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  1. #941
    Old Merits
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    Quote Originally Posted by Byrthnoth View Post
    Legion strategy question that's unrelated to fighting monsters. How do you guys work your rotation? I see a few problems:

    1a) Mul has the best drops, so there's a large incentive to ditch the other chambers (T1 and out) and just spam Mul as much as possible.?
    1b) If you do that, people don't get clears (if any need), you never see the T2 specific drops (like the aqua body), and it costs more money (4~5x 180k per night instead of 2x 180k).
    1c) You can clear the Tier 1s of all 4 chambers with 5-6 SMN PDs (and then reset them), but you need to reset the SCHs after only two chamber clears. How would you get around this??
    You can clear 2x of every chamber to the trophy quickly and without the need for 2hrs, with the exception of PDs on the more annoying mobs. If you do that you should have enough time in the evening to make one of those 8 runs a full clear for the desirable wave 2+ gear.

    Doing that will allow you 2 mul runs every other evening. You can also do stuff like kill the Veiled Sanguiptere or Lofty Zilant then exit on your trophy farms to target the 'real' drops.

    Quote Originally Posted by Byrthnoth View Post
    2a) If you do a rotation where you full-clear, the event takes too long and you do it on multiple nights.
    2b) If you do it on multiple nights, some people might gun for Mul.

    My group has been meeting twice a week full-clearing one Chamber twice per meeting. This means every fifth run is a Mul. I'm thinking about switching to doing the first wave of 3-4 chambers (depending on drops from Mul) and then doing Mul every night. We have about 2 hours to work in (8-10PM EST). I gave it a shot tonight and we cleared 4 chambers (including a full clear of Ki for people that wanted the title) tonight in 100 minutes. Doing the Tier 1s of 3-4 chambers and Mul should be possible in 2 hours, I think.

    So what do you guys do? Do you ditch the Tier 2 chamber drops and eat your entrance fee for a quicker turnaround time on Mul or farm the full thing every run?
    As I already said, no reason to ditch all the second wave drops, you just target only the mobs with worthwhile drops then gtfo.

    In regards to the money it costs to enter, depending on how legion fits into your linkshell or whether its standalone. Just start up a bank, mul drops a decent number of expensive crafting materials which can be sold to fund the runs but if that isn't enough have everyone chip in 200k (shouldn't be a significant amount of money for anyone at this point) and that should hold you over for several weeks minimum.

  2. #942
    Cerberus
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    Alistrianna Galanodel
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    Hyperion

    Does anyone know roughly what crafting materials drop from Legion? I'm trying to find out if scarletite ingots, ornolu ingot, etc drop from there.

  3. #943
    BG Content
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    Lakshmi
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    Scarletite Ingot: X
    Serica Cloth: X

    Ormolu Ingot: O
    Penelope's Cloth: O
    Staghorn Coral: O
    Wyrdstrand: O
    Thokcha Ore: O
    The other Ore: O

    You can search for stuff here: http://www.ffxidb.com/

  4. #944
    D. Ring
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    Phoenix

    So where does Scarletite ingot drop besides PW stuff? Pretty terrible if it only comes from there...

  5. #945
    BG Content
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    Lakshmi
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    I think the drop rates of these items is not even in Voidwatch fights. Scarletite and Serica are much more common than Ormolu and Penelope's for Voidwatch.

  6. #946
    Hydra
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    As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.
    Depending on how they "lower the effects", this could make for some interesting (annoying) changes. For those not relying on Perfect Defense, I suppose it's not a big a deal, but the Embrava nerf could hurt kill speed, depending on which part of Embrava they nerf (hopefully the 'Regen is OP!'... you never know with SE)

    You want sauce? you shall have.

  7. #947
    Banned.

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    Welcome to yesterday.

  8. #948
    Relic Weapons
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    Bismarck

    Hi, question. Are there any stun-immune hnms in legion? I think the first behemoth is immune to stun, anything else?

    Also, are there are dangerous moves that are too fast for a stunner who's paying attention?

  9. #949
    The Spooniest of Bards
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    Lucian Esperance
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    Sargatanas
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    Shiva

    Quote Originally Posted by Ihina View Post
    Hi, question. Are there any stun-immune hnms in legion? I think the first behemoth is immune to stun, anything else?

    Also, are there are dangerous moves that are too fast for a stunner who's paying attention?
    Eliasmoth might also be immune, Behemoths tend to be immune. Mantises are highly resistant, but not immune. Don't think there's anything too quick to be stunned, not sure though.

