"ADJUST YOUR STRATEGY"
"ADJUST YOUR STRATEGY"
To be fair to SE's madness, it was our first serious try at the chamber with a legitimate strategy, Embrava, and more than 10 LS members (Was all LS members). Once they reduce the HP on the 18 man like they said they would, it might be possible to fully clear with 18, but as it is now, I don't really see it. Unstunnable (Our BLM had capped skill and literally every piece of Dark Magic gear you could have) Death Prophet from 93% on the Mantis will cause a lot of issues unless it dies fast and at that point, you're probably not going to have Embrava and SV available and even if you do; it's more than likely some and maybe even most of your DDs are going to be weakened.
Nope; just the trophy from clearing 1. Will post an SS for confirmation for you in a sec.
Here:
Spoiler: show
Spoilered for huge
lol
A third wave of 3 mobs....Jesus Christ. I am in disbelief that they think this is beatable by "trying different strategies" or "good tactics and formation", which is the party line they fed people on official forums today.
oh hey it's not so bad, at least the mantis charges up by using preying posture before using an unstunnable death prophet.
also here's some info from the wave2 mobs:
cerberus: lava spit, gates of hades, archon flame, firaga spells.
khimaira: tourbillion(a very powerful physical attack move. if you survive the 1st one you will definitely not survive the second one due to the def down). thunderstrike/dreadstorm/fulmination/thundaga spells are all used, didn't see a petrify breath.
hydra: spams nerve gas from 95%.. forgot to remember what the other tp moves are but it uses aeroga spells. but this is the one we used perfect defense on.
from our fight, all of our melee has died at least once except for me(the drg). tarutarus are definitely not made to be for melee and i would highly advise not bringing any. had none of the melees died in the chamber, clearing the third wave is actually very possible.
no one died until the taru sam and hume war died about 13 minutes in at wave2 while fighting orthrus after alfard was killed. khimaira killed the same melee again + the bravura war. at this point i was the only person doing damage until khimaira was down and the 3rd wave spawned. i guess we were too shocked to see 3 mobs at wave 3 and nobody cured the plds holding the mobs on this floor but we only had about 2 minutes left anyway.
our order was hydra>cerb>khim
having addle/para/slow/impact/bar spells is highly recommended if you want your melee to have a better chance at surviving. however we didn't have any of that except a bar spell from a whm. all of our melee have a 50% -dt macro set to use in dire situations which was probably the only reason why most of them survived up until 15 minutes. i don't know whether or not if they're immune to specific enfeebs though.
wave2 mobs exhibit much more aggressive behavior. someone seems to think as one mob is killed the others become much more ruthless in battle. orthrus was tping almost non stop and its melee swings were brutal especially with triple attack. i was close to dieing almost every 10 seconds. we had very awesome stuns on gates of hades but they DO resist after about a minute or so.
the mobs go down very quick with about 5 empy/relics(preferable).
if you can manage to keep the melee alive i can actually see clearing wave3 possible. you'll just have to run from the mantis once it uses preying posture though. my guess is that the boss floors picks 1 random mob from wave 1 and 1 random mob from wave2.
also if even one of your mages doesn't know what 20' yalms is or know how to get to 20' yalms you may as well not legion.
Can you give some more info on what your setup is? Also it seems that you're fighting them one at a time, and saving PD for 1 of the mobs (per wave?)?
Our setup was:
WHM
BRD (99 Gjall/90 Duarb/90 Carnwenhan)
WAR (99 Bravura)
DRG (99 Gungnir)
WAR (85 or 90 Ukon, dunno which)
SAM (99 Amano)
BLM x3
SMN
SCH
WHM (Two-boxed by me, curing myself only and outside of party so that the BRD could swap to my party easily)
PLD (99 Excal, 99 Aegis/90 Ochain)
PLD (99 Excal, 90 Ochain)
WHM (Two-boxed by the other PLD)
WHM (Supporting the 4 melee also mainly)
RNG (85 or 90 Armageddon)
The only thing I would do different if I could would be add a THF for drops, and magically pop out a couple of relic RNGs from thin air.
