its too bad SE royally fucked up thf inclusion in voidwatch: soft cap of 350 on red/blue, hard cap of 500 can only be reached by cells/TH alignment, except you push to hard cap just from using cells, meaning all a thief does is give extra XP / cruor, and its not much (TH8 on Qilin would offer an extra 640 cruor)
if SE had made the hard cap higher, say 600, and left cell inclusion a cap of 3 uses, and gave 2% light per level of TH, it might actually be more useful. THF puts TH10 on a mob, you hit white, using 3 cob/rubi cells, instead of the usual 525/525, which you'd get regardless with a thief present or not, you wind up with 545/545. Whether it'll make a fucking difference or not with the shittastic drop rates, it atleast gives a thief a purpose.
their method of inclusion that they added serves absolutely no purpose.
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