Might you have a link to that?
I know they were talking about it, but I'm sure it'll take more than a week before it becomes available. And there's always the possibility they may put it on a piece that won't be suitable for both TP and WS (i.e. to ensure it's equipped when killing with autoattack, and with a WS). Ideally, they'd put pet:TH+3 or something on an item that directly replaces something we already TP in, and is good enough to also leave in for WS, too. e.g. a cheap craftable haste+5% STR+12 Attack+15 pet:TH+3 hand armor. Or, if nothing else, stick it on an ammo slot if it's just going to be pet:TH+.
Otherwise, we'd have to try to gear swap every time something is about to die, which really is out of the question.
It's just that with SE's track record, I half expect them to make an item with no other desirable stats (or worse, undesirable stats) other than pet:TH+, and for that + to be a mere 1.
Wait why would you have to swap it out when it's about to die? You don't have to do that with current th stuff. They going to make pet stuff different?
Only need TH gear equipped for one action, so stats on said gear are irrelevant.
Trying to upload the XpWatch plugin and not getting it to work. Do I put whole folder into the windower plugin folder or just the .dll part of the xpwatch?
So do the statues/time extensions link with regular mobs? I'm sort of fumbling my way through The All New Dynamis solo and I'm trying to figure out if I can peg the TEs or not.
It's still a lot of swapping, once for every mob you kill, specifically just for TH. it'd be best if the TH were on gear we'd want to equip normally, even if it weren't for the TH.
However, this does mean it doesn't need to be worth using for WS, just a good TP gear that beats whatever we currently TP in for that slot.
Or better yet, amend the AF2 hands to include TH+ for Call Beast. That'd be the best way to handle it. Give pets TH3+ when calling using AF2 hands. Or maybe +1 TH per level of Beast Affinity, as part of the AF2+2 augment.
Just put a gear swap in your fight macro so it swaps into th gear with a wait of 10-15 before swapping back. Not hard. Hell I have TH in a box step macro for sub dnc on thf.
Ya, I was just going to say that THFs have been having to deal with this dilemma since, well, forever (THF knife, Assassin's Armlets etc). Probably not a good idea to moan too much about it (at least, not within earshot of them).
Also, if SE releases "a cheap craftable haste+5% STR+12 Attack+15 pet:TH+3 hand armor", I'll take off my hat AND my socks to them. More likely it'll be "Pet:TH+1, Atk-15, occasionally farts 2-3 times", dropped by Pandemonium Warden's big brother on Walk of Echoes 25, 0.005% of the time, and Ra/Ex.
This is SE we're talking about, after all.![]()
WAR: RR/SS/Apoc for damage, VV for red procing. I typically /sam.
THF: Apoc is typically one of the bigger increases in damage regardless of tanking or not, unless the mob has a throat stab move and you're fulltiming rancor you shouldn't get one shot with buffs and/or DT sets.
Mnk: RR/GH/Apoc is fine if you need the counter+/using Fury iirc, otherwise SS.