Obviously with this setup; we only had 1 PD and I knew the second Hydra was going to be very unkind with Nerve Gas + casting spells so we just used PD on the Hydra from wave 2.
Also, I disagree with being hell bent against taru melee, but they absolutely need to have a top line DT set and make sure that if they get hit with ANYTHING... it's on or you'll probably be eating dirt. Unlike other melee, taru have pretty much no chance as a melee if def down from Tourbillion isn't erased too and it gets another one off. Second wave Khim was unstunnable from the get-go if my memory serves me correctly as well.
Any notable drops from wave 2 of Hall of Ki? Did you get the hall's title when you cleared it? I think the waves just get progressively harder until you time out (remember the drop rate and points go up with each mob you defeat, so you'd ideally want to kill as many mobs as possible), I'm not sure that it's actually possible to "clear" the hall. Also, were they 40/50/60 points?
His pic above shows 60 Legion points for the Khim which was the last mob to go down in wave 2 meaning it's +10 for each mob you kill. No KI for the 2nd wave clear means you likely need to clear all 3 waves in order to "win" and see new point items on the Diorama NPC.
Ridiculous.
Is it a KI though or just a title? Diomer, did you guys get a new title from beating wave 2? Can you purchase any new items from the NPC? If not, and if they really did expect you to clear 3 waves to "clear" the chamber, it IS utterly ridiculous...
The KI is not for clearing. The KI is just for trading the trophy. There should be a title associated with the zone clear that unlocks access to more points items, this is not a KI. I guess the final wave is one mob from wave 1, one from wave 2, and then the area's boss?
I think the Dev team needs to assemble 2 alliances of the best pimped characters and ATTEMPT to clear these, using strategies defined by whatever means they have at their disposal. Seriously. In our LS, we have it as good as any ls could want. No less than 14 relics, several emp. Aegis's, you name it. Not to mention, 75% or greater have been around since the Dev team, so they know strategy content and not just Abyssea/VW strategies.
Now, I remember when einherjar first came out and how everyone bemoaned the fact the the chamber bosses in even the Tier I chambers were impossible to beat... However, I also remember that SE nerfed them within 2 months. I don't expect SE to nerf Legion mobs. What I'm guessing is that Legion will become "easier" as players develop specific strategies and obtain certain pieces of gear from like, provenance and whatnot. I'm enjoying the challenge though!
Unfortunately, no title. As for drops; don't quote me on this but one of the wave 2 mobs and I think it was the Hydra dropped another Paewr Belt (we got one from from one of the wave 1 mobs too; I can have the person who parsed check to make sure which mob exactly)
Your LS had issues killing ADL within 10 or 15 tries and just killed it for the first time a few days ago; I don't think you have it "as good as any ls could want." I fail to see how any of the provenance gear would give you a leg up in Legion as well. Once the HP is dropped on 18 man, like I said, it's probably beatable, but it'd definitely be beatable IF they made at least the wave 2 Khim and the wave 3 Mantis gain resistance to stun and not start by being straight immune to it.
They say that developing strategies to each hall is the key to being successful, which is all well and good, but I just wish they would give us hints that are more useful than "this mob trades high agility for low HP." I don't see how that plays into anyone's battle strategy when you can tell in 30 seconds whether a mob is highly evasive and if you need different buffs/gear to boost your hit rate.
Actually, we were 0/8 on ADL before we beat it, but thanks for your exaggeration. I don't know of any ls's that didn't struggle with ADL when they decided to do it. Prior to the Umbral Marrow being added, we had only made 2 attempts. 6 after. 1/9 is about the avg. And yeah, I think my ls is about as good as it gets as far as talent, relics, gear, skill goes. All that we need, like any other pro end game shell, is the right strategies. Legion is no different. Tonight was our first attempt at the Hall of IM, we wiped. However, we cleared Soaring Corse and Soaring Dvger in under 15 min. It wasn't Soaring Corse that charmed as perviously stated in earlier posts, it was Soaring Vampyr. A slight tweaking will overcome that though and we'll get it, np.
How does it feel not learning how to do ADL after 8 tries? Fill us in on your experience.
this is clearly the place to give someone shit about their LS' ability to kill ADL consistantly