Some reason that's what I thought he said. Idk, it's late ._. Sounds like just epic bad luck then.
Some reason that's what I thought he said. Idk, it's late ._. Sounds like just epic bad luck then.
Everything in VoS should be high enough level-wise to drop geodes, and my experience elsewhere has been that I get 1 every 5-10 minutes on average during weather. I was doing the FoV training regime, but I'm pretty sure that wouldn't block geodes. I had a mule locked in CS out of exp range on the FoV book, but again, that shouldn't block geodes. Mule had blockaid on too, but none of those things should alter loot drops. I sorta went out there to see if I could get 2 geodes in the loot pool at the same time, or if they acted like beastmen/kindred seals and a party can only get one every 5 minutes, but wound up getting zilch after 40 minutes and started to wonder what the hell I was doing wrong.
Sometimes the RNG fucks you over
What is considered the best TP build for thief?
Currently I am using this:
Twashtar/Triplus/--/Potentias Bomblet
Raider's+2/Rancor/Brutal/Suppa
Raider's+2/Brego/Demonry/Epona
Atheling/Twilight/Calmacec/Assasin's+2
Anything I can do to improve on this?
Can the rampart in ssr spawn more than one citadel chelonian?
No, and if you hit it before the turtle appears it won't pop any.
Is their any way to turn off battle BGM? I'm not talking about the /battlebgm command which toggles between hearing battle music while/while not engaged but rather whether or not their's a way to disable all battle BGM so that when you're engaged to monsters, you hear the zone's music rather than the battle BGM for that zone kicking in.
Just a quick follow-up to this for anyone interested. I noticed that my WHM's stun recast was 32 seconds, this is the reason I was having some trouble stunning every spell. I fixed the spellcast and now stun recast is 26 seconds, this makes a huge difference on this fight and can now stun all his spells easily.
Only time it gets hairy is when I'm holding off on cures because I know a spell is coming.
Relic ODD/OD2.5/ODT questions (looking for verification of everything here, preferably with references but acceptably without if you're sure):
Level 75 proc rates -
ODD : 8%?
OD2.5 : 8%?
ODT : 8%?
Level 95 proc rates -
ODD : 20%
OD2.5 : 15%
ODT : 10%
ODD : Bravura, Apocalypse
OD2.5 : Ragnarok, Gungnir, Amano, Excalibur, Guttler, Claustrum
ODT : Kikoku, Mandau, Spharai, Mjollnir, Yoichi, Annihilator
Fact : This double/2.5/triple damage can only occur on the first swing of the attack round, ignoring offhands (even for Spharai), double attacks, triple attacks, zanshins, counters, retaliations, etc.
Apoc and Brav are definitely 2x. Ragna is definitely 2.5x.
Apoc is definitely 20% ODD at 95. Bravura I couldn't say for sure as it's on the wife's char.
I thought Ragna was 16% at 95 tbh but could be wrong. I also thought the ODT weapons were ~13% but don't personally have one (purely based off them all being worth roughly 20% ODD). But I only remember idle speculation about it so that is definitely not concrete and needs verifying/debunking by someone else.
Apoc was 7-8% at 75. I don't know about Brav/Ragna as they were done at 95+ cap and the few parses I have of Ragna 75 through to 90 all had AF3+2 DRK gear involved that I couldn't account for just looking at the parses.
EDIT: Not sure on the last thing. I've seen attacks that look as though they could be DA/TA/QA relic procs but it could just as easily be lag and/or attack speed so I wouldn't like to comment on that. Third Eye counters, I'm not sure. I've definitely seen high numbers on them but they could very easily be crit hits so again no definite comment on that from me.
I've yet to see a DA/TA 2.5x proc while testing Ragnarok and Taint said he tested it on Apoc on xiah. We've nowhere near enough data to distinguish between 15 and 16%, not sure about OTD's procrate though.