in:

    alias m1g4 input /console ll passall

    but it wouldn't work.

  15. #2615
    Sea Torques
    Join Date
    Nov 2005
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    699
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    5
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    Alexander

    Best non-WF gun for ranger?

  16. #2616
    Salvage Bans
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    Mar 2010
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    Leviathan

    Quote Originally Posted by Martinius View Post
    Best non-WF gun for ranger?
    https://www.bg-wiki.com/bg/Annihilator

  17. #2617
    Radsourceful

    Join Date
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    Bismarck

    Quote Originally Posted by Rehn View Post
    Windower scripts related to logitech 18-gkeys: how do I input it in a way that I can activate passall on an alt without alt tabbing? I put in:

    alias m1g4 input /console ll passall

    but it wouldn't work.
    Did you set the alias on the mule account or the main? That *should've* worked, maybe try with

    alias m1g4 echo testcase

    and see what the console log says.

    Also

    alias m1g4 ll passall

    should be sufficient

  18. #2618
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Tried Impact on Chamrosh and took a 1.7k Impact. I'll probably need shell + Diffusion Saline Coat to take that hit with the gimp BLM gear I use on the test server. If anyone is interested in a planned run, I'm down. Trying a on-the-go run took too much time to get that result.

  19. #2619
    Sea Torques
    Join Date
    Nov 2005
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    699
    BG Level
    5
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    Alexander

    Quote Originally Posted by Haborym View Post
    Well trolled, I deserved that. :3

    I just need to improve my marksmanship weapon for when archery isn't the right choice or I'm proc'ing.

  20. #2620
    Chram
    Join Date
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    Fenrir

    Quote Originally Posted by Raen Ryong View Post
    Thank you for the very prompt response!

    Leading on, assuming that multiattack weapons have an average attacks/round of x where x > 1 in decimal form (eg 1.45 for OaT), and that average attacks/round from DA/TA/QA is y using the same format, is the resulting average attacks per round x * y or do they compound in some other way?

    I ask simply because Ridill was given as 30/50/20 distribution back when DA > TA was assumed - but presumably things haven't changed in the meantime and that distribution was measured, giving it a real distribution of about 17/63/20~ if my math is correct. I then thought about adding Warrior DA as an exercise, but that would give you negative single attack rounds...

    EDIT: No, my logic must be wrong. It can't be this simple just through consideration of boundary cases. Is it that one procs only when the other doesn't?
    I'm not sure how DA>TA vs TA>DA would affect the measurement of Ridill's proc rate. It doesn't have Triple Attack on it, it has Occasionally Attacks 3 Times, which is an entirely different measure.


    You calculate the overall distribution rate by taking the probability of the event happening (eg: 45% for OAT) and multiplying that by the remaining chances of a multi-attack after all higher priority events have been handled.

    So: 10% TA, 20% DA and 45% OAT means:

    10% chance of TA = 10% * 1.00 = 0.1 * 3; remove 0.1 from remaining chances
    20% chance of DA = 20% * 0.9 = 0.18 * 2; remove 0.18 from remaining chances
    45% chance of OAT = 45% * 0.72 = 0.324 * 2; remove 0.324 from remaining chances
    0.396 remaining @ 1 hit

    Overall x-hit distribution:
    1: 0.396
    2: 0.504
    3: 0.100

    Average hits per round: 1.704


    In the case of multiattack weapons with multiple possible procs (eg: Ridill), current non-conclusive evidence suggests that there's a 'chance' for an OAx proc (eg: 70% for Ridill), and that that proc is then divided among all the possible values (so of the ~70% OAx procs on a Ridill, ~70% are OA2 and ~30% are OA3).

    So a Ridill with 0% DA would go:

    70% chance of OAx = 70% * 1.00 = 0.7
    -- 70% chance of OA2 = 0.7 * 0.7 = 0.49
    -- 30% chance of OA3 = 0.7 * 0.3 = 0.21
    0.3 remaining @ 1 hit

    Overall x-hit distribution:
    1: 0.300
    2: 0.490
    3: 0.210

    While a Ridill with 20% DA would go:

    20% chance of DA = 20% * 1.0 = 0.2; remove 0.2 from remaining chances
    70% chance of OAx = 70% * 0.8 = 0.56
    -- 70% chance of OA2 = 0.56 * 0.7 = 0.392
    -- 30% chance of OA3 = 0.56 * 0.3 = 0.168
    0.24 remaining @ 1 hit

    Overall x-hit distribution:
    1: 0.240
    2: 0.592
    3: 0.168

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