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  1. #1621
    Puppetmaster
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    Quote Originally Posted by Khamsin View Post
    How would any BST, regardless of how gimp they are, get TH2+? BST/THF is certainly out of the question.
    They're adding gear that gives pets TH.

  2. #1622
    Ridill
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    Might you have a link to that?

  3. #1623
    Relic Horn
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    Quote Originally Posted by dasva View Post
    Might you have a link to that?
    It was said in the same post that they first time announced they will lower it.

  4. #1624
    Insert witty title here
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    Quote Originally Posted by Limlight View Post
    basic cor merits?
    5 QD recast, 5 PR recast
    5 snake eye, 1 loaded deck, 4 fold

  5. #1625
    Ridill
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    Quote Originally Posted by Atoreis View Post
    It was said in the same post that they first time announced they will lower it.
    Not helpful. Especially since in the thread for it it doesn't

  6. #1626
    Ridill
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    Quote Originally Posted by Kaita View Post
    They're adding gear that gives pets TH.
    I know they were talking about it, but I'm sure it'll take more than a week before it becomes available. And there's always the possibility they may put it on a piece that won't be suitable for both TP and WS (i.e. to ensure it's equipped when killing with autoattack, and with a WS). Ideally, they'd put pet:TH+3 or something on an item that directly replaces something we already TP in, and is good enough to also leave in for WS, too. e.g. a cheap craftable haste+5% STR+12 Attack+15 pet:TH+3 hand armor. Or, if nothing else, stick it on an ammo slot if it's just going to be pet:TH+.

    Otherwise, we'd have to try to gear swap every time something is about to die, which really is out of the question.

    It's just that with SE's track record, I half expect them to make an item with no other desirable stats (or worse, undesirable stats) other than pet:TH+, and for that + to be a mere 1.

  7. #1627
    Ridill
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    Wait why would you have to swap it out when it's about to die? You don't have to do that with current th stuff. They going to make pet stuff different?

  8. #1628
    Insert witty title here
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    Only need TH gear equipped for one action, so stats on said gear are irrelevant.

  9. #1629
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    Quote Originally Posted by Khamsin View Post
    I know they were talking about it, but I'm sure it'll take more than a week before it becomes available. And there's always the possibility they may put it on a piece that won't be suitable for both TP and WS (i.e. to ensure it's equipped when killing with autoattack, and with a WS). Ideally, they'd put pet:TH+3 or something on an item that directly replaces something we already TP in, and is good enough to also leave in for WS, too. e.g. a cheap craftable haste+5% STR+12 Attack+15 pet:TH+3 hand armor. Or, if nothing else, stick it on an ammo slot if it's just going to be pet:TH+.

    Otherwise, we'd have to try to gear swap every time something is about to die, which really is out of the question.

    It's just that with SE's track record, I half expect them to make an item with no other desirable stats (or worse, undesirable stats) other than pet:TH+, and for that + to be a mere 1.
    Stats wouldn't really matter you'd just have it set to equip when you tell your pet to attack and after the first hit just swap to your normal gear.

  10. #1630
    bruice
    Guest

    Trying to upload the XpWatch plugin and not getting it to work. Do I put whole folder into the windower plugin folder or just the .dll part of the xpwatch?

  11. #1631
    Salvage Bans
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    Quote Originally Posted by bruice View Post
    Trying to upload the XpWatch plugin and not getting it to work. Do I put whole folder into the windower plugin folder or just the .dll part of the xpwatch?
    I believe that's been replaced by attainment. You'll wanna use that instead, it's more current. To answer your question though, the dll goes in the plugin folder, the rest should be a subfolder in /plugins.

  12. #1632
    Nidhogg
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    So do the statues/time extensions link with regular mobs? I'm sort of fumbling my way through The All New Dynamis solo and I'm trying to figure out if I can peg the TEs or not.

  13. #1633
    Ridill
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    Quote Originally Posted by Kaita View Post
    Stats wouldn't really matter you'd just have it set to equip when you tell your pet to attack and after the first hit just swap to your normal gear.
    It's still a lot of swapping, once for every mob you kill, specifically just for TH. it'd be best if the TH were on gear we'd want to equip normally, even if it weren't for the TH.

