Item Search
     
BG-Wiki Search
Page 79 of 149 FirstFirst ... 29 69 77 78 79 80 81 89 129 ... LastLast
Results 1561 to 1580 of 2973
  1. #1561
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well that's kinda what spellcast does... if you want to still use maccros just bigger you'd probably want to use scripts. If using spellcast though you wouldn't have to put anything other than the spell command in the maccro

  2. #1562
    Melee Summoner
    Join Date
    Sep 2011
    Posts
    37
    BG Level
    1
    FFXI Server
    Bismarck

    Hmm... so you have to tie the gear swap to a specific action or ability or am I reading that wrong? You couldn't just have a macro command that would equip gear without firing off a spell or ability?

    Sorry for the rapid fire questions, I'm just trying to understand exactly how it works so I'll know if it would be something useful.

  3. #1563
    BG Content
    Join Date
    Jul 2007
    Posts
    22,460
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You can tie swaps to dummy spells that don't resolve, so you don't need to have a real action or ability to equip gear.

  4. #1564
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Shizznight View Post
    Hmm... so you have to tie the gear swap to a specific action or ability or am I reading that wrong? You couldn't just have a macro command that would equip gear without firing off a spell or ability?

    Sorry for the rapid fire questions, I'm just trying to understand exactly how it works so I'll know if it would be something useful.
    They're talking about some very useful but slightly more advanced features. If you *just* want to equip a set you've named icegear, like:

    Code:
    <set name="icegear">
    <main>Ice Staff</main>
    </set>
    You'd type "//sc set icegear"

    Which works fine if you just want to equip the set at some random time.

    Usually you set it up something like

    Code:
    <if element="ice">
    <equip set="icegear"/>
    </if>
    So every time you take an ice-based action, you'll swap to icegear set.

    Edit: It's not a good idea to actually have an if for each element, this is purely for example's sake. Check completed spellcast XML's thread for some better ways to handle swapping based on element

  5. #1565
    Melee Summoner
    Join Date
    Sep 2011
    Posts
    37
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Byrthnoth View Post
    You can tie swaps to dummy spells that don't resolve, so you don't need to have a real action or ability to equip gear.
    So you could have say an MDT set that you tied to a spell you don't even have, like Cure II for MNK and as long as you have your rules setup properly, the set should swap even though you can't actually use the spell. I think I'm starting to understand.

    Quote Originally Posted by Radec
    You'd type "//sc set icegear"

    Which works fine if you just want to equip the set at some random time.
    This is what I was looking for I think. I just wanted to have a single macro to equip a set of gear or to swap between full sets. Something you could use like an 'oh shit' button to swap to MDT set when you have a big spell coming at you or something along those lines.

    I really like that you can set it up for elements and stuff. I'll take a look at that also, but for now I just wanted something simple for swaps. Thanks for all the info guys.

  6. #1566
    Dragoon Enthusiast
    Join Date
    Jun 2008
    Posts
    1,106
    BG Level
    6
    FFXIV Character
    Dathus Tomar
    FFXIV Server
    Diabolos
    FFXI Server
    Siren

    What would be the best Tachi: Kaiten/Shoha WS sets?

  7. #1567
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Shizznight View Post
    So you could have say an MDT set that you tied to a spell you don't even have, like Cure II for MNK and as long as you have your rules setup properly, the set should swap even though you can't actually use the spell. I think I'm starting to understand.



    This is what I was looking for I think. I just wanted to have a single macro to equip a set of gear or to swap between full sets. Something you could use like an 'oh shit' button to swap to MDT set when you have a big spell coming at you or something along those lines.

    I really like that you can set it up for elements and stuff. I'll take a look at that also, but for now I just wanted something simple for swaps. Thanks for all the info guys.
    Why not siply use windower macros?

    Can type:
    alias name input /equip head "...."; input /equ.....

    Then in game just type
    "//name" and it will switch or just bind it to some key macros with for example:
    "keyboard_bind !1 name;" and it will switch to that set when you click alt+1;

    Can name this set w/e like:
    alias s1 input /equip head "...."; input /equ.....
    type "//s1" in game to change to it or
    "keyboard_bind !1 s1;" to bind it to key.

    You can also make several aliases and bind it to one and fire all of them in w/e configuration you want.

