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  1. #641
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Aragon of Odin View Post
    I remember reading that for Zanshin vs Meditate merits for Sam were pretty equal, with the addition of S.Kote +2 now(BG Wiki has them listed as a straight up 80tp, as opposed to 20-40 that the nq has) would the additional 40-60TP pull Meditate merits ahead of Zanshin now?

    Best WS waist and neck for Shoha? Currently using ele gorget/belt.
    Bump

  2. #642
    Sea Torques
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    Cerberus

    Quote Originally Posted by Maguile View Post
    Best non-empy/relic bows for RNG now?
    ^^^

    Also, which atmas should I use on rng?

  3. #643
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
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    Quetzalcoatl

    Quote Originally Posted by Maksudyst View Post
    Did the spawn for the tier 2 vnm in a-vunkerl inlet change from flux #01?
    What Radec said, above.

    I killed Hm'Zdei (VNM2) at the bats on Saturday north of flux 5. Dipper Yuly handled it without problems and I only had to kill it once.

    Ketea (VNM3) was at the bunnies, near flux 6. Procs were Light Threnody and Black Halo.

    GL.

  4. #644
    Dr. Salami
    HERO OF TIME

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    Selamis Bloodwood
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    Coeurl
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    Unicorn

    For getting tonberry hate, do you need to get xp from the mobs for it to count? Needing to get a rancor collar and cap hate, not sure if I need to go to Temple of Uggalepih/Den of Rancor, or Abyssea Konschtat?

  5. #645
    Flowery Twats
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    Any. Though if you're gonna massacre tonberries, you might as well do it in Den of Rancor for obvious reasons.

  6. #646
    Dr. Salami
    HERO OF TIME

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    Sounds good, thanks.

  7. #647
    Old Merits
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    Valefor

    Is it possible to do a Boolean in Spellcast XML?

    what I want to do is have a toggle in which if I press my macro once, it will enable a certain body, if i press twice, disable it for a certain set.

    much like you would put "boolvar != boolvar" in say, C++, to toggle it.

  8. #648
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Idk what boolean means, but your request is doable.

    <var name="Body">BlankSet</var>

    <set name="BlankSet" />
    <set name="NameOfSetThatHasTheBody">
    <body>BodyHere</body>
    </set>

    <if Spell="SpellYouWantToMacro">
    <if advanced='"$Body"="BlankSet"'>
    <var cmd="set Body NameOfSetThatHasTheBody" />
    </if>
    <else>
    <var cmd="set Body BlankSet" />
    </else>
    </if>

  9. #649
    Relic Horn
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    Quote Originally Posted by JamesRay View Post
    VW atmacites for MNK?
    Recently made Melee Gloves +2 and Ganesha's Mask set 4/5 still seems to have more attack than melee gloves+2 tantra 4/5. Was it said that melee gloves +2 win but maybe only in uncapped acc situations, or possibly with only certain buffs on?( I have not done much if any testing buffed/unbuff)

    Also curious if Ganesha, Mel. Gloves +2, Usukane feet set would work in VW? 24% haste but maybe with regain temps etc it would work out?
    A) Never use Haste Feet on MNK really. You almost half the D on on your Kickattacks.
    B) % Buffs like Berserk ignore the % Attack of Ganeshas Mask. With lots of buffs Tantra+2 attack should surpass Ganeshas

  10. #650
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    Quote Originally Posted by Yugl View Post
    Idk what boolean means, but your request is doable.

    <var name="Body">BlankSet</var>

    <set name="BlankSet" />
    <set name="NameOfSetThatHasTheBody">
    <body>BodyHere</body>
    </set>

    <if Spell="SpellYouWantToMacro">
    <if advanced='"$Body"="BlankSet"'>
    <var cmd="set Body NameOfSetThatHasTheBody" />
    </if>
    <else>
    <var cmd="set Body BlankSet" />
    </else>
    </if>
    a boolean is a variable that can be only 1 or 0, telling a boolean to not equal itself switches it from either a 1 to a 0 or a 0 to a 1. though I knew I coulda did it that way, I was hoping there was a shorter way to, though.

    thanks though, I'll do it this way

    <if advanced='"$bToggler"=="1"'> <!--toggle mextli on or off before deciding whether to equip it. set before anything because towngear got confusing-->
    <action type="var" cmd="set bToggler 0"/>
    <if advanced='"$toggleBody"=="0"'>
    <action type="var" cmd="set toggleBody 1"/>
    <command>input /echo Mextli Enabled.</command>
    </if>
    <else>
    <action type="var" cmd="set toggleBody 0"/>
    <command>input /echo Mextli Disabled.</command>
    </else>
    </if>
    or perhaps this way, its long and convoluted, and because I never ask spellcast to automagically change my gear on flags, you don't see the status of your mextli until your next action.

    I'm not very proficient with xml... oh well. I'm satisfied with this.

