Item Search
     
BG-Wiki Search
Page 38 of 71 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast
Results 741 to 760 of 1409
  1. #741
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,222
    BG Level
    9
    FFXI Server
    Asura

    Seems they exclusively overwrite each other. Was able to rid of Kaustra by recasting Embrava after it ate the prior Embrava.



    I guess we know how SE can fuck over Embrava-burns now.

  2. #742
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Kaisha View Post
    Seems they exclusively overwrite each other. Was able to rid of Kaustra by recasting Embrava after it ate the prior Embrava.



    I guess we know how SE can fuck over Embrava-burns now.
    Not sure if thats bad thing really.
    At least they wont make mobs that will absorb everything...

  3. #743
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Oh okay. That is significantly less retareded.

  4. #744
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Well assuming you have SCH with their 2-hour up it allows you to nullify the effects of kaustra by overwriting it with embrava--thus erasing the non-erasable status effect. It may actually be more beneficial than detrimental.

  5. #745
    and the traveler
    Join Date
    Sep 2008
    Posts
    591
    BG Level
    5

    one thing im not sure if its been mentioned or not, but having a sch rdm w/e with twilight cloak impact mobs like kaggen really help with resists in mul especially with ele seal granting full 3min duration

  6. #746
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    57
    BG Level
    2
    FFXI Server
    Ragnarok

    Quick question on expected time taken to kill turtles in An. What's an average killspeed and/or average nuke on these? I run a shout Legion and were using 3 blm, 3 smn, 2 sch. Last night was our second attempt and the turtles seem to take forever. No deaths on either Turtle and average damage 2k+.

    P.S. Septimus...where the eff were u last night!!?

  7. #747
    New Spam Forum
    Join Date
    Mar 2012
    Posts
    152
    BG Level
    3

    Should never really take more than 5 mins at the absolute most if your players are well geared. Me on SCH with weather and ice MAB Magian staff averages 3k T5s.

    For wave 2, BLMs should Manafont, all should be carrying Vile Elixirs too

  8. #748
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    57
    BG Level
    2
    FFXI Server
    Ragnarok

    The first turtle died in about 5 mins. 2nd one took at least 12 if not more. My nukes on sch were doing about 2200 using Chatoyant on wave 1. Wave 2 was considerably less. No drop from Zilant btw.

  9. #749
    New Spam Forum
    Join Date
    Mar 2012
    Posts
    152
    BG Level
    3

    First wave total for us normally averages 5 mins, second wave total time around 7-8 mins with harpeia dying around the 15 minute mark on an average run.

    Blms are probably playing a little too cautious, and if they didn't have meds slows things down, important to keep the damage momentum going.

    How far did you get overall?

  10. #750
    CoP Dynamis
    Join Date
    Dec 2011
    Posts
    262
    BG Level
    4

    Quote Originally Posted by Brees View Post
    The first turtle died in about 5 mins. 2nd one took at least 12 if not more. My nukes on sch were doing about 2200 using Chatoyant on wave 1. Wave 2 was considerably less. No drop from Zilant btw.
    We kill the wave 1 turtle in one and a half to two and a half minutes, and the wave two turtle in about 4 minutes; both with just melee and the 4-5 summoners we bring.

    Quote Originally Posted by Helel View Post
    Well assuming you have SCH with their 2-hour up it allows you to nullify the effects of kaustra by overwriting it with embrava--thus erasing the non-erasable status effect. It may actually be more beneficial than detrimental.
    Or better yet--we just hone in on what the mechanic is that allows you to kill Paramount Naraka without him being locked at 1%/Kastra'ing, and we could just forget about it altogether.

  11. #751
    BG Content
    Join Date
    Jul 2007
    Posts
    22,445
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    How many BLMs do you use? Do you have your SCHs nuke full-out on the turtle, or do you leave one with the Paladin tanking Jorm/Zilant? Do your Summoners have resists on the second wave Turtle?