  8. #1568
    Sea Torques
    Join Date
    Sep 2006
    Posts
    530
    BG Level
    5
    FFXI Server
    Asura

    Should I tatter my p. abjuration body and go for 2% triple attack on my NQ, or continue to hold onto it in hopes a -1 appears on odin. It's been a year now I've been trying to find one for sale (~.~') Also important- I have 34 p. tatters right now, and my NQ has 1% TA.

  9. #1569
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Quote Originally Posted by Rehn View Post
    Doing armed gears and when he loses a gear at 49% and 25% I do not notice any difference in damage... spharai95 shijin does anywhere between 100-200 the entire 100>0% >_>

    Any gimmick to this fight?
    Repost. Is magic damage required to turn off his ridiculous def or something? Did it only once with mnk whm brd and it took nearly 30 min... since melee hits capped at 20 or less per strike.

  10. #1570
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by GImpers View Post
    Anyone know if NM Beastmen in CoP Dynamis zones drop 100s?
    bump

  11. #1571
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    Yes they do

  12. #1572
    Salvage Bans
    Join Date
    Jan 2006
    Posts
    860
    BG Level
    5
    FFXI Server
    Odin
    WoW Realm
    Azgalor

    Can someone give me a current list of MDT and PDT sets for MNK please? Thanks.

  13. #1573
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Rehn View Post
    Repost. Is magic damage required to turn off his ridiculous def or something? Did it only once with mnk whm brd and it took nearly 30 min... since melee hits capped at 20 or less per strike.
    Wiki:
    Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice.
    Loses a gear at 49% HP. Its defense and magic defense also diminish.
    Loses a second gear at 24% HP, further diminishing its defense and magic defense.

  14. #1574
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by noodles355 View Post
    Wiki:
    Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice.
    Loses a gear at 49% HP. Its defense and magic defense also diminish.
    Loses a second gear at 24% HP, further diminishing its defense and magic defense.
    So you basically answered him with nothing valuable

  15. #1575
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by noodles355 View Post
    Wiki:
    Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice.
    Loses a gear at 49% HP. Its defense and magic defense also diminish.
    Loses a second gear at 24% HP, further diminishing its defense and magic defense.
    Quote Originally Posted by Atoreis View Post
    So you basically answered him with nothing valuable
    Pretty sure that's relevant.

  16. #1576
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Atoreis View Post
    So you basically answered him with nothing valuable
    Question: Is there a gimmick?
    Answer: Yes, nuke opposite element
    Question: Is magic needed to reduce is def?
    Answer: No, his def lowers when he loses a gear.

    You're right, a useless irrelevant post.

  17. #1577
    RIDE ARMOR
    Join Date
    May 2011
    Posts
    17
    BG Level
    1
    FFXI Server
    Ragnarok

    What ever happened to the Avatars that roamed the zones in the Scars of Abyssea zones? Like Tejas, Fulmotondro? I see that the Leviathan is always up in Misareaux. But they others in Attowha and Vunk are gone. Do they spawn based upon bastion statuses?

  18. #1578
    Fake Numbers
    Join Date
    Jan 2010
    Posts
    79
    BG Level
    2

    Quote Originally Posted by Bleublood View Post
    What ever happened to the Avatars that roamed the zones in the Scars of Abyssea zones? Like Tejas, Fulmotondro? I see that the Leviathan is always up in Misareaux. But they others in Attowha and Vunk are gone. Do they spawn based upon bastion statuses?
    They've been gone since about 4 or 5 updates ago, possibly longer, no one knows why.
    Actually I think they disappeared the update they changed the spawn mechanics of the caturae

  19. #1579
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    Quote Originally Posted by Aragon of Odin View Post
    Fastest way to get 60K tokens from Nyzul Isle? Prolly gonna be duo'd + a 2boxed mule. Been ages since I've done it, so would starting on fllor 90 and climbing to 100 every time net more points?
    Bump~

  20. #1580
    BG Content
    Join Date
    Jul 2007
    Posts
    22,460
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Start at floor 91, climb to floor 100. Exit, repeat. I did it for 100k tokens. You can get pretty good at it.



    I had always been told relic aftermaths were 30/45/60 seconds, but Scourge on the test server with the glowy Ragnarok gives me 20 seconds of aftermath at 100TP. Did they mess something up, or is it actually 20/40/60 on the real server?

Page 79 of 149 FirstFirst ... 29 69 77 78 79 80 81 89 129 ... LastLast

Similar Threads

  1. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  2. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  3. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  4. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30