    However, this does mean it doesn't need to be worth using for WS, just a good TP gear that beats whatever we currently TP in for that slot.

    Or better yet, amend the AF2 hands to include TH+ for Call Beast. That'd be the best way to handle it. Give pets TH3+ when calling using AF2 hands. Or maybe +1 TH per level of Beast Affinity, as part of the AF2+2 augment.

  14. #1634
    New Merits
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    Quote Originally Posted by Talint View Post
    So do the statues/time extensions link with regular mobs? I'm sort of fumbling my way through The All New Dynamis solo and I'm trying to figure out if I can peg the TEs or not.
    Yes they do. And, I'm pretty sure they link like their corresponding beastmen do. If the beastmen it is in link by sight, they will link with the statue by sight as well.

  15. #1635
    Radsourceful

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    Quote Originally Posted by Talint View Post
    So do the statues/time extensions link with regular mobs? I'm sort of fumbling my way through The All New Dynamis solo and I'm trying to figure out if I can peg the TEs or not.
    Yes, but only with the same family. Yag TE link Yags, but Yag TE won't link Hydra.

  16. #1636
    Insert witty title here
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    Quote Originally Posted by Khamsin View Post
    It's still a lot of swapping, once for every mob you kill, specifically just for TH. it'd be best if the TH were on gear we'd want to equip normally, even if it weren't for the TH.
    Welcome to THF in dynamis. Put on TH gear for one hit, then swap to real gear... on every mob.

    Quote Originally Posted by Khamsin View Post
    Or maybe +1 TH per level of Beast Affinity, as part of the AF2+2 augment.
    So (up to) +5 TH on Beastmaster hands and +2 on THF hands. Fucking logics, how do they work?

  17. #1637
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    Just put a gear swap in your fight macro so it swaps into th gear with a wait of 10-15 before swapping back. Not hard. Hell I have TH in a box step macro for sub dnc on thf.

  18. #1638
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
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    Quetzalcoatl

    Quote Originally Posted by pancakesandsex View Post
    Just put a gear swap in your fight macro so it swaps into th gear with a wait of 10-15 before swapping back. Not hard. Hell I have TH in a box step macro for sub dnc on thf.
    Ya, I was just going to say that THFs have been having to deal with this dilemma since, well, forever (THF knife, Assassin's Armlets etc). Probably not a good idea to moan too much about it (at least, not within earshot of them).

    Also, if SE releases "a cheap craftable haste+5% STR+12 Attack+15 pet:TH+3 hand armor", I'll take off my hat AND my socks to them. More likely it'll be "Pet:TH+1, Atk-15, occasionally farts 2-3 times", dropped by Pandemonium Warden's big brother on Walk of Echoes 25, 0.005% of the time, and Ra/Ex.

    This is SE we're talking about, after all.

  19. #1639
    RIDE ARMOR
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    Quote Originally Posted by Ramru View Post
    I just wanted to check and make sure I have the right atma builds for these 6 jobs. Started 2 new characters and the grind will be beginning soon… The only reason I put Sanguine Scythe > Apocalypse for thief is because we will primarily be using it as a tank for our duos/trios.

    Are there any specific atma we should look into for monk tanking? I got the impression that RR,GH and AoA are the end all, but I could be wrong.

    Warrior:
    Razed ruins, Sanguine Scythe, Apocalypse
    Thief:
    Razed ruins, Gnarled horn, Sanguine Scythe
    Monk:
    Razed ruins, Gnarled horn, Apocalypse

    Thanks for any help / input!
    I hate to bump my own question, but I never got an answer for these three jobs. Any help would be greatly appreciated!

  20. #1640
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    WAR: RR/SS/Apoc for damage, VV for red procing. I typically /sam.
    THF: Apoc is typically one of the bigger increases in damage regardless of tanking or not, unless the mob has a throat stab move and you're fulltiming rancor you shouldn't get one shot with buffs and/or DT sets.
    Mnk: RR/GH/Apoc is fine if you need the counter+/using Fury iirc, otherwise SS.

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