
Originally Posted by
Lordender
I think the MMO market is shit right now because of these things.
1. Trying to cater to everyone which means a lesser quality product overall. IE: trying to please everyone
A. Having 3 to 4 difficulty modes takes an extremely long time to balance thus everything else suffers.
B. If you're fail why do you need to be an endgamer? shouldn't endgame be for those who dedicate themselves by learning their class and learning how to work with others?
C. Games are doing a very poor job at teaching players how to play their classes, most learn nothing from the start to level cap.
2. Content production doesn't seem fast enough.
A. 3-4 months is about the fastest any MMO company can produce content updates yet people get bored of the new shit in mere weeks after release.
3. The genre has had very little innovation in many years.
A. Tired of seeing the same shit, we don't need radical MMO's just for the sake of being different IE. FFXIV.
B. Tired of specs, rotations, illusion of choice when everyone ends up with the same builds that only differ because one encounter is more single target while another is more AoE based.
C. Tired of non-dynamic events with content that says, "Here is your new raid, bang it out for the next 5 months only to repeat it all over again for loot with 10 item levels higher.
D. queue, queue's and more queue's seem to be every companies answer.
E. Hope GW2 will provide the innovation that the genre has needed for many many years now, each game to me is stale as hell right now.
The genre is really hurting right now and its just not a World of Warcraft decline, it's an entire genre decline.