  11. #651
    Chram
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    Fenrir

    Quote Originally Posted by Nattack
    Quote Originally Posted by Yugl
    Idk what boolean means
    a boolean is a variable that can be only 1 or 0, telling a boolean to not equal itself switches it from either a 1 to a 0 or a 0 to a 1.
    More correctly, a boolean is a data type representing the logical values of 'true' and 'false'. On the engineering side it can also be said to represent 'on' or 'off', in terms of a gate or circuit. In other areas it is often used as shorthand to represent various two-state conditions (yes/no, correct/incorrect, etc), though that's not necessarily the best way to go about it. Conversely, if a value can only hold two possible states it is said to be 'boolean', even though it may not be a 'real' boolean type.

    In computer programming, it is usually implemented with an underlying representation of the numeric values of 1 and 0. In a language like C or C++, the values of TRUE and FALSE are literally just 1 and 0, and the text words are just placeholders that get replaced by the actual numbers during the compilation phase. In practice, any use of 0 is considered false, and anything -except- 0 is considered true. The conditional [if (FALSE == 0)] is true.

    In more modern languages, boolean is itself a fundamental type. While it is still represented by 1 and 0 at lower levels of abstraction, the integer values are not equivalent. The conditional [if (false == 0)] is not even semantically valid, and is considered a syntax error.

  12. #652
    Smells like Onions
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    Ifrit

    I have been looking everywhere for an hour, and can't find the actual statement of testing, on the procs of relic weapons ODD or OTD, such as Apoc or Spharai. For 95/99, looked in test server findings, afterglow threads, and relic threads, and different web sites, but can't find anything. I even google'd (no idea why I thought that would work), but if you can help me, it will be greatly appreciated.

  13. #653
    Nidhogg
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    For merits: Enemy Crit Hit Rate or Spell Interrupt Rate?

    A default +10% spell interrupt seems highly beneficial for the jobs that can use it (PLD and NIN come to mind), and it's the way I'm leaning; unless there's something about Enemy Crit Hits I'm missing (and can be beneficial on all jobs equally).

  14. #654
    Salvage Bans
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    Quetzalcoatl

    Unless you reach the cap -spell interrupt merits won't actually prevent you from being interrupted.

  15. #655
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    Quote Originally Posted by Motenten View Post
    More correctly, a boolean is a data type representing the logical values of 'true' and 'false'. On the engineering side it can also be said to represent 'on' or 'off', in terms of a gate or circuit. In other areas it is often used as shorthand to represent various two-state conditions (yes/no, correct/incorrect, etc), though that's not necessarily the best way to go about it. Conversely, if a value can only hold two possible states it is said to be 'boolean', even though it may not be a 'real' boolean type.

    In computer programming, it is usually implemented with an underlying representation of the numeric values of 1 and 0. In a language like C or C++, the values of TRUE and FALSE are literally just 1 and 0, and the text words are just placeholders that get replaced by the actual numbers during the compilation phase. In practice, any use of 0 is considered false, and anything -except- 0 is considered true. The conditional [if (FALSE == 0)] is true.

    In more modern languages, boolean is itself a fundamental type. While it is still represented by 1 and 0 at lower levels of abstraction, the integer values are not equivalent. The conditional [if (false == 0)] is not even semantically valid, and is considered a syntax error.
    i appreciate your clarity, the idea was to not get too technical though x:

  16. #656
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Neisan View Post
    Unless you reach the cap -spell interrupt merits won't actually prevent you from being interrupted.
    Are you saying 50% SID is essentially 0% SID? When was this discovered?

  17. #657
    Radsourceful

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    Quote Originally Posted by Obsidian View Post
    Are you saying 50% SID is essentially 0% SID? When was this discovered?
    More like.. if a mob hits you for 2 damage, you have a 1% chance of being interrupted, if it hits for 200, you have a much higher chance of being interrupted - to the point where unless you have 100% (true 100%, as "+10%" is really 100/1024, etc) you're going to be interrupted anyways.

    Edit: Numbers made up, not an actual known quantity.

  18. #658
    Mrp
    Mrp is offline
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    Stoneskin cap is still 350?

  19. #659
    xXNyteFyreXx420Sharingan
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    Fenrir

    Yes, barring the myriad pieces of Stoneskin enhancing gear.

  20. #660
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    Ragnarok

    Quote Originally Posted by Radec View Post
    More like.. if a mob hits you for 2 damage, you have a 1% chance of being interrupted, if it hits for 200, you have a much higher chance of being interrupted - to the point where unless you have 100% (true 100%, as "+10%" is really 100/1024, etc) you're going to be interrupted anyways.
    I wasn't aware a dmg taken to spell interrupt rate correlation had been found. The only direct correlation I was aware of was mob lvl, and player magic skill. SIRD is a pain in the ass to test, so these things rarely get in-depth testing.

    Can you direct me to the test data on this?

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