The shouldn't~!
The shouldn't~!
Is automaton oil +3 just HQ of the same synth?
If your RDM can nuke decently I'd say go Nuke -> Killshot. If not, then melee > Killshot. Do about 50 with nukes and see if you feel you're going fast enough. If not, you're down to 100 and will have less work to do(supposedly). I did mine back when the Goblin pet rabbits in Bibiki Bay were viable and it went pretty quick.
Question:
Do EXP rings + Corsair's Roll affect the amount of experience you gain in Dynamis for the sake of trials?
Has anyone tried Lord Ruthven lately? Possibly Char1(me) being Thf, Kannagi, Ukon, or Vere. Char2(friend) being Ukon, Vere or Thf. I can dualbox a Whm. Would any combination be able to do?
Best SAM TP build atm?
Windbuffet Belt beats ele belt for Shoha.
I did him mnk/war whm/thf, was rather easy, turned every tp move just to be safe, mp got scary for a sec, but just threw on my evasion set while whm recovered. Would probably be more beneficial to do Mnk/thf and whm/rdm or whm/sch for mp's sake. Would imagine Nin doing well also just a slower kill.
Whilst I am here..
Boblingnag solo-able yet? or 2 man able?
I did this on blm+rdm at the woe flux in xarc_s - set up blm to all but kill a tiger in 1 nuke, rdm follows up with banish2 to kill. This was pre-woe CS patch so I could deaggro gigas easily if I had to, but there are 3-4 nearby, shouldn't be short tigers if you have to kill one giant.
Tigers have about 1400hp, in the range of 60INT - You don't want to deal with weather boosts since could accidentally kill the tiger in 2x weather, or leave it too high for your whm to finish if weather drops.
Edit
If your nuke set looks something like...
CureTrial Staff/Bugard+1/---/Memoria
af3+2/stoicheion/hecate/novio
morrigan/zenith/demon3mab/strendu
kaikias'/oneiros/rubeus/af1+1
you should be fine to thunder4 > holy the tigers.
Don't need a perfect set, and I'm not entirely up to date on best nuke set for rdm anyways, but long as thunder4 is in the 1200-1300 range and holy or banish3 does 100-200, you'll be set.
Back at 95 cap, my wife and I duo'd Blob for my polearm on every kill save the first. I did it as THF/nin and she was WHM/sch. I would just AEdge the adds down and whittle away the rest of its HP between each spawn cycle. If she had MP issues, I would just throw on an eva set and back tank it until she was ready to go again. Definitely faster to include a third person to deal with adds, but definitely duo'able. On the note of solo: I would think the add effect from the babies might be the only hiccup to doing it on your lonesome.
It would be possible, but I would advise you keep migawari up at all times. With only ShellII you will most likely get one shotted by Antimatter. Citadel Buster/armor buster spam could also be potential problem. I would suggest you go RDM + BLU(assuming its well geared) and have the saftey of shell5 and nukes during physical barrier.
i'm not sure if it was the 90 or 95 versions that got ODD boosted, but weapons with ODD were bumped from 5% proc rate to 20%. it was explained to me that weapons that did OD2.5x or ODT proc at lower rates that roughly balance the bonus dmg with the ODD weapons @20%. meaning OD2.5x would proc ~16% and ODT ~12.33%, if i understand it correctly.
as for the 99 versions, theres no info yet i've seen. doesn't mean its not out there, but we can't even get the trials yet so...
as to proof/testing/numbers i got nothing, i got these answers on the RQT myself, and it was implied that its simply a known fact.
What is the ideal MNK Tp setup now at 99?