  12. #752
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    57
    BG Level
    2
    FFXI Server
    Ragnarok

    3 blm, 3 smn 2sch. Smns, blms and schs on it full time died around 5 mins. 2nd turtle the 2 schs were stun locking Zilant but it died very fast. Maybe they are positioned wrong and not fast enough on cast is all I can imagine. We were using viles and hyper ether. It did kill 1 blm but at that point it was at around 10%. According to their reports their damage only slightly decreased. I however was resisted a bit more as sch.

  13. #753
    New Spam Forum
    Join Date
    Mar 2009
    Posts
    164
    BG Level
    3
    FFXI Server
    Alexander

    The only real problem I had with the 2nd wave turtle is ..... if mages do not try to share hate.. or if 1 blm is just nuking and the others just buffing or curing .. or anything else. (Oh and the lovely breakga)

  14. #754
    BG Content
    Join Date
    Jul 2007
    Posts
    22,445
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Breakga, Bindga, and Graviga are all pretty big pains. I would definitely have the summoners sub WHM for that chamber.

  15. #755
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Quote Originally Posted by Wardeniii View Post
    We kill the wave 1 turtle in one and a half to two and a half minutes, and the wave two turtle in about 4 minutes; both with just melee and the 4-5 summoners we bring.



    Or better yet--we just hone in on what the mechanic is that allows you to kill Paramount Naraka without him being locked at 1%/Kastra'ing, and we could just forget about it altogether.
    Despite this being a legion thread I wasn't referring to paramount naraka at all. Overwriting kaustra with embrava could prove to be a viable strategy on future NMs. I wouldn't say it's worth "forgetting about."

  16. #756
    New Spam Forum
    Join Date
    Mar 2012
    Posts
    152
    BG Level
    3

    Can be noted for Paramount Naraka also that Benediction removes Kaustra

  17. #757
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Brees View Post
    Quick question on expected time taken to kill turtles in An. What's an average killspeed and/or average nuke on these? I run a shout Legion and were using 3 blm, 3 smn, 2 sch. Last night was our second attempt and the turtles seem to take forever. No deaths on either Turtle and average damage 2k+.

    P.S. Septimus...where the eff were u last night!!?
    I had a very bad day.

  18. #758
    Cerberus
    Join Date
    Jul 2005
    Posts
    436
    BG Level
    4
    FFXI Server
    Shiva

    A decent Herculean Slash set up does decent dmg vs the turtles in An, 800-900 dmg or more with scarlet delirium. It's definetly no blm dmg, but it helps to speed up things, specially with how fast you get TP with embrava and haste. Works outs better for us than using physical WSs with no buffs (because of tortoise song constant dispel) most of the time, at least half the time a melee keeps hate which helps our nukers go all balls out.

  19. #759
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    What about that GKT that turns every WS into magic damage or whatever. Anyone tried that?

  20. #760
    BG Content
    Join Date
    Jul 2007
    Posts
    22,445
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by grevenilvec75 View Post
    What about that GKT that turns every WS into magic damage or whatever. Anyone tried that?
    This would definitely work, so would Requiescat. The next best option is Tomahawk for melee, but realistically it's going to be hard to hold it in one place with BLMs nuking it.

Page 38 of 71 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast

Similar Threads

  1. Replies: 1
    Last Post: 2008-11-03, 20:19
  2. Replies: 8
    Last Post: 2008-06-15, 08:26
  3. Compatible Graphics Cards and Newest Driver Software Info
    By Kurgan in forum FFXI: Everything
    Replies: 6
    Last Post: 2008-06-14, 23:57
  4. General Dynamis Strategies and Party Setups
    By Wizerd in forum FFXI: Everything
    Replies: 10
    Last Post: 2008-02-15, 13:40
  5. Fan Fest 2007 (Dancer and Scholar info)
    By pheonixistari in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-11-16, 17:46
  6. Mission and Quest Info Gathering [no spoilers plz]
    By BRP in forum FFXI: Everything
    Replies: 322
    Last Post: 2007-09-10, 13:17
  7. Items, Grips, and Misc Info Gathering Thread
    By BRP in forum FFXI: Everything
    Replies: 383
    Last Post: 2007-09-01, 22:22
  8. Dynamis Xarcabard Map and Strategy sorta...
    By Banigaru in forum FFXI: Everything
    Replies: 12
    Last Post: 2005-09-28, 12:35