  10. #950
    and the traveler
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    Khimaira wave2 is immune, and Hydra wave2 seems to resist stun often (or perhaps its the magic shield), and nothing is too fast to stun, hella long readying times. and theyre also similar to their VW/abyssea counterparts, where they get access to deadlier moves under 50% hp, like Keruanos Quill, Sakra slash, Eradicator, etc. Impact greatly reduces resist rates on stuns too, so don't overlook that. Mages should bring vile elixir / +1 if MP tends to be an issue.

  11. #951
    Radsourceful

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    Bismarck

    Both Turtles are also immune.

  12. #952
    Relic Weapons
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    Bismarck

    Can I get away with 2 sch/blm or do you have to have 3 sch/blms?

  13. #953
    Hydra
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    Quote Originally Posted by Ihina View Post
    Can I get away with 2 sch/blm or do you have to have 3 sch/blms?
    We clear all chambers, incl. Mul with 2 SCH/BLM and 1 RDM/BLM. As you're going to have 1 SCH locked on ???/Legion Portal NPC, it's nice to have 2 stunners available to catch whatever Shock Squall misses. RDM is good for applying Dia III too

  14. #954
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Martel do you sub SAM or WAR in legion on DRG? I did /SAM for hall of Im for the first time and only parsed 13-14%, though granted our WAR didn't tomahawk the Corse/Naraka, so my Stardivers only did 1200-1400ish on those, but on Chair dude around 2700 and the parse was skewed since we had a 99 vere MNK there with level 3 aftermath doing 4k VS and shit. Vampyr must have ridiculous defense cuz my highest Stardiver on him was 786 with about 1286 attack, WARs weren't doing much higher either about 600-1k ukko on him. I think it could either be that he has BOSS defense or his heliovoid is giving him like 300+VIT or something. Though even when we wiped due to people not waiting for PD to wear one of our runs and CORs were chipping the last 5% off the vampyre, jumps were only doing 150 with wyvern out, so guessing he has crit defense bonus or high ass VIT. Wondering if I should just /WAR it up since we're getting Samurai roll and I'm pretty much WS>Jump>WS>Jump>WS>Hit>Spirit Link>WS. Also wearing AF3 body boosted my average crit from 25% to 34% in the 3 runs we went(pretty much needed to switch to AF3 body anyway since I was parsing 83% acc with Porthos Byrnie+Ace Leggings then parsed 94.5% with AF3 body+Af3 feet).

  15. #955
    BG Content
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    Lakshmi
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    Banish is better than Tomahawk against those mobs (and overwrites it).

    https://www.bg-wiki.com/bg/Category:Banish_Spells

  16. #956
    Nidhogg
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    Seraphus Highwynn
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    Hot! Good to know. Yeah just messing around on DRG in legion until 2 of our members 99 their Ragnaroks. I felt like I would have done better on the parse if it wasn't for the skellies, because on reg mobs my Stardiver was more or less equal to an Ukko, though they were getting Rogue's Roll which would probably make their shit better in the long term, that and stardiver is -crit evasion.

  17. #957
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    My experience is that non-Ryunohige Dragoons are not remotely competitive with other high-end DDs when all competitors have equal competence.

  18. #958
    Nidhogg
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    Seraphus Highwynn
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    Of course. We're just doing test runs though since we're still having people skill up SMN magic, capping BP timers and getting m.acc pet staves and such. In the meantime while the rest of our members prepare their main jobs or finish ragnaroks, we're doing test runs to get trophies for Mul, so we're practicing brd/cor rotations and having SMNs practice their squall orders so I've been coming DRG for the lulz. Once everyone is prepped I'll probably end up switching back to SCH, but just wanted to see how gimp DRG is in Legion. So far my damage isn't 'bad' it's just that DRG wasn't built to be a zerg job, and WAR DRK and MNK just get better abilities and weapon skills. My stardivers weren't necessarily bad (2300-2700ish) but can't compete with 3500-4k Resolutions and Ukkos. Souleater,Impetus,Mighty Strikes,Last Resort are too unfuckwithable.

  19. #959
    Old Merits
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    Its not just zergs, non-mythic drg is all around crap.

  20. #960
    Nidhogg
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    Well DRG can deal pretty good damage in non zergs, Nyzul, VW, other random non legion events. Plus Angon and Stardiver make everyone else's damage better.(Plus lowering the mob's defense by 25% does more for pdif ratio than increasing everyone's attack by 25%) and +5% crit bonus to everyone in the alliance hitting the mob isn't too shabby.

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